Age | Commit message (Expand) | Author |
2003-08-15 | The imuse debugger commands now work with playerV2 too. | Jochen Hoenicke |
2003-08-13 | Add 'name' lookup ability to debuggers "actor" and "object" commands | James Brown |
2003-08-11 | Expanded iMuse debugger commands. All iMuse | Jamieson Christian |
2003-08-10 | Added imuse_panic to turn off all music players | Jamieson Christian |
2003-08-08 | remove GF_LOOM | Jonathan Gray |
2003-08-06 | Tweaked debugger output to avoid wrapping, esp. | Jamieson Christian |
2003-08-06 | Remove unneeded double brackets | Travis Howell |
2003-08-06 | Add GF_LOOM feature flag for loom games to reduce checks. | Travis Howell |
2003-08-05 | another tab completion fix by wjp | Max Horn |
2003-08-05 | fix for debugger tab completion (thanks wjp) | Max Horn |
2003-07-24 | cleanup: encapsulate some more members of class Actor, and rename newDirectio... | Max Horn |
2003-07-21 | Fix for #775275 : debugger support on WinCE | Nicolas Bacca |
2003-07-14 | fix argument check | Jonathan Gray |
2003-07-09 | Fix compilation, V1 verb positions | James Brown |
2003-07-09 | Patch #768217: Apply Mankeli's 'object state' debugger command | James Brown |
2003-07-03 | const correctness | Max Horn |
2003-07-02 | removed #include "boxes.h" from scumm.h; cleaned up AdjustBoxResult definiti... | Max Horn |
2003-07-01 | Add a few more actor debugger subcommands, and correct V2 coordinate translat... | James Brown |
2003-06-14 | runHook -> runInventoryScript, VAR_HOOK_SCRIPT -> VAR_INVENTORY_SCRIPT | Max Horn |
2003-06-07 | follow our coding conventions | Max Horn |
2003-06-02 | Clean up debugger Restart function and move to SCUMM restart function | James Brown |
2003-06-01 | added a getMaskBuffer method (makes it easier to read some of the code); merg... | Max Horn |
2003-05-31 | added box matrix debug command | Max Horn |
2003-05-31 | perform y ciping for box polygons, too (avoids crashes) | Max Horn |
2003-05-31 | fixed debugger command params bug | Max Horn |
2003-05-28 | Patch #745022: More help in Debugger | Max Horn |
2003-05-27 | fixed o8_getStringWidth (should fix bug #741625) | Max Horn |
2003-05-26 | script index starts at 0 | Max Horn |
2003-05-26 | scumm vars are 32 bit, not 16 | Max Horn |
2003-05-26 | offset can be 5 digits | Max Horn |
2003-05-26 | script numbers can have up to 5 digits | Max Horn |
2003-05-26 | output script offsets, too (very handy to debug script lockups) | Max Horn |
2003-05-21 | many pedantic warning fixes (and some actual potential buglets fixed, too) | Max Horn |
2003-05-20 | renamed various things for clarity | Max Horn |
2003-05-20 | added enum's for the known actor/object claasses; extended putClass/getClass ... | Max Horn |
2003-05-19 | renamed ScriptSlot::unk1/unk2 to freezeResistant/recursive | Max Horn |
2003-05-18 | Fixed VC++ warnings | Jamieson Christian |
2003-05-18 | fixed debugger 'scripts' command | Max Horn |
2003-05-17 | Added imuse_multimidi to debugger | Jamieson Christian |
2003-05-16 | Reset sounds on room load | Jamieson Christian |
2003-05-14 | always draw walkboxes into virtScreen 0 | Max Horn |
2003-05-14 | handle EOF (Ctrl-D) a little bit better | Max Horn |
2003-05-14 | added box drawing code from the old debugger to the new debugger (and cleaned... | Max Horn |
2003-05-13 | make it possible to use stdio for the debugger, instead of the console dialog... | Max Horn |
2003-05-13 | NUM_ACTORS -> _numActors (for consistency) | Max Horn |
2003-05-10 | renamed _scrWidth/_scrHeight -> _roomWidht/_roomHeight, and _realWidth/_realH... | Max Horn |
2003-05-08 | init all VAR_* variables to 0xFF; replaced access to _vars in the form _vars[... | Max Horn |
2003-05-06 | Fix a bug with PalmOS | Chris Apers |
2003-05-05 | patch #732518 loom learn drafts debugger command by erik | Jonathan Gray |
2003-05-03 | Patch #731613: debugger tab-completion (thanks, Willem!) | Max Horn |