Age | Commit message (Collapse) | Author | |
---|---|---|---|
2003-08-15 | The imuse debugger commands now work with playerV2 too. | Jochen Hoenicke | |
svn-id: r9704 | |||
2003-08-13 | Add 'name' lookup ability to debuggers "actor" and "object" commands | James Brown | |
svn-id: r9663 | |||
2003-08-11 | Expanded iMuse debugger commands. All iMuse | Jamieson Christian | |
commands are now under "imuse", and underscores have been removed. imuse panic - Stop all music tracks imuse multimidi on/off - Set multimidi imuse play # - Play a sound resource imuse play random - Play a random sound resource imuse stop # - Stop a music resource imuse stop all - Stop all music resources Note that "play #" and "play random" only attempt to play a sound resource. If the resource is not a music resource or is in a format not supported by the current music driver, it won't play. You can use this as a mini jukebox, but be sure you're in a room with minimal activity. The goal is to minimize interference from the scripts while playing sounds that are not expected in that room. svn-id: r9641 | |||
2003-08-10 | Added imuse_panic to turn off all music players | Jamieson Christian | |
svn-id: r9621 | |||
2003-08-08 | remove GF_LOOM | Jonathan Gray | |
svn-id: r9603 | |||
2003-08-06 | Tweaked debugger output to avoid wrapping, esp. | Jamieson Christian | |
in the case of tabular output. svn-id: r9577 | |||
2003-08-06 | Remove unneeded double brackets | Travis Howell | |
svn-id: r9548 | |||
2003-08-06 | Add GF_LOOM feature flag for loom games to reduce checks. | Travis Howell | |
Will make it easier to add loom fm towns target in future. svn-id: r9547 | |||
2003-08-05 | another tab completion fix by wjp | Max Horn | |
svn-id: r9517 | |||
2003-08-05 | fix for debugger tab completion (thanks wjp) | Max Horn | |
svn-id: r9515 | |||
2003-07-24 | cleanup: encapsulate some more members of class Actor, and rename ↵ | Max Horn | |
newDirection -> targetFacing (since it corresponds to the future value of 'facing'; the distinction between 'facing' and 'direction' is extremly fuzzy) svn-id: r9175 | |||
2003-07-21 | Fix for #775275 : debugger support on WinCE | Nicolas Bacca | |
svn-id: r9114 | |||
2003-07-14 | fix argument check | Jonathan Gray | |
svn-id: r9016 | |||
2003-07-09 | Fix compilation, V1 verb positions | James Brown | |
svn-id: r8880 | |||
2003-07-09 | Patch #768217: Apply Mankeli's 'object state' debugger command | James Brown | |
svn-id: r8879 | |||
2003-07-03 | const correctness | Max Horn | |
svn-id: r8727 | |||
2003-07-02 | removed #include "boxes.h" from scumm.h; cleaned up AdjustBoxResult ↵ | Max Horn | |
definition & usage; properly deal with larger box distances, thus partially fixing Zak on the airport (but original seems to have used a very different algorithm, so this really is only a partial fix) svn-id: r8710 | |||
2003-07-01 | Add a few more actor debugger subcommands, and correct V2 coordinate ↵ | James Brown | |
translation for o2_(get/set)ActorElevation svn-id: r8683 | |||
2003-06-14 | runHook -> runInventoryScript, VAR_HOOK_SCRIPT -> VAR_INVENTORY_SCRIPT | Max Horn | |
svn-id: r8468 | |||
2003-06-07 | follow our coding conventions | Max Horn | |
svn-id: r8377 | |||
2003-06-02 | Clean up debugger Restart function and move to SCUMM restart function | James Brown | |
svn-id: r8263 | |||
2003-06-01 | added a getMaskBuffer method (makes it easier to read some of the code); ↵ | Max Horn | |
merged setVirtscreenDirty() into updateDirtyRect(); made setDirtyRange a method of struct VirtScreen svn-id: r8241 | |||
2003-05-31 | added box matrix debug command | Max Horn | |
svn-id: r8179 | |||
2003-05-31 | perform y ciping for box polygons, too (avoids crashes) | Max Horn | |
svn-id: r8177 | |||
2003-05-31 | fixed debugger command params bug | Max Horn | |
svn-id: r8176 | |||
2003-05-28 | Patch #745022: More help in Debugger | Max Horn | |
svn-id: r8068 | |||
2003-05-27 | fixed o8_getStringWidth (should fix bug #741625) | Max Horn | |
svn-id: r8035 | |||
2003-05-26 | script index starts at 0 | Max Horn | |
svn-id: r8021 | |||
2003-05-26 | scumm vars are 32 bit, not 16 | Max Horn | |
svn-id: r8020 | |||
2003-05-26 | offset can be 5 digits | Max Horn | |
svn-id: r7984 | |||
2003-05-26 | script numbers can have up to 5 digits | Max Horn | |
svn-id: r7982 | |||
2003-05-26 | output script offsets, too (very handy to debug script lockups) | Max Horn | |
svn-id: r7981 | |||
2003-05-21 | many pedantic warning fixes (and some actual potential buglets fixed, too) | Max Horn | |
svn-id: r7795 | |||
2003-05-20 | renamed various things for clarity | Max Horn | |
svn-id: r7754 | |||
2003-05-20 | added enum's for the known actor/object claasses; extended putClass/getClass ↵ | Max Horn | |
to translate the X/Y flip classes; made code use the new enum's; some other cleanup svn-id: r7753 | |||
2003-05-19 | renamed ScriptSlot::unk1/unk2 to freezeResistant/recursive | Max Horn | |
svn-id: r7688 | |||
2003-05-18 | Fixed VC++ warnings | Jamieson Christian | |
svn-id: r7652 | |||
2003-05-18 | fixed debugger 'scripts' command | Max Horn | |
svn-id: r7644 | |||
2003-05-17 | Added imuse_multimidi to debugger | Jamieson Christian | |
svn-id: r7614 | |||
2003-05-16 | Reset sounds on room load | Jamieson Christian | |
svn-id: r7558 | |||
2003-05-14 | always draw walkboxes into virtScreen 0 | Max Horn | |
svn-id: r7504 | |||
2003-05-14 | handle EOF (Ctrl-D) a little bit better | Max Horn | |
svn-id: r7492 | |||
2003-05-14 | added box drawing code from the old debugger to the new debugger (and ↵ | Max Horn | |
cleaned it up + fixed it for rooms wider than one screen) svn-id: r7491 | |||
2003-05-13 | make it possible to use stdio for the debugger, instead of the console ↵ | Max Horn | |
dialog (useful because the console is very narrow, which is annoying when using e.g. the 'box' command svn-id: r7490 | |||
2003-05-13 | NUM_ACTORS -> _numActors (for consistency) | Max Horn | |
svn-id: r7489 | |||
2003-05-10 | renamed _scrWidth/_scrHeight -> _roomWidht/_roomHeight, and ↵ | Max Horn | |
_realWidth/_realHeight -> _screenWidth/_screenHeight (inspired by MadMoose, but I'll take the blame - still this seems much more logical & intuitive) svn-id: r7423 | |||
2003-05-08 | init all VAR_* variables to 0xFF; replaced access to _vars in the form ↵ | Max Horn | |
_vars[VAR_*] by VARS(VAR_*) which performs a validity checK; renamed _vars to _scummVars to make sure I updated all places; fixed two places where V6 and newer games would access V5 vars (but there are still some left, it seems); checked VAR access for now only generates a warning svn-id: r7393 | |||
2003-05-06 | Fix a bug with PalmOS | Chris Apers | |
svn-id: r7368 | |||
2003-05-05 | patch #732518 loom learn drafts debugger command by erik | Jonathan Gray | |
svn-id: r7342 | |||
2003-05-03 | Patch #731613: debugger tab-completion (thanks, Willem!) | Max Horn | |
svn-id: r7293 |