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2003-03-06updated copyrights headersPaweł Kołodziejski
svn-id: r6726
2003-03-02add commands to debugger, objects prints a table of local objects, object ↵Jonathan Gray
num pickup (room) will pickup an object, _currentRoom if no room specified, be warned this currently doesn't check the room is valid for the particular object number svn-id: r6656
2003-01-18add help command to debugger to list commands and vars, we should probably ↵Jonathan Gray
have a help string for each but this is much better than reading the code for now :) svn-id: r6501
2003-01-18add the view/set debug level command 'level' from the old debuggerJonathan Gray
svn-id: r6496
2003-01-07Skeleton for actor debugger commands - current command is useful for states ↵James Brown
where actors in CMI get stuck with "I can't reach it" type stuff. :) svn-id: r6351
2002-12-30added two debugger commandsMax Horn
svn-id: r6268
2002-12-28Add Save/Load game commands to DebuggerJames Brown
svn-id: r6219
2002-12-25more -pedantic warnings fixedMax Horn
svn-id: r6109
2002-12-20Add room command to debuggerJames Brown
svn-id: r6029
2002-12-16indentation fixes; added a constructor (after all the debugger is a global ↵Max Horn
var which is not allocated by new, hence we can't relay on memory being zeroed). And no I am not actually gonna use force against Endy, I just was frustrated :-) svn-id: r6005
2002-12-16Oops. Fix compile.James Brown
svn-id: r5991
2002-12-16New debugger core. Doesn't really have anything implemented yet, but is far ↵James Brown
more expandable and userfriendly than our previous. Enable experimental console debugger by default, as I havn't written the text console code yet :) svn-id: r5990