Age | Commit message (Collapse) | Author | |
---|---|---|---|
2004-01-10 | Start of debug channel support. TODO: Move this to the common Debugger system? | James Brown | |
svn-id: r12289 | |||
2004-01-06 | updated copyright notice | Max Horn | |
svn-id: r12176 | |||
2003-10-26 | factor out common debugger code | Max Horn | |
svn-id: r10984 | |||
2003-10-26 | cleanup | Max Horn | |
svn-id: r10982 | |||
2003-10-26 | Use #if USE_CONSOLE instead of #ifdef USE_CONSOLE since that's how we do | Torbjörn Andersson | |
everywhere else svn-id: r10981 | |||
2003-10-12 | cleanup | Max Horn | |
svn-id: r10764 | |||
2003-10-03 | introduced namespace Scumm; made #include statements use scumm/ prefix ↵ | Max Horn | |
explicitly svn-id: r10571 | |||
2003-10-02 | renamed class Scumm to ScummEngine (consisten with other engine names; also ↵ | Max Horn | |
makes room for a potential 'Scumm' namespace) svn-id: r10549 | |||
2003-08-11 | Expanded iMuse debugger commands. All iMuse | Jamieson Christian | |
commands are now under "imuse", and underscores have been removed. imuse panic - Stop all music tracks imuse multimidi on/off - Set multimidi imuse play # - Play a sound resource imuse play random - Play a random sound resource imuse stop # - Stop a music resource imuse stop all - Stop all music resources Note that "play #" and "play random" only attempt to play a sound resource. If the resource is not a music resource or is in a format not supported by the current music driver, it won't play. You can use this as a mini jukebox, but be sure you're in a room with minimal activity. The goal is to minimize interference from the scripts while playing sounds that are not expected in that room. svn-id: r9641 | |||
2003-08-10 | Added imuse_panic to turn off all music players | Jamieson Christian | |
svn-id: r9621 | |||
2003-05-31 | added box matrix debug command | Max Horn | |
svn-id: r8179 | |||
2003-05-21 | many pedantic warning fixes (and some actual potential buglets fixed, too) | Max Horn | |
svn-id: r7795 | |||
2003-05-17 | Added imuse_multimidi to debugger | Jamieson Christian | |
svn-id: r7614 | |||
2003-05-14 | added box drawing code from the old debugger to the new debugger (and ↵ | Max Horn | |
cleaned it up + fixed it for rooms wider than one screen) svn-id: r7491 | |||
2003-05-13 | make it possible to use stdio for the debugger, instead of the console ↵ | Max Horn | |
dialog (useful because the console is very narrow, which is annoying when using e.g. the 'box' command svn-id: r7490 | |||
2003-05-03 | Patch #731613: debugger tab-completion (thanks, Willem!) | Max Horn | |
svn-id: r7293 | |||
2003-04-30 | Patch #730309: DEBUGGER: Command to list Loom drafts | Max Horn | |
svn-id: r7233 | |||
2003-04-25 | add importres and script starting functionality to the debugger | Jonathan Gray | |
svn-id: r7100 | |||
2003-04-23 | add script command to debugger and convert old printscripts function to new ↵ | Jonathan Gray | |
debugger svn-id: r7082 | |||
2003-04-22 | Add somewhat hacky 'restart' command to debugger. Still needs work :) | James Brown | |
svn-id: r7071 | |||
2003-04-20 | Dump Scumm error() to debugger | James Brown | |
svn-id: r7033 | |||
2003-04-20 | add script hex dumping option to debugger | Jonathan Gray | |
svn-id: r7024 | |||
2003-03-06 | updated copyrights headers | Paweł Kołodziejski | |
svn-id: r6726 | |||
2003-03-02 | add commands to debugger, objects prints a table of local objects, object ↵ | Jonathan Gray | |
num pickup (room) will pickup an object, _currentRoom if no room specified, be warned this currently doesn't check the room is valid for the particular object number svn-id: r6656 | |||
2003-01-18 | add help command to debugger to list commands and vars, we should probably ↵ | Jonathan Gray | |
have a help string for each but this is much better than reading the code for now :) svn-id: r6501 | |||
2003-01-18 | add the view/set debug level command 'level' from the old debugger | Jonathan Gray | |
svn-id: r6496 | |||
2003-01-07 | Skeleton for actor debugger commands - current command is useful for states ↵ | James Brown | |
where actors in CMI get stuck with "I can't reach it" type stuff. :) svn-id: r6351 | |||
2002-12-30 | added two debugger commands | Max Horn | |
svn-id: r6268 | |||
2002-12-28 | Add Save/Load game commands to Debugger | James Brown | |
svn-id: r6219 | |||
2002-12-25 | more -pedantic warnings fixed | Max Horn | |
svn-id: r6109 | |||
2002-12-20 | Add room command to debugger | James Brown | |
svn-id: r6029 | |||
2002-12-16 | indentation fixes; added a constructor (after all the debugger is a global ↵ | Max Horn | |
var which is not allocated by new, hence we can't relay on memory being zeroed). And no I am not actually gonna use force against Endy, I just was frustrated :-) svn-id: r6005 | |||
2002-12-16 | Oops. Fix compile. | James Brown | |
svn-id: r5991 | |||
2002-12-16 | New debugger core. Doesn't really have anything implemented yet, but is far ↵ | James Brown | |
more expandable and userfriendly than our previous. Enable experimental console debugger by default, as I havn't written the text console code yet :) svn-id: r5990 |