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scummvm-rg350
trimui-s
scummvm with trimui support. Forked from https://github.com/salvacam/scummvm-rg350
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gfx.cpp
Age
Commit message (
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Author
2003-06-17
tweak ega palette a bit more
Jonathan Gray
2003-06-17
ega palette changes, correct colour used for sentence line and use amiga colo...
Jonathan Gray
2003-06-14
Patch #754151: Removed READ_*_UNALIGNED and always read stuff bytewise; augme...
Max Horn
2003-06-09
allow quit during smush playback; cleanup
Max Horn
2003-06-08
Fixed recent regression (too many blast texts) in The Dig's end credits and
Torbjörn Andersson
2003-06-07
cleanup
Max Horn
2003-06-07
CD Loom and EGA Loom should not use the same dissolve effect, so I've
Torbjörn Andersson
2003-06-07
follow our coding conventions
Max Horn
2003-06-07
Loom unification
Max Horn
2003-06-07
replaced GF_AFTER with _version
Max Horn
2003-06-06
rewrite code a bit: personally I find it much easier to understand what the c...
Max Horn
2003-06-06
Order matters! Inverse iris is transition effect 5 and nothing else.
Torbjörn Andersson
2003-06-06
v1 object drawing updates from aquadran
Jonathan Gray
2003-06-06
fixed almost object drawing for v1 games, (ugly hack for drawBitmap)
Paweł Kołodziejski
2003-06-06
cleanup
Max Horn
2003-06-05
unified some code
Max Horn
2003-06-05
a little better
Paweł Kołodziejski
2003-06-05
disabled mask for now
Paweł Kołodziejski
2003-06-05
fixed my last commit
Paweł Kołodziejski
2003-06-05
added v1 gfx codec, (not working)
Paweł Kołodziejski
2003-06-05
Inverse iris transition effect for V2 games. Also, some transition effects
Torbjörn Andersson
2003-06-05
there are a few places in maniac and zakdemo where we *do* have to store the ...
Max Horn
2003-06-05
finished my drawBitmap optimisations
Max Horn
2003-06-04
cache room strip offsets (this should help performance on PalmOS)
Max Horn
2003-06-04
V2 mouse cursor, for that extra retro feel
Torbjörn Andersson
2003-06-03
fix flashlight in MM
Max Horn
2003-06-02
cleanup color cyclcing code; also perform color cycling on 'indirect' palette...
Max Horn
2003-06-01
charset masking fixes, mostly for The Dig (hey I think I finally almost under...
Max Horn
2003-06-01
added a getMaskBuffer method (makes it easier to read some of the code); merg...
Max Horn
2003-06-01
clearUpperMask -> clearCharsetMask
Max Horn
2003-05-30
some cheap doxygen docs; cleanup
Max Horn
2003-05-30
moved bomp stuff into own files; removed some of our 6 (!) bomp decoders
Max Horn
2003-05-30
cleanup
Max Horn
2003-05-30
code unification
Max Horn
2003-05-30
cleanup
Max Horn
2003-05-30
cleanup; removed last horizontal bound check from updateDirtyRect -> now all ...
Max Horn
2003-05-30
removed more harmful clipping
Max Horn
2003-05-30
this clip is bad: it's not needed (we clip later anyway), and it clips too much
Max Horn
2003-05-29
moved camera stuff to own file
Max Horn
2003-05-28
spelling
Max Horn
2003-05-28
const as const can!
Max Horn
2003-05-27
Patch #744448: ALL: restoreBG() doesn't always completely remove the mask
Max Horn
2003-05-26
more const qualifiers
Max Horn
2003-05-24
fixed flashlight oddities in Zak256
Max Horn
2003-05-24
cleanup / minor tweak
Max Horn
2003-05-23
replaced many unsafe uses of derefActorSafe by derefActor; replaced derefActo...
Max Horn
2003-05-21
many pedantic warning fixes (and some actual potential buglets fixed, too)
Max Horn
2003-05-21
added v2 cutscene support (not quite complete; and crashes at some point in m...
Max Horn
2003-05-19
more special palette fixes by erik
Max Horn
2003-05-18
Fixed VC++ warnings
Jamieson Christian
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