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2006-02-11Change CVS keywords to SVN keywordsMax Horn
svn-id: r20511
2006-02-04Split intern.h and moved HE stuff into the new file intern_he.hMax Horn
svn-id: r20372
2006-01-28Add extra case for Russian water.Travis Howell
svn-id: r20275
2006-01-23oopsMax Horn
svn-id: r20154
2006-01-23Removing GID_ZAK256 and GID_LOOM256Max Horn
svn-id: r20153
2006-01-18Update copyright noticeEugene Sandulenko
svn-id: r20088
2006-01-16Merge back into single switch.Travis Howell
svn-id: r20050
2006-01-10Cleanup; moving things around a bitMax Horn
svn-id: r19961
2006-01-06Finally fix MM NES crash.Eugene Sandulenko
svn-id: r19933
2006-01-06Partial fix for MM NES crash. Thanks to QuietustEugene Sandulenko
svn-id: r19931
2006-01-02V7/V8 games do not use the text masking anymore at all, so we can optimize ↵Max Horn
drawStripToScreen for them (this should improve CoMI speed a bit) svn-id: r19891
2006-01-01Rename variable.Travis Howell
svn-id: r19874
2006-01-01Add additional drawStrip case for HE games.Travis Howell
Fixes glitches over key in Darkroom of freddi3. svn-id: r19873
2005-12-20Change from Quietust:Travis Howell
-Fix assert regressions in NES version of maniac svn-id: r19812
2005-12-03Not needed anymore :)Chris Apers
svn-id: r19735
2005-11-19Fix for crash caused by very rapid camera movement in V7/V8 gamesMax Horn
svn-id: r19671
2005-11-18Don't do full-screen updates when smooth-scrolling, but only update the ↵Joost Peters
changed part(s) (Patch from Cody56, enhanced by Fingolfin). This should help speed it up on lower-spec devices. svn-id: r19632
2005-11-10Made drawStripToScreen() return when width=0, this prevents ↵Gregory Montoir
copyRectToScreen() from asserting during the cannon sequence in COMI. svn-id: r19552
2005-11-08Fix for ScummEngine::drawStripToScreen: do nothing if height is negativeMax Horn
svn-id: r19519
2005-10-19Fix TMSK in HE games.Travis Howell
svn-id: r19168
2005-10-18HE games use overlow to get correct color value.Travis Howell
Fixes regressions in activity and puttmoon. svn-id: r19150
2005-10-18Update FSF address. Eek. Actually that took place on May 1, 2005Eugene Sandulenko
svn-id: r19142
2005-09-19OoopsTravis Howell
svn-id: r18846
2005-09-19Switch back to using _paletteMod for the palette adjustment in 32 color ↵Travis Howell
Amiga games, since overflow is required for the correct palette (ie 256 should overflow to 0). Fixes the palette regression, bug #1294513 svn-id: r18845
2005-09-03PalmOS : ARM optimizationChris Apers
svn-id: r18755
2005-08-14Replace warnings with debug, errors or printfs:Travis Howell
-To catch any missing cases/functions used. -To prevent users reporting warnings as bugs svn-id: r18681
2005-08-10clip the 'top' argument in Gdi::resetBackground (as we do for bottom), this ↵Gregory Montoir
is safer and should prevent crashes when loading savegames with 'invalid' coordinates for the actors. See also bug #1252714. svn-id: r18655
2005-08-06Cleanup.Torbjörn Andersson
svn-id: r18621
2005-07-30Remove trailing whitespaces.Eugene Sandulenko
svn-id: r18604
2005-06-24When including files from common/, explicitly use the common/ prefixMax Horn
svn-id: r18444
2005-06-21Yet another GCC 4 warning fixedMax Horn
svn-id: r18425
2005-06-07Based (again) on indy4demo FMTowns, unkScreenEffect5(1) seems equivalent to ↵Gregory Montoir
dissolveEffect(1, virtscr[0].h) svn-id: r18363
2005-06-05Update HE commentsTravis Howell
svn-id: r18348
2005-05-26Add HE100 difference in flags and tmp code for extra flags.Travis Howell
svn-id: r18264
2005-05-23Move wizImage functions to Wiz class.Travis Howell
svn-id: r18226
2005-05-22HE70+ games use flags in drawBox().Travis Howell
Fixes glitches in farmdemo (Old version), freddi2, lost/smaller. svn-id: r18216
2005-05-21Correct tmsk offset.Travis Howell
svn-id: r18210
2005-05-21Beautify decompressTMSK().Eugene Sandulenko
svn-id: r18206
2005-05-21Initial support for TMSK masking in HE72+ games.Travis Howell
svn-id: r18201
2005-05-18Fix yet another actor masking issueEugene Sandulenko
svn-id: r18178
2005-05-18Patch from Quietust for MM NES:Eugene Sandulenko
o Fix all actor mask bugs o Simplify masking considerably o Moved the decodesNESObject call from object.cpp into gfx.cpp svn-id: r18177
2005-05-18MM NES masking fixes from Quietust.Eugene Sandulenko
svn-id: r18176
2005-05-16Fix from Quiteust for boxes in MM NES.Eugene Sandulenko
svn-id: r18132
2005-05-14Merge loop limits into one)Max Horn
svn-id: r18098
2005-05-14Add configure option to disable HE 70+ games.Travis Howell
svn-id: r18091
2005-05-11Merge loop index variablesMax Horn
svn-id: r18059
2005-05-11Unify check in initBGBuffers and in getZPlanesMax Horn
svn-id: r18054
2005-05-11Made Gdi::_transparentColor protectedMax Horn
svn-id: r18049
2005-04-30cleanupMax Horn
svn-id: r17873
2005-04-29Add comment to NES-specifix gfx hack with virtual screensEugene Sandulenko
svn-id: r17861