Age | Commit message (Collapse) | Author | |
---|---|---|---|
2005-02-25 | fixed compilation for emsvc4 | Paweł Kołodziejski | |
svn-id: r16917 | |||
2005-02-22 | Added consts (this usually helps the compiler a bit when optimizing code) | Max Horn | |
svn-id: r16863 | |||
2005-02-20 | (more) correct v2 ditherers. Still suffers from some differences and | Eugene Sandulenko | |
text colors are not always match. svn-id: r16818 | |||
2005-02-20 | Patch #1121337 (CGA rendering in early LEC titles). | Eugene Sandulenko | |
Differences against patch: o Updated documentation o Fixed text colors o Implemented Hercules dithering Ditherers are based on loom ega and monkey ega, so for zak and mm they're wrong, i.e. these games look better than with original ditherers. TODO: Proper ditherers for zak & MM EGA ditherers for VGA SCUMM v5 games svn-id: r16816 | |||
2005-02-02 | o Added few targets | Eugene Sandulenko | |
* baseball2003 and Soccer2004 use Bink videos but just for intro movies and logos, so we may add them. * artdemo and readdemo also use Bink, but seems that additionally it uses them in cutscenes, but since there are just few of them, not like in full games, we may try to look at them too * SoccerMLS is (alsmost) working. It runs the intro, shows menu, lets to select from it but then fails at some Wiz stuff and there is no hotspots to choose. I think it may be related to overall HE99 problem with inventory where there is a bug preventing from item selection o baseball2003 and Soccer2004 featured new LECF index block. Add stub for it o SoccerMLS used kernelSetFunction 2001 in intro. add stub for it o Alternative russian freddi3 uses badly formatted logo substitution in intro, so error() in default case in Gdi::drawBMAPBg() was replaced with warning(). svn-id: r16722 | |||
2005-01-01 | Updated copyright | Max Horn | |
svn-id: r16398 | |||
2004-12-27 | Reducing header dependencies a bit | Max Horn | |
svn-id: r16347 | |||
2004-12-19 | to please PalmOS, I moved the _wiz member to ScummEngine_v70he, where it ↵ | Gregory Montoir | |
actually belongs, I don't quite like the upcasts I introduced, but I don't know how to deal without them svn-id: r16132 | |||
2004-12-10 | New ARM call (PalmOS) | Chris Apers | |
svn-id: r16014 | |||
2004-11-27 | moved all the HE wiz stuff to a separate module, with minor cleanups and ↵ | Gregory Montoir | |
simplifications svn-id: r15921 | |||
2004-11-23 | Revert small part of recent WizImage changes, caused regressions. | Travis Howell | |
svn-id: r15867 | |||
2004-11-22 | HE wiz update, o90_unknown29 fully implemented. | Gregory Montoir | |
Next step : move all the wiz related stuff to a specific class/struct. svn-id: r15860 | |||
2004-11-21 | as the comment suggested, I rearranged the 3DO strip decoding function. ↵ | Gregory Montoir | |
Please, someone owning the 3DO games, test that this doesn't cause any regressions ! svn-id: r15858 | |||
2004-11-21 | HE wiz stuff update | Gregory Montoir | |
svn-id: r15857 | |||
2004-11-21 | Applied one of my suggested fixes for bug #1060568. Let's see if it causes | Torbjörn Andersson | |
any regressions... svn-id: r15855 | |||
2004-11-13 | minor Wiz stuff update | Gregory Montoir | |
svn-id: r15798 | |||
2004-11-09 | Cleanup | Chris Apers | |
svn-id: r15759 | |||
2004-10-17 | Check if VAR_WIZ_TCOLOR is set, before using it. | Travis Howell | |
BMAP images are only used in HE71+. svn-id: r15580 | |||
2004-10-17 | cleanup: moved some things to gfx.cpp and changed o60_setState to match ↵ | Gregory Montoir | |
disassembly of version 72 svn-id: r15578 | |||
2004-10-17 | preliminar o72_captureWizImage() implementation ; still have to handle flag ↵ | Gregory Montoir | |
0x2 in drawWizImage to display correctly the painting in 1grademo svn-id: r15577 | |||
2004-10-11 | HE games only use flag value too. | Travis Howell | |
svn-id: r15516 | |||
2004-10-08 | Cleanup | Travis Howell | |
svn-id: r15469 | |||
2004-10-08 | Partial inventory fix for HE games. | Travis Howell | |
svn-id: r15468 | |||
2004-10-08 | Restrict to full game, since it doesn't exist in demo. | Travis Howell | |
svn-id: r15467 | |||
2004-10-07 | Use slightly less irritating variable names; remove box draw hack, as its ↵ | Max Horn | |
semi-broken for smooth scrolling games; if at all, it should be replaced by a proper debugger command svn-id: r15454 | |||
2004-10-07 | Adjusted come comments | Max Horn | |
svn-id: r15447 | |||
2004-10-07 | Pointer correction | Travis Howell | |
svn-id: r15442 | |||
2004-10-05 | Allow color adjustment when decompressing wizImages. | Travis Howell | |
svn-id: r15419 | |||
2004-10-05 | HE71+ games use wizImages for charset too. | Travis Howell | |
svn-id: r15417 | |||
2004-10-04 | Remove Gdi::fillRect, use the existing fill() method instead | Max Horn | |
svn-id: r15412 | |||
2004-10-04 | Ooops, got reverted. | Travis Howell | |
svn-id: r15409 | |||
2004-10-04 | Implement case 150 for drawBMAPBg | Eugene Sandulenko | |
svn-id: r15408 | |||
2004-10-04 | Add warning | Travis Howell | |
svn-id: r15407 | |||
2004-10-04 | COMI stores room transparency in RMHD. | Travis Howell | |
Minor cleanup. svn-id: r15406 | |||
2004-10-03 | Fixed bug #1039162 (Sam & Max intro crash) by making drawBox() do nothing | Torbjörn Andersson | |
if the box's width or height is zero or less. svn-id: r15394 | |||
2004-10-01 | Smooth scrolling seems to work very well, so I am promoting it now from ↵ | Max Horn | |
hack-status to a fully official feature ;-) svn-id: r15371 | |||
2004-09-30 | rewrote drawStripHE ; although it's less efficient than the previous ↵ | Gregory Montoir | |
version, it should fix all the invalid mem read accesses reported by valgrind svn-id: r15363 | |||
2004-09-28 | cleanup | Gregory Montoir | |
svn-id: r15334 | |||
2004-09-28 | use the return value of getZPlanes rather that directly accessing _numZBuffer | Gregory Montoir | |
svn-id: r15333 | |||
2004-09-28 | Rename remaining OSystem methods to match our coding guidelines | Max Horn | |
svn-id: r15332 | |||
2004-09-28 | Adjust transitionEffect to work properly for vertically scrolled rooms | Max Horn | |
svn-id: r15327 | |||
2004-09-27 | This one doesn't make sense either... | Max Horn | |
svn-id: r15317 | |||
2004-09-27 | Hm, there seems to be no point in subtractig 1 from height/width of these ↵ | Max Horn | |
rects (in fact it might cut off too much in a few corner cases, now?); so i am changing it to match the way rects are used in the rest of the SCUMM engine svn-id: r15316 | |||
2004-09-27 | Well, it *looks* as if that clipping code could be simplified. We'll see if ↵ | Max Horn | |
somebody starts to yell about the changes, though :-) svn-id: r15313 | |||
2004-09-27 | Fix for bug #1035184 (ALL: Transition FX not working anymore) | Max Horn | |
svn-id: r15312 | |||
2004-09-27 | Looking at my code transformations again, numstrip could in theory become ↵ | Max Horn | |
negative, so strengthen the loop condition to catch that case svn-id: r15310 | |||
2004-09-27 | cleanup / comments | Max Horn | |
svn-id: r15309 | |||
2004-09-27 | Revert, just made matters worse. | Travis Howell | |
svn-id: r15306 | |||
2004-09-27 | tentacle (and maybe others) were reading too far. | Travis Howell | |
Hopefully this way will work better. svn-id: r15305 | |||
2004-09-27 | Revert by bad change and just adjust for BMAP images. | Travis Howell | |
svn-id: r15304 |