Age | Commit message (Collapse) | Author | |
---|---|---|---|
2003-07-20 | typo | Max Horn | |
svn-id: r9086 | |||
2003-07-19 | moved some functions out of scummvm.cpp into more appropriate files; ↵ | Max Horn | |
rearranged stuff inside scummvm.cpp to be grouped a bit more logical svn-id: r9083 | |||
2003-07-17 | Fix Amiga palette | Travis Howell | |
svn-id: r9055 | |||
2003-07-14 | Split the v1 palette, since there is a minor difference. | Travis Howell | |
svn-id: r8999 | |||
2003-07-14 | A few color fixes for v1/v2 | Travis Howell | |
svn-id: r8997 | |||
2003-07-13 | Add correct palette for pc versions of v1 games | Travis Howell | |
Add some correct colors for v1 games svn-id: r8988 | |||
2003-07-13 | added some FIXMEs | Max Horn | |
svn-id: r8974 | |||
2003-07-11 | Restore correct value | Travis Howell | |
svn-id: r8908 | |||
2003-07-11 | Add amiga pallete for Amiga versions | Travis Howell | |
svn-id: r8904 | |||
2003-07-06 | correct palette on amiga version of mi, from Hibernatus | Jonathan Gray | |
svn-id: r8797 | |||
2003-07-06 | Add support for Amiga version of Monkey Island 1 | Travis Howell | |
Palette is still wrong svn-id: r8790 | |||
2003-07-03 | rewrote desaturatePalette using integer arithmetics only | Max Horn | |
svn-id: r8732 | |||
2003-07-01 | Fix for bug #743041: ZAK256: wrong color in costume (intro). Thanks to ↵ | Max Horn | |
Hibernatus for providing the deciding clue svn-id: r8684 | |||
2003-06-25 | note that we are missing decompress routines for codecs 8,9,10 and which ↵ | Jonathan Gray | |
games they occur in svn-id: r8646 | |||
2003-06-22 | Special case for screen-wide blits | Bertrand Augereau | |
svn-id: r8626 | |||
2003-06-17 | Tweaks to colours 10, 11, 13 and 14 in the EGA palette. They don't make | Torbjörn Andersson | |
much difference visually, but this way I understand where the colours come from. (Except for colour 6 which seems to be some sort of exception.) svn-id: r8532 | |||
2003-06-17 | Revert Amiga specific changes to EGA palette. | Travis Howell | |
An option for C64 and Amiga palette should be added in future svn-id: r8531 | |||
2003-06-17 | tweak ega palette a bit more | Jonathan Gray | |
svn-id: r8525 | |||
2003-06-17 | ega palette changes, correct colour used for sentence line and use amiga ↵ | Jonathan Gray | |
colour for colour normally used for skin colours, sarien does something similiar... svn-id: r8524 | |||
2003-06-14 | Patch #754151: Removed READ_*_UNALIGNED and always read stuff bytewise; ↵ | Max Horn | |
augmented by some more changes of mine svn-id: r8482 | |||
2003-06-09 | allow quit during smush playback; cleanup | Max Horn | |
svn-id: r8411 | |||
2003-06-08 | Fixed recent regression (too many blast texts) in The Dig's end credits and | Torbjörn Andersson | |
made the text scroll off the screen instead of just vanishing at the top. (The latter also applies to Full Throttle's end credits.) svn-id: r8402 | |||
2003-06-07 | cleanup | Max Horn | |
svn-id: r8384 | |||
2003-06-07 | CD Loom and EGA Loom should not use the same dissolve effect, so I've | Torbjörn Andersson | |
reverted that part of the Loom unification and clarified the comments slightly. I also slowed down the CD Loom dissolve a bit. It's still faster than the default behaviour, but I think it looks better this way. (Feel free to change that back again if you don't agree.) svn-id: r8381 | |||
2003-06-07 | follow our coding conventions | Max Horn | |
svn-id: r8377 | |||
2003-06-07 | Loom unification | Max Horn | |
svn-id: r8373 | |||
2003-06-07 | replaced GF_AFTER with _version | Max Horn | |
svn-id: r8372 | |||
2003-06-06 | rewrite code a bit: personally I find it much easier to understand what the ↵ | Max Horn | |
code does this way (the &6 trick is cute, but obfuscates the meaning of the code) svn-id: r8360 | |||
2003-06-06 | Order matters! Inverse iris is transition effect 5 and nothing else. | Torbjörn Andersson | |
svn-id: r8350 | |||
2003-06-06 | v1 object drawing updates from aquadran | Jonathan Gray | |
svn-id: r8346 | |||
2003-06-06 | fixed almost object drawing for v1 games, (ugly hack for drawBitmap) | Paweł Kołodziejski | |
svn-id: r8345 | |||
2003-06-06 | cleanup | Max Horn | |
svn-id: r8341 | |||
2003-06-05 | unified some code | Max Horn | |
svn-id: r8339 | |||
2003-06-05 | a little better | Paweł Kołodziejski | |
svn-id: r8333 | |||
2003-06-05 | disabled mask for now | Paweł Kołodziejski | |
svn-id: r8331 | |||
2003-06-05 | fixed my last commit | Paweł Kołodziejski | |
svn-id: r8330 | |||
2003-06-05 | added v1 gfx codec, (not working) | Paweł Kołodziejski | |
svn-id: r8329 | |||
2003-06-05 | Inverse iris transition effect for V2 games. Also, some transition effects | Torbjörn Andersson | |
weren't working properly unless the entire screen was first marked as not dirty. I hope fixing that didn't break anything else. svn-id: r8314 | |||
2003-06-05 | there are a few places in maniac and zakdemo where we *do* have to store the ↵ | Max Horn | |
run & color <grmbl> svn-id: r8306 | |||
2003-06-05 | finished my drawBitmap optimisations | Max Horn | |
svn-id: r8305 | |||
2003-06-04 | cache room strip offsets (this should help performance on PalmOS) | Max Horn | |
svn-id: r8300 | |||
2003-06-04 | V2 mouse cursor, for that extra retro feel | Torbjörn Andersson | |
svn-id: r8288 | |||
2003-06-03 | fix flashlight in MM | Max Horn | |
svn-id: r8285 | |||
2003-06-02 | cleanup color cyclcing code; also perform color cycling on 'indirect' ↵ | Max Horn | |
palettes like the shadow palette(s) (bug #706721) svn-id: r8257 | |||
2003-06-01 | charset masking fixes, mostly for The Dig (hey I think I finally almost ↵ | Max Horn | |
understand that part of the code :-) svn-id: r8248 | |||
2003-06-01 | added a getMaskBuffer method (makes it easier to read some of the code); ↵ | Max Horn | |
merged setVirtscreenDirty() into updateDirtyRect(); made setDirtyRange a method of struct VirtScreen svn-id: r8241 | |||
2003-06-01 | clearUpperMask -> clearCharsetMask | Max Horn | |
svn-id: r8206 | |||
2003-05-30 | some cheap doxygen docs; cleanup | Max Horn | |
svn-id: r8154 | |||
2003-05-30 | moved bomp stuff into own files; removed some of our 6 (!) bomp decoders | Max Horn | |
svn-id: r8151 | |||
2003-05-30 | cleanup | Max Horn | |
svn-id: r8150 |