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path: root/scumm/gfx.cpp
AgeCommit message (Expand)Author
2005-03-24Lots of MM NES changes from Quietust and meEugene Sandulenko
2005-03-23Removed unused variable.Torbjörn Andersson
2005-03-22Patch from Quietust for MM NESEugene Sandulenko
2005-03-21Many MM NES fixes/improvements from Quietust:Eugene Sandulenko
2005-03-21NES palette fixes from Quietust.Eugene Sandulenko
2005-03-21Implement proper scene transition mode for MM NES.Eugene Sandulenko
2005-03-16Preliminary support for NES charsets. Colors are wrong and we get glitchesEugene Sandulenko
2005-03-16Patch from Quietust. Proper drawing of objects and fixes to inventory.Eugene Sandulenko
2005-03-15Some cleanup/costume code unification. Note: NES costume code probably should...Max Horn
2005-03-15Properly wipe out animation trails in MM NES. It appeared that itEugene Sandulenko
2005-03-15Minor NES-related fixesEugene Sandulenko
2005-03-15fixed compilation for emsvc4Paweł Kołodziejski
2005-03-15Patch from Quietust:Travis Howell
2005-03-14Fixed GCC warning about unused variables.Torbjörn Andersson
2005-03-13Preliminary support for MM NES.Eugene Sandulenko
2005-03-11CleanupChris Apers
2005-03-09Stricter offset verification in drawBitmap; but be more generous if we encoun...Max Horn
2005-03-06Fix for bug #1107815 (SAM: Conroy Bumpus' song subtitles always present)Max Horn
2005-03-06Add extra safety checks from original games, to copyVirtScreenBuffers()Travis Howell
2005-03-02Distinguish between green and amber hercules. Now specify it via hercGreenEugene Sandulenko
2005-03-01Fixed warning.Torbjörn Andersson
2005-02-28Perform some validation before using GFX strip offset (see also bug #795214)Max Horn
2005-02-25fixed compilation for emsvc4Paweł Kołodziejski
2005-02-22Added consts (this usually helps the compiler a bit when optimizing code)Max Horn
2005-02-20(more) correct v2 ditherers. Still suffers from some differences andEugene Sandulenko
2005-02-20Patch #1121337 (CGA rendering in early LEC titles).Eugene Sandulenko
2005-02-02o Added few targetsEugene Sandulenko
2005-01-01Updated copyrightMax Horn
2004-12-27Reducing header dependencies a bitMax Horn
2004-12-19to please PalmOS, I moved the _wiz member to ScummEngine_v70he, where it actu...Gregory Montoir
2004-12-10New ARM call (PalmOS)Chris Apers
2004-11-27moved all the HE wiz stuff to a separate module, with minor cleanups and simp...Gregory Montoir
2004-11-23Revert small part of recent WizImage changes, caused regressions.Travis Howell
2004-11-22HE wiz update, o90_unknown29 fully implemented.Gregory Montoir
2004-11-21as the comment suggested, I rearranged the 3DO strip decoding function. Pleas...Gregory Montoir
2004-11-21HE wiz stuff updateGregory Montoir
2004-11-21Applied one of my suggested fixes for bug #1060568. Let's see if it causesTorbjörn Andersson
2004-11-13minor Wiz stuff updateGregory Montoir
2004-11-09CleanupChris Apers
2004-10-17Check if VAR_WIZ_TCOLOR is set, before using it.Travis Howell
2004-10-17cleanup: moved some things to gfx.cpp and changed o60_setState to match disas...Gregory Montoir
2004-10-17preliminar o72_captureWizImage() implementation ; still have to handle flag 0...Gregory Montoir
2004-10-11HE games only use flag value too.Travis Howell
2004-10-08CleanupTravis Howell
2004-10-08Partial inventory fix for HE games.Travis Howell
2004-10-08Restrict to full game, since it doesn't exist in demo.Travis Howell
2004-10-07Use slightly less irritating variable names; remove box draw hack, as its sem...Max Horn
2004-10-07Adjusted come commentsMax Horn
2004-10-07Pointer correctionTravis Howell
2004-10-05Allow color adjustment when decompressing wizImages.Travis Howell