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2004-09-26Fingolfin's suggested fix for the DOTT cursor regression. (The initialTorbjörn Andersson
cross-hair cursor was set while _roomWidth was 0, so the cursor image was cropped down to nothing.) svn-id: r15291
2004-09-26I think this fixes bug #1034519Torbjörn Andersson
svn-id: r15287
2004-09-26COMI reads object flag from headers, it doesn't use useOrDecompress at all.Travis Howell
svn-id: r15285
2004-09-26Always reads the same spot.Travis Howell
svn-id: r15282
2004-09-26reorder stuffMax Horn
svn-id: r15281
2004-09-25Revert change, breaks draw of objects.Travis Howell
svn-id: r15276
2004-09-25No longer requiredTravis Howell
svn-id: r15275
2004-09-25Remove leftoverTravis Howell
svn-id: r15274
2004-09-25cleanupMax Horn
svn-id: r15273
2004-09-25Cleanup / correctionMax Horn
svn-id: r15272
2004-09-25Cleanup to reduce code duplicationTravis Howell
svn-id: r15267
2004-09-25Cleanup to reduce code duplication.Travis Howell
svn-id: r15266
2004-09-25Lost commentTravis Howell
svn-id: r15265
2004-09-25Cleanup to reduce code duplication.Travis Howell
svn-id: r15264
2004-09-24Fix OOB access in V7_SMOOTH_SCROLLING_HACK modeMax Horn
svn-id: r15260
2004-09-24Some clipping for updateDirtyScreen; Evil hack to fix an actor drawing ↵Max Horn
glitch in V7_SMOOTH_SCROLLING_HACK mode (which, by the way, works pretty well now) svn-id: r15259
2004-09-24Avoid out-of-bounds access in V7_SMOOTH_SCROLLING_HACK modeMax Horn
svn-id: r15258
2004-09-24Get rid of unused dbClear flagMax Horn
svn-id: r15255
2004-09-24Added some const qualifiersMax Horn
svn-id: r15253
2004-09-24More V7_SMOOTH_SCROLLING_HACK related fixesMax Horn
svn-id: r15250
2004-09-24More V7_SMOOTH_SCROLLING_HACK hackeryMax Horn
svn-id: r15247
2004-09-22Made dstPitch an explicit parameter, instead of (ab)using _screenWidth ↵Max Horn
(important for 'smooth scrolling') svn-id: r15236
2004-09-21fix freddemo intro glitchesGregory Montoir
svn-id: r15225
2004-09-20Moved some init code around (hopefully this'll help PalmOS)Max Horn
svn-id: r15209
2004-09-20Fix for bug #1031390 (FOA: Graphical corruption and possible crash in ↵Max Horn
Atlantis Map) svn-id: r15207
2004-09-20Removed some stray spacesMax Horn
svn-id: r15205
2004-09-20cleanup / code re-useGregory Montoir
svn-id: r15203
2004-09-20Clean up.Travis Howell
svn-id: r15202
2004-09-19Moved some code from Gdi::drawBitmap into a new method Gdi::getZPlanes; cleanupMax Horn
svn-id: r15196
2004-09-19fix broken WizImage displayGregory Montoir
svn-id: r15195
2004-09-19Cleanup, added some HE related TODO/FIXME comments (for consideration by the ↵Max Horn
HE folks :-) svn-id: r15194
2004-09-18Rename some member vars to avoid _ followed by an uppercase letter. More of ↵Max Horn
those are left in the code, though (and I am not really sure whether we want to change that, so far we had no problems caused by this) svn-id: r15175
2004-09-18GFX codec cleanup: renamed some of the Gdi::unkDecode methods; simplified ↵Max Horn
and/or cleaned up some of the codecs; added some relevant TODO/FIXME comments svn-id: r15171
2004-09-18minor code simplificationGregory Montoir
svn-id: r15159
2004-09-18preliminar AuxQueue support (freddemo intro), some glitches thoughGregory Montoir
svn-id: r15149
2004-09-12PalmOS : ARM optimized DrawSTripToScreen function + disable dissolve(1,1)Chris Apers
svn-id: r15024
2004-09-09Use screen width, not hard coded value.Travis Howell
svn-id: r14983
2004-09-06Fixed bug in DrawBMAPObject.Eugene Sandulenko
svn-id: r14932
2004-09-05Added BMAP support in objects.Eugene Sandulenko
Though I didn't test it as I don't know when it is used. Please, tell me when you'll see warning that it is called. Now we have BMAP for all cases in HE 70+ games. svn-id: r14911
2004-09-05Fixed scrollEffect() regression introduced when move_screen() was removed.Torbjörn Andersson
I have tested this on all the cases I know of where scrollEffect() is used: * The diving scene in Monkey Island 2 * The camel and balloon rides in Fate of Atlantis * The arrival of the thunder storm in Day of the Tentacle * Seeing the loose end in Sam & Max So far it seems to work fine. Knock on wood. svn-id: r14908
2004-09-05code simplificationGregory Montoir
svn-id: r14905
2004-09-04Got rid of OSystem::move_screenMax Horn
svn-id: r14882
2004-09-03preliminar Wiz images support (HE 72)Gregory Montoir
svn-id: r14875
2004-09-01Update debug codeTravis Howell
svn-id: r14858
2004-08-30Correct resource value, to match original.Travis Howell
Adjust rtLast svn-id: r14833
2004-08-26Add some stubs for HE 7.2Travis Howell
Fix warning Add music support for later HE 7.2 games svn-id: r14761
2004-08-26Fix bugs in decompressBMAPbg. It appeared to be similiar toEugene Sandulenko
decodestripHE. Now it works. svn-id: r14760
2004-08-26Added initial support for BMAP resources of HE 7.2 games. Doesn't workEugene Sandulenko
correctly yet. svn-id: r14759
2004-08-22Basic start on freddemo (old version)Travis Howell
svn-id: r14685
2004-08-16Yet another charset fix (should help bug #1008621)Max Horn
svn-id: r14634