Age | Commit message (Expand) | Author |
2004-12-10 | New ARM call (PalmOS) | Chris Apers |
2004-11-27 | moved all the HE wiz stuff to a separate module, with minor cleanups and simp... | Gregory Montoir |
2004-11-23 | Revert small part of recent WizImage changes, caused regressions. | Travis Howell |
2004-11-22 | HE wiz update, o90_unknown29 fully implemented. | Gregory Montoir |
2004-11-21 | as the comment suggested, I rearranged the 3DO strip decoding function. Pleas... | Gregory Montoir |
2004-11-21 | HE wiz stuff update | Gregory Montoir |
2004-11-21 | Applied one of my suggested fixes for bug #1060568. Let's see if it causes | Torbjörn Andersson |
2004-11-13 | minor Wiz stuff update | Gregory Montoir |
2004-11-09 | Cleanup | Chris Apers |
2004-10-17 | Check if VAR_WIZ_TCOLOR is set, before using it. | Travis Howell |
2004-10-17 | cleanup: moved some things to gfx.cpp and changed o60_setState to match disas... | Gregory Montoir |
2004-10-17 | preliminar o72_captureWizImage() implementation ; still have to handle flag 0... | Gregory Montoir |
2004-10-11 | HE games only use flag value too. | Travis Howell |
2004-10-08 | Cleanup | Travis Howell |
2004-10-08 | Partial inventory fix for HE games. | Travis Howell |
2004-10-08 | Restrict to full game, since it doesn't exist in demo. | Travis Howell |
2004-10-07 | Use slightly less irritating variable names; remove box draw hack, as its sem... | Max Horn |
2004-10-07 | Adjusted come comments | Max Horn |
2004-10-07 | Pointer correction | Travis Howell |
2004-10-05 | Allow color adjustment when decompressing wizImages. | Travis Howell |
2004-10-05 | HE71+ games use wizImages for charset too. | Travis Howell |
2004-10-04 | Remove Gdi::fillRect, use the existing fill() method instead | Max Horn |
2004-10-04 | Ooops, got reverted. | Travis Howell |
2004-10-04 | Implement case 150 for drawBMAPBg | Eugene Sandulenko |
2004-10-04 | Add warning | Travis Howell |
2004-10-04 | COMI stores room transparency in RMHD. | Travis Howell |
2004-10-03 | Fixed bug #1039162 (Sam & Max intro crash) by making drawBox() do nothing | Torbjörn Andersson |
2004-10-01 | Smooth scrolling seems to work very well, so I am promoting it now from hack-... | Max Horn |
2004-09-30 | rewrote drawStripHE ; although it's less efficient than the previous version,... | Gregory Montoir |
2004-09-28 | cleanup | Gregory Montoir |
2004-09-28 | use the return value of getZPlanes rather that directly accessing _numZBuffer | Gregory Montoir |
2004-09-28 | Rename remaining OSystem methods to match our coding guidelines | Max Horn |
2004-09-28 | Adjust transitionEffect to work properly for vertically scrolled rooms | Max Horn |
2004-09-27 | This one doesn't make sense either... | Max Horn |
2004-09-27 | Hm, there seems to be no point in subtractig 1 from height/width of these rec... | Max Horn |
2004-09-27 | Well, it *looks* as if that clipping code could be simplified. We'll see if s... | Max Horn |
2004-09-27 | Fix for bug #1035184 (ALL: Transition FX not working anymore) | Max Horn |
2004-09-27 | Looking at my code transformations again, numstrip could in theory become neg... | Max Horn |
2004-09-27 | cleanup / comments | Max Horn |
2004-09-27 | Revert, just made matters worse. | Travis Howell |
2004-09-27 | tentacle (and maybe others) were reading too far. | Travis Howell |
2004-09-27 | Revert by bad change and just adjust for BMAP images. | Travis Howell |
2004-09-26 | Properly fix actor redrawing in V7_SMOOTH_SCROLLING_HACK mode | Max Horn |
2004-09-26 | fix actor masking with V7_SMOOTH_SCROLLING_HACK enabled | Max Horn |
2004-09-26 | Fingolfin's suggested fix for the DOTT cursor regression. (The initial | Torbjörn Andersson |
2004-09-26 | I think this fixes bug #1034519 | Torbjörn Andersson |
2004-09-26 | COMI reads object flag from headers, it doesn't use useOrDecompress at all. | Travis Howell |
2004-09-26 | Always reads the same spot. | Travis Howell |
2004-09-26 | reorder stuff | Max Horn |
2004-09-25 | Revert change, breaks draw of objects. | Travis Howell |