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scummvm-rg350
trimui-s
scummvm with trimui support. Forked from https://github.com/salvacam/scummvm-rg350
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gfx.cpp
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Author
2004-09-19
Moved some code from Gdi::drawBitmap into a new method Gdi::getZPlanes; cleanup
Max Horn
2004-09-19
fix broken WizImage display
Gregory Montoir
2004-09-19
Cleanup, added some HE related TODO/FIXME comments (for consideration by the ...
Max Horn
2004-09-18
Rename some member vars to avoid _ followed by an uppercase letter. More of t...
Max Horn
2004-09-18
GFX codec cleanup: renamed some of the Gdi::unkDecode methods; simplified and...
Max Horn
2004-09-18
minor code simplification
Gregory Montoir
2004-09-18
preliminar AuxQueue support (freddemo intro), some glitches though
Gregory Montoir
2004-09-12
PalmOS : ARM optimized DrawSTripToScreen function + disable dissolve(1,1)
Chris Apers
2004-09-09
Use screen width, not hard coded value.
Travis Howell
2004-09-06
Fixed bug in DrawBMAPObject.
Eugene Sandulenko
2004-09-05
Added BMAP support in objects.
Eugene Sandulenko
2004-09-05
Fixed scrollEffect() regression introduced when move_screen() was removed.
Torbjörn Andersson
2004-09-05
code simplification
Gregory Montoir
2004-09-04
Got rid of OSystem::move_screen
Max Horn
2004-09-03
preliminar Wiz images support (HE 72)
Gregory Montoir
2004-09-01
Update debug code
Travis Howell
2004-08-30
Correct resource value, to match original.
Travis Howell
2004-08-26
Add some stubs for HE 7.2
Travis Howell
2004-08-26
Fix bugs in decompressBMAPbg. It appeared to be similiar to
Eugene Sandulenko
2004-08-26
Added initial support for BMAP resources of HE 7.2 games. Doesn't work
Eugene Sandulenko
2004-08-22
Basic start on freddemo (old version)
Travis Howell
2004-08-16
Yet another charset fix (should help bug #1008621)
Max Horn
2004-08-15
Fix potential OOB access
Max Horn
2004-08-15
cleanup
Max Horn
2004-08-14
Remove obsolete comment
Max Horn
2004-08-14
Fix MI2 intro text colors
Max Horn
2004-08-14
Modified VirtScreen to inherit from Graphics::Surface, and added getPixels()/...
Max Horn
2004-08-10
Perform proper clipping (this fixes some graphic regressions in The Dig)
Max Horn
2004-08-08
Patch #1003866 (SCUMM: New text rendering code (fixes various bugs))
Max Horn
2004-08-08
Moved some code out into a separate function
Max Horn
2004-08-06
Cleanup; added ugly workaround for bug #901462
Max Horn
2004-07-18
Tiny cleanup ;-)
Max Horn
2004-06-27
Fix actor palette in HE 7.0 games.
Travis Howell
2004-06-26
look for the newer BMAP blocks from later humongous games if we can't find an...
Jonathan Gray
2004-06-23
oops. Forgot to remove debug output and rename resource type.
Eugene Sandulenko
2004-06-23
HE 7.0 fixes
Eugene Sandulenko
2004-06-20
Rewrote 3DO graphics decoders to more C-like syntax.
Eugene Sandulenko
2004-06-14
The "Fatty Bear's Birthday Surprise" demo didn't erase subtitles properly
Torbjörn Andersson
2004-04-08
Fix for bugs #929722 (MI2: Difficulty selection screen regression) and #93038...
Max Horn
2004-04-04
Removed CharsetRenderer::_mask (this was used to optimize charset mask handli...
Max Horn
2004-03-28
Renamed more OSystem methods
Max Horn
2004-02-28
renamed more OSystem methods to follow our naming scheme; renamed NewGuiColor...
Max Horn
2004-02-24
Minor correction
Travis Howell
2004-02-24
Graphics decoders for 3DO HE titles. Preliminary implementation, don't
Eugene Sandulenko
2004-02-14
Reverted patch #889552. Kirben confirmed it was wrong for DOTT, and it was
Torbjörn Andersson
2004-02-03
Patch #889552: Possible fix for bug #884171
Max Horn
2004-01-19
this is not necessary anymore
Max Horn
2004-01-18
Add back checks for invalid left/right values, fixes regressions for now.
Travis Howell
2004-01-08
oops
Max Horn
2004-01-08
more cleanup
Max Horn
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