Age | Commit message (Expand) | Author |
2005-03-25 | Started some cleanup work on class Gdi (in particular, I try to limit that cl... | Max Horn |
2005-03-25 | Cleanup: collect the C64 specific render data into a struct inside class Gdi | Max Horn |
2005-03-24 | Correct positioning of inventory and verbs in MM NES. | Eugene Sandulenko |
2005-03-24 | First attempt to position NES graphics correctly on screen. Still verbs | Eugene Sandulenko |
2005-03-24 | Lots of MM NES changes from Quietust and me | Eugene Sandulenko |
2005-03-23 | Removed unused variable. | Torbjörn Andersson |
2005-03-22 | Patch from Quietust for MM NES | Eugene Sandulenko |
2005-03-21 | Many MM NES fixes/improvements from Quietust: | Eugene Sandulenko |
2005-03-21 | NES palette fixes from Quietust. | Eugene Sandulenko |
2005-03-21 | Implement proper scene transition mode for MM NES. | Eugene Sandulenko |
2005-03-16 | Preliminary support for NES charsets. Colors are wrong and we get glitches | Eugene Sandulenko |
2005-03-16 | Patch from Quietust. Proper drawing of objects and fixes to inventory. | Eugene Sandulenko |
2005-03-15 | Some cleanup/costume code unification. Note: NES costume code probably should... | Max Horn |
2005-03-15 | Properly wipe out animation trails in MM NES. It appeared that it | Eugene Sandulenko |
2005-03-15 | Minor NES-related fixes | Eugene Sandulenko |
2005-03-15 | fixed compilation for emsvc4 | Paweł Kołodziejski |
2005-03-15 | Patch from Quietust: | Travis Howell |
2005-03-14 | Fixed GCC warning about unused variables. | Torbjörn Andersson |
2005-03-13 | Preliminary support for MM NES. | Eugene Sandulenko |
2005-03-11 | Cleanup | Chris Apers |
2005-03-09 | Stricter offset verification in drawBitmap; but be more generous if we encoun... | Max Horn |
2005-03-06 | Fix for bug #1107815 (SAM: Conroy Bumpus' song subtitles always present) | Max Horn |
2005-03-06 | Add extra safety checks from original games, to copyVirtScreenBuffers() | Travis Howell |
2005-03-02 | Distinguish between green and amber hercules. Now specify it via hercGreen | Eugene Sandulenko |
2005-03-01 | Fixed warning. | Torbjörn Andersson |
2005-02-28 | Perform some validation before using GFX strip offset (see also bug #795214) | Max Horn |
2005-02-25 | fixed compilation for emsvc4 | Paweł Kołodziejski |
2005-02-22 | Added consts (this usually helps the compiler a bit when optimizing code) | Max Horn |
2005-02-20 | (more) correct v2 ditherers. Still suffers from some differences and | Eugene Sandulenko |
2005-02-20 | Patch #1121337 (CGA rendering in early LEC titles). | Eugene Sandulenko |
2005-02-02 | o Added few targets | Eugene Sandulenko |
2005-01-01 | Updated copyright | Max Horn |
2004-12-27 | Reducing header dependencies a bit | Max Horn |
2004-12-19 | to please PalmOS, I moved the _wiz member to ScummEngine_v70he, where it actu... | Gregory Montoir |
2004-12-10 | New ARM call (PalmOS) | Chris Apers |
2004-11-27 | moved all the HE wiz stuff to a separate module, with minor cleanups and simp... | Gregory Montoir |
2004-11-23 | Revert small part of recent WizImage changes, caused regressions. | Travis Howell |
2004-11-22 | HE wiz update, o90_unknown29 fully implemented. | Gregory Montoir |
2004-11-21 | as the comment suggested, I rearranged the 3DO strip decoding function. Pleas... | Gregory Montoir |
2004-11-21 | HE wiz stuff update | Gregory Montoir |
2004-11-21 | Applied one of my suggested fixes for bug #1060568. Let's see if it causes | Torbjörn Andersson |
2004-11-13 | minor Wiz stuff update | Gregory Montoir |
2004-11-09 | Cleanup | Chris Apers |
2004-10-17 | Check if VAR_WIZ_TCOLOR is set, before using it. | Travis Howell |
2004-10-17 | cleanup: moved some things to gfx.cpp and changed o60_setState to match disas... | Gregory Montoir |
2004-10-17 | preliminar o72_captureWizImage() implementation ; still have to handle flag 0... | Gregory Montoir |
2004-10-11 | HE games only use flag value too. | Travis Howell |
2004-10-08 | Cleanup | Travis Howell |
2004-10-08 | Partial inventory fix for HE games. | Travis Howell |
2004-10-08 | Restrict to full game, since it doesn't exist in demo. | Travis Howell |