aboutsummaryrefslogtreecommitdiff
path: root/scumm/insane/insane.cpp
AgeCommit message (Collapse)Author
2005-04-20Replaced the platform specific GF_FOO switches (using _platform instead now)Max Horn
svn-id: r17716
2005-04-03Removed reinit() and replaced with offsets of zero. We only need to skip ↵Travis Howell
type/size. Removed AnimHeader check in parseNextFrame() and _skipPalette, since AnimHeader is correctly skipped when required now. svn-id: r17343
2005-03-31Started to move some resource related code into a new class ResourceManager ↵Max Horn
(hypothetic goal for the future: use ResourceManager in ScummEx) svn-id: r17311
2005-03-11Mass-renamed all variables of Actor object according to our current codeEugene Sandulenko
formatting standards. Earlier we had half of vars named with leading underscore and half without it. Now code in actor.cpp is considerably more readable. svn-id: r17068
2005-01-10system.h was being included in tons of places, without any good reason; ↵Max Horn
reduced this (total dependencies on system.h went down from 193 to 85 files) svn-id: r16527
2005-01-08Fix wron Vulture male 1 animation. Thanks to salty-horse for reportingEugene Sandulenko
and help with fixing. svn-id: r16484
2005-01-01Updated copyrightMax Horn
svn-id: r16398
2004-10-11Fix bug #1044074. Check which triggered the error is too strict, soEugene Sandulenko
disable it. svn-id: r15514
2004-09-28Changed more of the actor class members to match our coding guidelines (in ↵Max Horn
the future, when adding new member vars here, please always use our conventions, i.e. prefix them with _ and use CamelBackStyle svn-id: r15331
2004-09-18fixed warningsPaweł Kołodziejski
svn-id: r15161
2004-09-05Fix bug which sometimes lead to some enemies never appear.Eugene Sandulenko
Remove some unused code. Give some vars and functions proper names. svn-id: r14902
2004-08-14Check no longer requiredTravis Howell
Move palette function define back to correct place svn-id: r14590
2004-08-09Better method, shouldn't be used in PC FT demo.Travis Howell
svn-id: r14527
2004-08-09A few more correction for INSANE in PC FT demoTravis Howell
svn-id: r14526
2004-08-08Correction from FT disasm.Travis Howell
svn-id: r14511
2004-08-08insane skip tag is different in PC FT demoTravis Howell
svn-id: r14508
2004-08-07Always clear weapons in INSANE of PC FT demoTravis Howell
svn-id: r14499
2004-08-07UpdateTravis Howell
svn-id: r14497
2004-08-07More PC FT demo INSANE differences (Sounds)Travis Howell
svn-id: r14492
2004-08-06More PC FT demo INSANE differences (Costumes)Travis Howell
svn-id: r14486
2004-08-06Minor correction for actor rooms.Travis Howell
svn-id: r14485
2004-08-06More PC FT demo INSANE differences (Weapons)Travis Howell
svn-id: r14483
2004-08-06More PC FT demo INSANE differencesTravis Howell
svn-id: r14482
2004-08-05More difference in INSANE of PC version of FT demo.Travis Howell
Some sounds work now. svn-id: r14465
2004-08-05Small correction from FT disasm.Travis Howell
Add some basic support for INSANE in PC version of FT demo svn-id: r14464
2004-07-26Fixed leak in Insane::readFileToMemMax Horn
svn-id: r14347
2004-07-26Load SMUSH files and NUT fonts from mac container files, too (done that by ↵Max Horn
adding a new high level method openFile to class ScummEngine) svn-id: r14346
2004-07-19removed not needed call for pause imuse and non used variablePaweł Kołodziejski
svn-id: r14271
2004-06-27Thanks to File::setDefaultDirectory(), in most cases it is *not* necessary ↵Max Horn
to pass getGameDataPath() on to File::open() svn-id: r14087
2004-06-27Renamed/documented some odd smush/insane varsMax Horn
svn-id: r14085
2004-06-23Fixed FT, so battles are not so ridiculously easy as before. Now match originalEugene Sandulenko
svn-id: r14007
2004-06-21call imuse directlyPaweł Kołodziejski
svn-id: r13997
2004-04-16Unify some codeMax Horn
svn-id: r13589
2004-03-28Renamed more OSystem methodsMax Horn
svn-id: r13410
2004-03-28Format string fix.Torbjörn Andersson
svn-id: r13408
2004-03-28Fix bad array size (part of bug report #924685)Max Horn
svn-id: r13394
2004-03-27implemented priorites for imuse soundsPaweł Kołodziejski
svn-id: r13392
2004-02-18INSANE debug output now can be turned on in debug consoleEugene Sandulenko
svn-id: r12927
2004-02-14Fix valgrind warning in PC version of FT demoTravis Howell
svn-id: r12868
2004-02-09o Fix bug #892909 (Unable to get Hover Lift at Gorge)Eugene Sandulenko
o Fix bug with transition from vista to ranch svn-id: r12799
2004-02-06o Now Long TRS messages get wrappedEugene Sandulenko
o Approaching enemy animation fixed o Renames some vars and struct members o Fixed dosdemo. It didn't run o Correct Mac demo INSANE skipping behaviour svn-id: r12751
2004-02-02Fixed most bugs, so only cosmetic visual things left.Eugene Sandulenko
o Support transparency for characters. Needed for cockpit rendering o Fixed bug in NUT renderer which drawed transparent characters garbled o Fixed long-standing (and outstanding) bug with SAUD error o Previous fix fixed music in some cases (scene transitions) o Fixed bug with palette being reset when smush video is rewind o Made debug level for insane adjustable at compile time (maybe I will remove it later) svn-id: r12717
2004-02-01Update TODO listEugene Sandulenko
svn-id: r12696
2004-02-01o Major debug of all actors codeEugene Sandulenko
o Road signs aligned to match original o Fixed bug with Ben's velocity not reset with scene switch o Removed some unused code o Debug level increased, so console is not flooded anymore o Rearranged those huge switch statements I succesfully passed by all insane scenes, so FT should be completable now with some SAUD related crashes which are easy to avoid. svn-id: r12695
2004-01-30o Renamed more variables/structures to reflect their functionalityEugene Sandulenko
o Fixed bug with only caveman approaching o Extended smush player to process FT-specific overlays in videos. They're used to draw broken truck & car approaching and opponents on the mineroad svn-id: r12670
2004-01-28Partial fix for bug #885488 (Some INSANE trouble)Eugene Sandulenko
o Finally fixed seek error. Now I never encounter it, though there are weird SAUD errors in some cases. o Started to hunt cave-dude-only bug svn-id: r12653
2004-01-27Fix compile on Embedded Visual CsomethingNicolas Bacca
svn-id: r12639
2004-01-27const'ness fixesMax Horn
svn-id: r12631
2004-01-26o Implemented TRS handlingEugene Sandulenko
o Now you can succesfully reach the cave so FT is completable, but it crashes now in some particularly situations, so you should avoid them. svn-id: r12630
2004-01-26o Fixed bug with lost inventoryEugene Sandulenko
o Gave meaningful names to many variables o Eliminated some slipped debug output o Fixed vista-ranch scenes transition o Now it is possible to equip goggles svn-id: r12623