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path: root/scumm/insane/insane.cpp
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2005-01-10system.h was being included in tons of places, without any good reason; ↵Max Horn
reduced this (total dependencies on system.h went down from 193 to 85 files) svn-id: r16527
2005-01-08Fix wron Vulture male 1 animation. Thanks to salty-horse for reportingEugene Sandulenko
and help with fixing. svn-id: r16484
2005-01-01Updated copyrightMax Horn
svn-id: r16398
2004-10-11Fix bug #1044074. Check which triggered the error is too strict, soEugene Sandulenko
disable it. svn-id: r15514
2004-09-28Changed more of the actor class members to match our coding guidelines (in ↵Max Horn
the future, when adding new member vars here, please always use our conventions, i.e. prefix them with _ and use CamelBackStyle svn-id: r15331
2004-09-18fixed warningsPaweł Kołodziejski
svn-id: r15161
2004-09-05Fix bug which sometimes lead to some enemies never appear.Eugene Sandulenko
Remove some unused code. Give some vars and functions proper names. svn-id: r14902
2004-08-14Check no longer requiredTravis Howell
Move palette function define back to correct place svn-id: r14590
2004-08-09Better method, shouldn't be used in PC FT demo.Travis Howell
svn-id: r14527
2004-08-09A few more correction for INSANE in PC FT demoTravis Howell
svn-id: r14526
2004-08-08Correction from FT disasm.Travis Howell
svn-id: r14511
2004-08-08insane skip tag is different in PC FT demoTravis Howell
svn-id: r14508
2004-08-07Always clear weapons in INSANE of PC FT demoTravis Howell
svn-id: r14499
2004-08-07UpdateTravis Howell
svn-id: r14497
2004-08-07More PC FT demo INSANE differences (Sounds)Travis Howell
svn-id: r14492
2004-08-06More PC FT demo INSANE differences (Costumes)Travis Howell
svn-id: r14486
2004-08-06Minor correction for actor rooms.Travis Howell
svn-id: r14485
2004-08-06More PC FT demo INSANE differences (Weapons)Travis Howell
svn-id: r14483
2004-08-06More PC FT demo INSANE differencesTravis Howell
svn-id: r14482
2004-08-05More difference in INSANE of PC version of FT demo.Travis Howell
Some sounds work now. svn-id: r14465
2004-08-05Small correction from FT disasm.Travis Howell
Add some basic support for INSANE in PC version of FT demo svn-id: r14464
2004-07-26Fixed leak in Insane::readFileToMemMax Horn
svn-id: r14347
2004-07-26Load SMUSH files and NUT fonts from mac container files, too (done that by ↵Max Horn
adding a new high level method openFile to class ScummEngine) svn-id: r14346
2004-07-19removed not needed call for pause imuse and non used variablePaweł Kołodziejski
svn-id: r14271
2004-06-27Thanks to File::setDefaultDirectory(), in most cases it is *not* necessary ↵Max Horn
to pass getGameDataPath() on to File::open() svn-id: r14087
2004-06-27Renamed/documented some odd smush/insane varsMax Horn
svn-id: r14085
2004-06-23Fixed FT, so battles are not so ridiculously easy as before. Now match originalEugene Sandulenko
svn-id: r14007
2004-06-21call imuse directlyPaweł Kołodziejski
svn-id: r13997
2004-04-16Unify some codeMax Horn
svn-id: r13589
2004-03-28Renamed more OSystem methodsMax Horn
svn-id: r13410
2004-03-28Format string fix.Torbjörn Andersson
svn-id: r13408
2004-03-28Fix bad array size (part of bug report #924685)Max Horn
svn-id: r13394
2004-03-27implemented priorites for imuse soundsPaweł Kołodziejski
svn-id: r13392
2004-02-18INSANE debug output now can be turned on in debug consoleEugene Sandulenko
svn-id: r12927
2004-02-14Fix valgrind warning in PC version of FT demoTravis Howell
svn-id: r12868
2004-02-09o Fix bug #892909 (Unable to get Hover Lift at Gorge)Eugene Sandulenko
o Fix bug with transition from vista to ranch svn-id: r12799
2004-02-06o Now Long TRS messages get wrappedEugene Sandulenko
o Approaching enemy animation fixed o Renames some vars and struct members o Fixed dosdemo. It didn't run o Correct Mac demo INSANE skipping behaviour svn-id: r12751
2004-02-02Fixed most bugs, so only cosmetic visual things left.Eugene Sandulenko
o Support transparency for characters. Needed for cockpit rendering o Fixed bug in NUT renderer which drawed transparent characters garbled o Fixed long-standing (and outstanding) bug with SAUD error o Previous fix fixed music in some cases (scene transitions) o Fixed bug with palette being reset when smush video is rewind o Made debug level for insane adjustable at compile time (maybe I will remove it later) svn-id: r12717
2004-02-01Update TODO listEugene Sandulenko
svn-id: r12696
2004-02-01o Major debug of all actors codeEugene Sandulenko
o Road signs aligned to match original o Fixed bug with Ben's velocity not reset with scene switch o Removed some unused code o Debug level increased, so console is not flooded anymore o Rearranged those huge switch statements I succesfully passed by all insane scenes, so FT should be completable now with some SAUD related crashes which are easy to avoid. svn-id: r12695
2004-01-30o Renamed more variables/structures to reflect their functionalityEugene Sandulenko
o Fixed bug with only caveman approaching o Extended smush player to process FT-specific overlays in videos. They're used to draw broken truck & car approaching and opponents on the mineroad svn-id: r12670
2004-01-28Partial fix for bug #885488 (Some INSANE trouble)Eugene Sandulenko
o Finally fixed seek error. Now I never encounter it, though there are weird SAUD errors in some cases. o Started to hunt cave-dude-only bug svn-id: r12653
2004-01-27Fix compile on Embedded Visual CsomethingNicolas Bacca
svn-id: r12639
2004-01-27const'ness fixesMax Horn
svn-id: r12631
2004-01-26o Implemented TRS handlingEugene Sandulenko
o Now you can succesfully reach the cave so FT is completable, but it crashes now in some particularly situations, so you should avoid them. svn-id: r12630
2004-01-26o Fixed bug with lost inventoryEugene Sandulenko
o Gave meaningful names to many variables o Eliminated some slipped debug output o Fixed vista-ranch scenes transition o Now it is possible to equip goggles svn-id: r12623
2004-01-25Fixed plenty of bugs:Eugene Sandulenko
o Seek error. Now it seems to cover all cases o Shadows in tunnels on mineroad o Renamed some function to match functionality o bug #867555 (Problems between Mink Farm and Poyhoga) o Ben disappearing in car chase svn-id: r12586
2004-01-19cleanupMax Horn
svn-id: r12528
2004-01-19smush and insane only work with V6 (this will allow moving some stuff from ↵Max Horn
ScummEngine to ScummEngine_v6) svn-id: r12516
2004-01-18Revert last changeEugene Sandulenko
svn-id: r12480