Age | Commit message (Collapse) | Author |
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svn-id: r14554
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svn-id: r14498
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svn-id: r14496
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svn-id: r14495
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svn-id: r14494
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svn-id: r14493
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svn-id: r14486
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svn-id: r14483
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Some sounds work now.
svn-id: r14465
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Add some basic support for INSANE in PC version of FT demo
svn-id: r14464
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svn-id: r14007
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svn-id: r12802
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o Support transparency for characters. Needed for cockpit rendering
o Fixed bug in NUT renderer which drawed transparent characters garbled
o Fixed long-standing (and outstanding) bug with SAUD error
o Previous fix fixed music in some cases (scene transitions)
o Fixed bug with palette being reset when smush video is rewind
o Made debug level for insane adjustable at compile time (maybe I will remove it later)
svn-id: r12717
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o Road signs aligned to match original
o Fixed bug with Ben's velocity not reset with scene switch
o Removed some unused code
o Debug level increased, so console is not flooded anymore
o Rearranged those huge switch statements
I succesfully passed by all insane scenes, so FT should be completable now with
some SAUD related crashes which are easy to avoid.
svn-id: r12695
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o Fixed bug with only caveman approaching
o Extended smush player to process FT-specific overlays in videos.
They're used to draw broken truck & car approaching and opponents on the
mineroad
svn-id: r12670
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o Gave meaningful names to many variables
o Eliminated some slipped debug output
o Fixed vista-ranch scenes transition
o Now it is possible to equip goggles
svn-id: r12623
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o Seek error. Now it seems to cover all cases
o Shadows in tunnels on mineroad
o Renamed some function to match functionality
o bug #867555 (Problems between Mink Farm and Poyhoga)
o Ben disappearing in car chase
svn-id: r12586
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svn-id: r12528
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digital implementation.
svn-id: r12479
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svn-id: r12444
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svn-id: r12443
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