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scummvm-rg350
trimui-s
scummvm with trimui support. Forked from https://github.com/salvacam/scummvm-rg350
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insane
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insane_iact.cpp
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Author
2005-04-20
Replaced the platform specific GF_FOO switches (using _platform instead now)
Max Horn
2005-01-01
Updated copyright
Max Horn
2004-09-05
Fix bug which sometimes lead to some enemies never appear.
Eugene Sandulenko
2004-09-04
cleanup
Gregory Montoir
2004-08-08
Non-interactive INSANE sequence in PC FT demo works now.
Travis Howell
2004-02-10
Use RandomSource instead of rand() in INSANE
Eugene Sandulenko
2004-02-07
Oops. I left debug mode so made insane scenes incompletable. Fixed
Eugene Sandulenko
2004-02-06
o Now Long TRS messages get wrapped
Eugene Sandulenko
2004-02-02
Fixed most bugs, so only cosmetic visual things left.
Eugene Sandulenko
2004-02-01
o Major debug of all actors code
Eugene Sandulenko
2004-01-30
o Renamed more variables/structures to reflect their functionality
Eugene Sandulenko
2004-01-28
Partial fix for bug #885488 (Some INSANE trouble)
Eugene Sandulenko
2004-01-26
o Implemented TRS handling
Eugene Sandulenko
2004-01-26
o Fixed bug with lost inventory
Eugene Sandulenko
2004-01-25
Fixed plenty of bugs:
Eugene Sandulenko
2004-01-19
cleanup
Max Horn
2004-01-18
Renamed startSound1 & startSound2 to correct names due to complete iMUSE
Eugene Sandulenko
2004-01-16
Moved FT INSANE to a separate directory and splitted it to multiple files.
Eugene Sandulenko
2004-01-16
Moved FT INSANE to a separate directory
Eugene Sandulenko