aboutsummaryrefslogtreecommitdiff
path: root/scumm/insane
AgeCommit message (Collapse)Author
2004-08-14Check no longer requiredTravis Howell
Move palette function define back to correct place svn-id: r14590
2004-08-11A few correctionsTravis Howell
svn-id: r14554
2004-08-09Better method, shouldn't be used in PC FT demo.Travis Howell
svn-id: r14527
2004-08-09A few more correction for INSANE in PC FT demoTravis Howell
svn-id: r14526
2004-08-08No longer requiredTravis Howell
svn-id: r14514
2004-08-08Correction from FT disasm.Travis Howell
svn-id: r14511
2004-08-08Non-interactive INSANE sequence in PC FT demo works now.Travis Howell
svn-id: r14509
2004-08-08insane skip tag is different in PC FT demoTravis Howell
svn-id: r14508
2004-08-07Re-arrange code to allow second INSANE in PC FT demo to workTravis Howell
svn-id: r14500
2004-08-07Always clear weapons in INSANE of PC FT demoTravis Howell
svn-id: r14499
2004-08-07Correction my earlier mistakeTravis Howell
svn-id: r14498
2004-08-07UpdateTravis Howell
svn-id: r14497
2004-08-07Wrong valueTravis Howell
svn-id: r14496
2004-08-07OoopsTravis Howell
svn-id: r14495
2004-08-07PC FT demo INSANE actually used a combined actor02Reaction/actor03ReactionTravis Howell
svn-id: r14494
2004-08-07More PC FT demo INSANE differences (Sounds)Travis Howell
svn-id: r14493
2004-08-07More PC FT demo INSANE differences (Sounds)Travis Howell
svn-id: r14492
2004-08-06More PC FT demo INSANE differences (Costumes)Travis Howell
svn-id: r14486
2004-08-06Minor correction for actor rooms.Travis Howell
svn-id: r14485
2004-08-06More PC FT demo INSANE differences (Weapons)Travis Howell
svn-id: r14483
2004-08-06More PC FT demo INSANE differencesTravis Howell
svn-id: r14482
2004-08-05More difference in INSANE of PC version of FT demo.Travis Howell
Some sounds work now. svn-id: r14465
2004-08-05Small correction from FT disasm.Travis Howell
Add some basic support for INSANE in PC version of FT demo svn-id: r14464
2004-07-26Fixed leak in Insane::readFileToMemMax Horn
svn-id: r14347
2004-07-26Load SMUSH files and NUT fonts from mac container files, too (done that by ↵Max Horn
adding a new high level method openFile to class ScummEngine) svn-id: r14346
2004-07-19removed not needed code and moved pause mixer after pause imusePaweł Kołodziejski
svn-id: r14274
2004-07-19removed not needed call for pause imuse and non used variablePaweł Kołodziejski
svn-id: r14271
2004-06-27Thanks to File::setDefaultDirectory(), in most cases it is *not* necessary ↵Max Horn
to pass getGameDataPath() on to File::open() svn-id: r14087
2004-06-27Renamed/documented some odd smush/insane varsMax Horn
svn-id: r14085
2004-06-23Fixed FT, so battles are not so ridiculously easy as before. Now match originalEugene Sandulenko
svn-id: r14007
2004-06-21call imuse directlyPaweł Kołodziejski
svn-id: r13997
2004-04-16Unify some codeMax Horn
svn-id: r13589
2004-03-28Renamed more OSystem methodsMax Horn
svn-id: r13410
2004-03-28Format string fix.Torbjörn Andersson
svn-id: r13408
2004-03-28Fix bad array size (part of bug report #924685)Max Horn
svn-id: r13394
2004-03-27implemented priorites for imuse soundsPaweł Kołodziejski
svn-id: r13392
2004-02-18INSANE debug output now can be turned on in debug consoleEugene Sandulenko
svn-id: r12927
2004-02-14Fix valgrind warning in PC version of FT demoTravis Howell
svn-id: r12868
2004-02-10Fix warnings which spotted bugs at the same timeEugene Sandulenko
svn-id: r12803
2004-02-10Use RandomSource instead of rand() in INSANEEugene Sandulenko
svn-id: r12802
2004-02-09o Fix bug #892909 (Unable to get Hover Lift at Gorge)Eugene Sandulenko
o Fix bug with transition from vista to ranch svn-id: r12799
2004-02-07Oops. I left debug mode so made insane scenes incompletable. FixedEugene Sandulenko
svn-id: r12768
2004-02-06o Now Long TRS messages get wrappedEugene Sandulenko
o Approaching enemy animation fixed o Renames some vars and struct members o Fixed dosdemo. It didn't run o Correct Mac demo INSANE skipping behaviour svn-id: r12751
2004-02-05o Fix for bug #889751. Bump sound on the highway keeps playingEugene Sandulenko
o Fix for bug #888639. Mine road female biker loop svn-id: r12743
2004-02-02Fixed most bugs, so only cosmetic visual things left.Eugene Sandulenko
o Support transparency for characters. Needed for cockpit rendering o Fixed bug in NUT renderer which drawed transparent characters garbled o Fixed long-standing (and outstanding) bug with SAUD error o Previous fix fixed music in some cases (scene transitions) o Fixed bug with palette being reset when smush video is rewind o Made debug level for insane adjustable at compile time (maybe I will remove it later) svn-id: r12717
2004-02-01Update TODO listEugene Sandulenko
svn-id: r12696
2004-02-01o Major debug of all actors codeEugene Sandulenko
o Road signs aligned to match original o Fixed bug with Ben's velocity not reset with scene switch o Removed some unused code o Debug level increased, so console is not flooded anymore o Rearranged those huge switch statements I succesfully passed by all insane scenes, so FT should be completable now with some SAUD related crashes which are easy to avoid. svn-id: r12695
2004-01-30o Renamed more variables/structures to reflect their functionalityEugene Sandulenko
o Fixed bug with only caveman approaching o Extended smush player to process FT-specific overlays in videos. They're used to draw broken truck & car approaching and opponents on the mineroad svn-id: r12670
2004-01-28Partial fix for bug #885488 (Some INSANE trouble)Eugene Sandulenko
o Finally fixed seek error. Now I never encounter it, though there are weird SAUD errors in some cases. o Started to hunt cave-dude-only bug svn-id: r12653
2004-01-27Fix compile on Embedded Visual CsomethingNicolas Bacca
svn-id: r12639