Age | Commit message (Collapse) | Author | |
---|---|---|---|
2004-09-18 | fixed warnings | Paweł Kołodziejski | |
svn-id: r15161 | |||
2004-09-05 | Fix bug which sometimes lead to some enemies never appear. | Eugene Sandulenko | |
Remove some unused code. Give some vars and functions proper names. svn-id: r14902 | |||
2004-09-04 | cleanup | Gregory Montoir | |
svn-id: r14884 | |||
2004-08-14 | Check no longer required | Travis Howell | |
Move palette function define back to correct place svn-id: r14590 | |||
2004-08-11 | A few corrections | Travis Howell | |
svn-id: r14554 | |||
2004-08-09 | Better method, shouldn't be used in PC FT demo. | Travis Howell | |
svn-id: r14527 | |||
2004-08-09 | A few more correction for INSANE in PC FT demo | Travis Howell | |
svn-id: r14526 | |||
2004-08-08 | No longer required | Travis Howell | |
svn-id: r14514 | |||
2004-08-08 | Correction from FT disasm. | Travis Howell | |
svn-id: r14511 | |||
2004-08-08 | Non-interactive INSANE sequence in PC FT demo works now. | Travis Howell | |
svn-id: r14509 | |||
2004-08-08 | insane skip tag is different in PC FT demo | Travis Howell | |
svn-id: r14508 | |||
2004-08-07 | Re-arrange code to allow second INSANE in PC FT demo to work | Travis Howell | |
svn-id: r14500 | |||
2004-08-07 | Always clear weapons in INSANE of PC FT demo | Travis Howell | |
svn-id: r14499 | |||
2004-08-07 | Correction my earlier mistake | Travis Howell | |
svn-id: r14498 | |||
2004-08-07 | Update | Travis Howell | |
svn-id: r14497 | |||
2004-08-07 | Wrong value | Travis Howell | |
svn-id: r14496 | |||
2004-08-07 | Ooops | Travis Howell | |
svn-id: r14495 | |||
2004-08-07 | PC FT demo INSANE actually used a combined actor02Reaction/actor03Reaction | Travis Howell | |
svn-id: r14494 | |||
2004-08-07 | More PC FT demo INSANE differences (Sounds) | Travis Howell | |
svn-id: r14493 | |||
2004-08-07 | More PC FT demo INSANE differences (Sounds) | Travis Howell | |
svn-id: r14492 | |||
2004-08-06 | More PC FT demo INSANE differences (Costumes) | Travis Howell | |
svn-id: r14486 | |||
2004-08-06 | Minor correction for actor rooms. | Travis Howell | |
svn-id: r14485 | |||
2004-08-06 | More PC FT demo INSANE differences (Weapons) | Travis Howell | |
svn-id: r14483 | |||
2004-08-06 | More PC FT demo INSANE differences | Travis Howell | |
svn-id: r14482 | |||
2004-08-05 | More difference in INSANE of PC version of FT demo. | Travis Howell | |
Some sounds work now. svn-id: r14465 | |||
2004-08-05 | Small correction from FT disasm. | Travis Howell | |
Add some basic support for INSANE in PC version of FT demo svn-id: r14464 | |||
2004-07-26 | Fixed leak in Insane::readFileToMem | Max Horn | |
svn-id: r14347 | |||
2004-07-26 | Load SMUSH files and NUT fonts from mac container files, too (done that by ↵ | Max Horn | |
adding a new high level method openFile to class ScummEngine) svn-id: r14346 | |||
2004-07-19 | removed not needed code and moved pause mixer after pause imuse | Paweł Kołodziejski | |
svn-id: r14274 | |||
2004-07-19 | removed not needed call for pause imuse and non used variable | Paweł Kołodziejski | |
svn-id: r14271 | |||
2004-06-27 | Thanks to File::setDefaultDirectory(), in most cases it is *not* necessary ↵ | Max Horn | |
to pass getGameDataPath() on to File::open() svn-id: r14087 | |||
2004-06-27 | Renamed/documented some odd smush/insane vars | Max Horn | |
svn-id: r14085 | |||
2004-06-23 | Fixed FT, so battles are not so ridiculously easy as before. Now match original | Eugene Sandulenko | |
svn-id: r14007 | |||
2004-06-21 | call imuse directly | Paweł Kołodziejski | |
svn-id: r13997 | |||
2004-04-16 | Unify some code | Max Horn | |
svn-id: r13589 | |||
2004-03-28 | Renamed more OSystem methods | Max Horn | |
svn-id: r13410 | |||
2004-03-28 | Format string fix. | Torbjörn Andersson | |
svn-id: r13408 | |||
2004-03-28 | Fix bad array size (part of bug report #924685) | Max Horn | |
svn-id: r13394 | |||
2004-03-27 | implemented priorites for imuse sounds | Paweł Kołodziejski | |
svn-id: r13392 | |||
2004-02-18 | INSANE debug output now can be turned on in debug console | Eugene Sandulenko | |
svn-id: r12927 | |||
2004-02-14 | Fix valgrind warning in PC version of FT demo | Travis Howell | |
svn-id: r12868 | |||
2004-02-10 | Fix warnings which spotted bugs at the same time | Eugene Sandulenko | |
svn-id: r12803 | |||
2004-02-10 | Use RandomSource instead of rand() in INSANE | Eugene Sandulenko | |
svn-id: r12802 | |||
2004-02-09 | o Fix bug #892909 (Unable to get Hover Lift at Gorge) | Eugene Sandulenko | |
o Fix bug with transition from vista to ranch svn-id: r12799 | |||
2004-02-07 | Oops. I left debug mode so made insane scenes incompletable. Fixed | Eugene Sandulenko | |
svn-id: r12768 | |||
2004-02-06 | o Now Long TRS messages get wrapped | Eugene Sandulenko | |
o Approaching enemy animation fixed o Renames some vars and struct members o Fixed dosdemo. It didn't run o Correct Mac demo INSANE skipping behaviour svn-id: r12751 | |||
2004-02-05 | o Fix for bug #889751. Bump sound on the highway keeps playing | Eugene Sandulenko | |
o Fix for bug #888639. Mine road female biker loop svn-id: r12743 | |||
2004-02-02 | Fixed most bugs, so only cosmetic visual things left. | Eugene Sandulenko | |
o Support transparency for characters. Needed for cockpit rendering o Fixed bug in NUT renderer which drawed transparent characters garbled o Fixed long-standing (and outstanding) bug with SAUD error o Previous fix fixed music in some cases (scene transitions) o Fixed bug with palette being reset when smush video is rewind o Made debug level for insane adjustable at compile time (maybe I will remove it later) svn-id: r12717 | |||
2004-02-01 | Update TODO list | Eugene Sandulenko | |
svn-id: r12696 | |||
2004-02-01 | o Major debug of all actors code | Eugene Sandulenko | |
o Road signs aligned to match original o Fixed bug with Ben's velocity not reset with scene switch o Removed some unused code o Debug level increased, so console is not flooded anymore o Rearranged those huge switch statements I succesfully passed by all insane scenes, so FT should be completable now with some SAUD related crashes which are easy to avoid. svn-id: r12695 |