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path: root/scumm/intern.h
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2005-04-26Removed the ugly saveOrLoadCursorImages hack and instead properly overload ↵Max Horn
ScummEngine::saveOrLoad; did the same for the V7 IMuseDigital save/load code svn-id: r17818
2005-04-26Split loadRoomSubBlocks into a 'static' part (loadRoomSubBlocks) and a ↵Max Horn
'dynamic' part (initRoomSubBlocks) svn-id: r17811
2005-04-26Add stubs for the two smacker related opcodes in HE games.Travis Howell
Makes it easier to test new titles. svn-id: r17806
2005-04-23Don't use Common::Map for the object table at all; rather use bsearch on a ↵Max Horn
fixed size table. svn-id: r17777
2005-04-23Map is only needed in intern.hMax Horn
svn-id: r17776
2005-04-23Always set file path separately in o72_openFile() so upper and lower case ↵Travis Howell
filenames are checked. svn-id: r17761
2005-04-22Add support for reading/writing to external config file in HE games.Travis Howell
svn-id: r17746
2005-04-21cleanupGregory Montoir
svn-id: r17740
2005-04-21Add palette function for HE99+ games.Travis Howell
svn-id: r17737
2005-04-21Add palette function foe He99+ games.Travis Howell
svn-id: r17736
2005-04-20Moved v2 verb code into class ScummEngine_v2Max Horn
svn-id: r17725
2005-04-20Renamed _mouseButStat -> _mouseAndKeyboardStat (that's what it really is); ↵Max Horn
moved _audioNames to class IMuseDigital svn-id: r17723
2005-04-20Moved some more VARs; added comments to some of the vars which explain where ↵Max Horn
they are used svn-id: r17722
2005-04-20Split initScummVars and overload it; this makes it possible to define more ↵Max Horn
VARS in subclasses svn-id: r17721
2005-04-20Rename sprite field for HE games.Travis Howell
svn-id: r17706
2005-04-20Since lost/smaller use default windows cursor we setup our ownEugene Sandulenko
svn-id: r17705
2005-04-18Adjust again, for sound header differences.Travis Howell
svn-id: r17668
2005-04-18Use correct music offsets for HE games, only a few demos use wrong tunes now.Travis Howell
Get all music details for HE games from one function only. svn-id: r17662
2005-04-17New virtual method getObjectIdFromOBIMMax Horn
svn-id: r17660
2005-04-17Split out some index reading code into a new method readIndexBlock()Max Horn
svn-id: r17659
2005-04-14Add HE7.2 difference in o_getResourceSize().Travis Howell
Add support for checking size of music resource. svn-id: r17595
2005-04-13Updated commentGregory Montoir
svn-id: r17590
2005-04-13Ooops, was not used.Travis Howell
svn-id: r17582
2005-04-13_stringBuffer can have mutple strings, ie in pajama2 startup.Travis Howell
Add safety check for buffer size. svn-id: r17581
2005-04-12Sync.Travis Howell
svn-id: r17561
2005-04-12Work in progress on opcodeE0 for HE games.Travis Howell
Cleanup. svn-id: r17560
2005-04-11added processWizImage mode 10Gregory Montoir
svn-id: r17545
2005-04-11Add a few extra sprite correction and functions, based off HE100.Travis Howell
svn-id: r17536
2005-04-10Add initial rmap support for wizImages.Travis Howell
svn-id: r17497
2005-04-10Don't call allocateArrays from readMAXS, rather call it explicitly after ↵Max Horn
calling readMAXS; init _palManipCounter in the proper place (only needed when restarting); free palManip data on exit svn-id: r17495
2005-04-09Pedantic cleanupMax Horn
svn-id: r17490
2005-04-09Overload getStringAddress in subclasses; moved V6-V8 specific res stuff to ↵Max Horn
resource.cpp svn-id: r17489
2005-04-09minor corrections and cleanupGregory Montoir
svn-id: r17471
2005-04-09Add opcode for chase, playable now.Travis Howell
svn-id: r17469
2005-04-09Add opcode stub for chaseTravis Howell
svn-id: r17468
2005-04-08load/save sprite data in HE90+ games.Travis Howell
svn-id: r17459
2005-04-08Add HE70+ version of seekFilePos opcode.Travis Howell
svn-id: r17450
2005-04-07Split readMAXS between HE versionsTravis Howell
svn-id: r17435
2005-04-07Move hePalettes allocation to HE99.Travis Howell
svn-id: r17434
2005-04-07Add WIP on hePalette.Travis Howell
svn-id: r17431
2005-04-06Add hePalette function.Travis Howell
svn-id: r17424
2005-04-05Writing into wizImage no longer crashes.Travis Howell
svn-id: r17386
2005-04-05getScriptSlot() must start from slot 1, required for nukeArrays() in HE games.Travis Howell
svn-id: r17383
2005-04-04Muddled ifsTravis Howell
svn-id: r17373
2005-04-03Splitting more methods into multiple overloaded versionsMax Horn
svn-id: r17366
2005-04-03Turned readRoomsOffsets into a virtual methodMax Horn
svn-id: r17363
2005-04-03Split readResTypeList into a normal and a GF_OLD_BUNDLE version; added ↵Max Horn
comments to many of the GF_ feature flags; removed GF_DRAWOBJ_OTHER_ORDER (it was only use by Sam&Max, I switched that to a direct check for Sam&Max) svn-id: r17362
2005-04-03ScummEngine_v4 used to be a subclass of ScummEngine_v3, now it is the other ↵Max Horn
way around; added a new class ScummEngine_v3old, for GF_OLD_BUNDLE games; took advantage of the new inheritance structure and turned various methods into virtual methods which then are overriden in subclasses svn-id: r17346
2005-04-03More sprite renamesTravis Howell
svn-id: r17342
2005-04-02initial implementation of o72_arrayOps_127 and o90_sortArrayGregory Montoir
svn-id: r17337