Age | Commit message (Collapse) | Author | |
---|---|---|---|
2004-02-11 | Rename as requested. | Travis Howell | |
svn-id: r12820 | |||
2004-02-11 | Implementation of ScummEngine_v6he::unknownEA_func | Eugene Sandulenko | |
svn-id: r12819 | |||
2004-02-09 | Cleanup | Travis Howell | |
svn-id: r12798 | |||
2004-02-09 | Cleanup | Travis Howell | |
svn-id: r12797 | |||
2004-02-09 | Not unique | Travis Howell | |
svn-id: r12796 | |||
2004-02-09 | Add opcode | Travis Howell | |
svn-id: r12795 | |||
2004-02-07 | More stubs | Travis Howell | |
svn-id: r12757 | |||
2004-02-07 | Add stub | Travis Howell | |
svn-id: r12756 | |||
2004-02-07 | Clean up last commit. | Travis Howell | |
svn-id: r12754 | |||
2004-02-07 | Add separate class for Humongous Entertainment games. | Travis Howell | |
svn-id: r12752 | |||
2004-01-19 | fix endian bug when dealing with ArrayHeader's; added a hack to permit save ↵ | Max Horn | |
games broken due to this to still work; moved the whole 'Array' stuff into ScummEngine_v6 svn-id: r12521 | |||
2004-01-19 | moved some V6-only scumm vars to ScummEngine_v6 | Max Horn | |
svn-id: r12517 | |||
2004-01-19 | smush and insane only work with V6 (this will allow moving some stuff from ↵ | Max Horn | |
ScummEngine to ScummEngine_v6) svn-id: r12516 | |||
2004-01-09 | Fix for bug #873688 | Max Horn | |
svn-id: r12274 | |||
2004-01-06 | updated copyright notice | Max Horn | |
svn-id: r12176 | |||
2004-01-02 | Add another HE games opcode and case. | Travis Howell | |
svn-id: r12084 | |||
2003-12-17 | Patch #861716: palManipulateInit for V6 games (I modified the patch a bit) | Max Horn | |
svn-id: r11718 | |||
2003-11-10 | changed opcode name to actorOps | Paweł Kołodziejski | |
svn-id: r11243 | |||
2003-11-10 | renamed back to o6_ifclassofif and extended names for dim opcodes | Paweł Kołodziejski | |
svn-id: r11242 | |||
2003-11-10 | renamed opcode and added sobopcode comments | Paweł Kołodziejski | |
svn-id: r11236 | |||
2003-11-09 | renamed some opcodes and added sobopcode comments | Paweł Kołodziejski | |
svn-id: r11232 | |||
2003-11-08 | cleanup whitespaces | Paweł Kołodziejski | |
svn-id: r11217 | |||
2003-10-28 | cleanup: removed version/id from GameSettings | Max Horn | |
svn-id: r10995 | |||
2003-10-03 | introduced namespace Scumm; made #include statements use scumm/ prefix ↵ | Max Horn | |
explicitly svn-id: r10571 | |||
2003-10-02 | renamed class Scumm to ScummEngine (consisten with other engine names; also ↵ | Max Horn | |
makes room for a potential 'Scumm' namespace) svn-id: r10549 | |||
2003-09-13 | fixed badly commit | Paweł Kołodziejski | |
svn-id: r10244 | |||
2003-09-13 | implemented fileWrite opcode | Paweł Kołodziejski | |
svn-id: r10242 | |||
2003-09-13 | implemented fileread opcode | Paweł Kołodziejski | |
svn-id: r10232 | |||
2003-09-13 | since _hFileTable is only used by Scumm_v6, there is no reason to put it ↵ | Max Horn | |
into class Scumm svn-id: r10227 | |||
2003-09-10 | fix for bug #776807 (MM: Jail Door Closes). Our doSentence implementation ↵ | Max Horn | |
should now be pretty close to what the original does. But regressions are possible... svn-id: r10161 | |||
2003-09-10 | instead of abusing the 'recursive' attribute to flag V2 background scripts, ↵ | Max Horn | |
use the freezeResistant attribute. This is a bit more consistent. Also, verb 254 should stop *any* sentence script, not just background ones; some cleanup svn-id: r10159 | |||
2003-08-31 | cleanup and make script_v2 use o5_saveLoadGame | Jonathan Gray | |
svn-id: r9941 | |||
2003-08-31 | some things needed for supporting original save/load screens in v3 games, ↵ | Jonathan Gray | |
doesn't fully work but doesn't break anything either svn-id: r9940 | |||
2003-08-28 | add readINI stub (a HEv7 op) | Jonathan Gray | |
svn-id: r9894 | |||
2003-08-18 | Add support for flashlight in v1 maniac by converting older values. | Travis Howell | |
Prevent warning about dummy function (Which has no purpose) in zak svn-id: r9756 | |||
2003-08-14 | add maniacnes target, rather prelimary so people would be well advised not ↵ | Jonathan Gray | |
to add to compatibility at this point svn-id: r9690 | |||
2003-07-18 | Fix recursive calls of object scripts. In V2 for each object two script | Jochen Hoenicke | |
can be active at the same time: One 253 script and one normal script. We misuse the recursive flag to mark 253 scripts. When starting a 253 script we stop a script that has recursive flag set and when starting a normal script we stop the script that doesn't. svn-id: r9068 | |||
2003-07-14 | reduced duplicate code | Max Horn | |
svn-id: r9027 | |||
2003-07-14 | Compares in V2 are unsigned (at least in Zak). | Jochen Hoenicke | |
This fixes a problem with the parachute scene in Zak. svn-id: r9020 | |||
2003-07-12 | fixes for cutscenes in V2 games | Max Horn | |
svn-id: r8956 | |||
2003-07-01 | Add a few more actor debugger subcommands, and correct V2 coordinate ↵ | James Brown | |
translation for o2_(get/set)ActorElevation svn-id: r8683 | |||
2003-05-29 | more camera spliting | Max Horn | |
svn-id: r8121 | |||
2003-05-29 | moved camera stuff to own file | Max Horn | |
svn-id: r8099 | |||
2003-05-29 | A few small V2 detection/init changes | James Brown | |
svn-id: r8085 | |||
2003-05-22 | fixed Zak cashcard | Max Horn | |
svn-id: r7836 | |||
2003-05-22 | from the MM/Zak scripts, the code etc. it's clear that unk2 is the sentence ↵ | Max Horn | |
preposition svn-id: r7827 | |||
2003-05-21 | evil bug in V2 bitvar code fixed -> no more MM cutscene skip crash | Max Horn | |
svn-id: r7782 | |||
2003-05-21 | added v2 cutscene support (not quite complete; and crashes at some point in ↵ | Max Horn | |
maniac because VAR_EGO contains a bogus value); cleanup svn-id: r7781 | |||
2003-05-20 | renamed o2_matrixOps -> o2_setBoxFlags; V2 'objY' fixes; cleanup | Max Horn | |
svn-id: r7739 | |||
2003-05-19 | sync local changes, fix pickOneOf | Jonathan Gray | |
svn-id: r7668 |