Age | Commit message (Collapse) | Author | |
---|---|---|---|
2005-05-08 | Initial support for intensive floating point compuitations used in | Eugene Sandulenko | |
Putt-Putt Race. Still incomplete. svn-id: r17949 | |||
2005-05-07 | Add missing opcode details | Travis Howell | |
Fix regression (Fields not initied) svn-id: r17938 | |||
2005-05-05 | Move to HE80 | Travis Howell | |
svn-id: r17919 | |||
2005-05-01 | Add feature flag for HE games with 16bit color. | Travis Howell | |
svn-id: r17886 | |||
2005-05-01 | VAR 78 controls platform in HE80+ games. | Travis Howell | |
svn-id: r17881 | |||
2005-05-01 | VAR_NUM_SOUND_CHANNELS is 88 in HE80+ games. | Travis Howell | |
svn-id: r17880 | |||
2005-04-30 | Add expanded _wizParams used by HE100 games. | Travis Howell | |
Add u32 version variable. svn-id: r17869 | |||
2005-04-29 | Add HE90 version of processActors(). | Travis Howell | |
Add HE71 class, for HE71+ specifics. svn-id: r17859 | |||
2005-04-28 | Moved blast text/object code to ScummEngine_v6 | Max Horn | |
svn-id: r17856 | |||
2005-04-28 | Moved bundle based localization code to ScummEngine_v7 | Max Horn | |
svn-id: r17855 | |||
2005-04-28 | Added new handleMouseOver to allow further refactoring of the V2 specific ↵ | Max Horn | |
verb code; added a TODO comment regarding the blast code svn-id: r17848 | |||
2005-04-28 | Refactor HE actor post/pre-processing code a bit (some more cleanup for HE90 ↵ | Max Horn | |
could probably be done, but I'll leave that to the HE folks for now :-) svn-id: r17847 | |||
2005-04-27 | Minor clean up, HE games should always copy strings directly. | Travis Howell | |
svn-id: r17838 | |||
2005-04-26 | desaturatePalette is V8 specific | Max Horn | |
svn-id: r17827 | |||
2005-04-26 | Save addtion HE opcodes specific variables. | Travis Howell | |
svn-id: r17824 | |||
2005-04-26 | Clean up HE save/load code, at the cost of savegame compatibility (v71he and ↵ | Max Horn | |
upwards) svn-id: r17821 | |||
2005-04-26 | Removed the ugly saveOrLoadCursorImages hack and instead properly overload ↵ | Max Horn | |
ScummEngine::saveOrLoad; did the same for the V7 IMuseDigital save/load code svn-id: r17818 | |||
2005-04-26 | Split loadRoomSubBlocks into a 'static' part (loadRoomSubBlocks) and a ↵ | Max Horn | |
'dynamic' part (initRoomSubBlocks) svn-id: r17811 | |||
2005-04-26 | Add stubs for the two smacker related opcodes in HE games. | Travis Howell | |
Makes it easier to test new titles. svn-id: r17806 | |||
2005-04-23 | Don't use Common::Map for the object table at all; rather use bsearch on a ↵ | Max Horn | |
fixed size table. svn-id: r17777 | |||
2005-04-23 | Map is only needed in intern.h | Max Horn | |
svn-id: r17776 | |||
2005-04-23 | Always set file path separately in o72_openFile() so upper and lower case ↵ | Travis Howell | |
filenames are checked. svn-id: r17761 | |||
2005-04-22 | Add support for reading/writing to external config file in HE games. | Travis Howell | |
svn-id: r17746 | |||
2005-04-21 | cleanup | Gregory Montoir | |
svn-id: r17740 | |||
2005-04-21 | Add palette function for HE99+ games. | Travis Howell | |
svn-id: r17737 | |||
2005-04-21 | Add palette function foe He99+ games. | Travis Howell | |
svn-id: r17736 | |||
2005-04-20 | Moved v2 verb code into class ScummEngine_v2 | Max Horn | |
svn-id: r17725 | |||
2005-04-20 | Renamed _mouseButStat -> _mouseAndKeyboardStat (that's what it really is); ↵ | Max Horn | |
moved _audioNames to class IMuseDigital svn-id: r17723 | |||
2005-04-20 | Moved some more VARs; added comments to some of the vars which explain where ↵ | Max Horn | |
they are used svn-id: r17722 | |||
2005-04-20 | Split initScummVars and overload it; this makes it possible to define more ↵ | Max Horn | |
VARS in subclasses svn-id: r17721 | |||
2005-04-20 | Rename sprite field for HE games. | Travis Howell | |
svn-id: r17706 | |||
2005-04-20 | Since lost/smaller use default windows cursor we setup our own | Eugene Sandulenko | |
svn-id: r17705 | |||
2005-04-18 | Adjust again, for sound header differences. | Travis Howell | |
svn-id: r17668 | |||
2005-04-18 | Use correct music offsets for HE games, only a few demos use wrong tunes now. | Travis Howell | |
Get all music details for HE games from one function only. svn-id: r17662 | |||
2005-04-17 | New virtual method getObjectIdFromOBIM | Max Horn | |
svn-id: r17660 | |||
2005-04-17 | Split out some index reading code into a new method readIndexBlock() | Max Horn | |
svn-id: r17659 | |||
2005-04-14 | Add HE7.2 difference in o_getResourceSize(). | Travis Howell | |
Add support for checking size of music resource. svn-id: r17595 | |||
2005-04-13 | Updated comment | Gregory Montoir | |
svn-id: r17590 | |||
2005-04-13 | Ooops, was not used. | Travis Howell | |
svn-id: r17582 | |||
2005-04-13 | _stringBuffer can have mutple strings, ie in pajama2 startup. | Travis Howell | |
Add safety check for buffer size. svn-id: r17581 | |||
2005-04-12 | Sync. | Travis Howell | |
svn-id: r17561 | |||
2005-04-12 | Work in progress on opcodeE0 for HE games. | Travis Howell | |
Cleanup. svn-id: r17560 | |||
2005-04-11 | added processWizImage mode 10 | Gregory Montoir | |
svn-id: r17545 | |||
2005-04-11 | Add a few extra sprite correction and functions, based off HE100. | Travis Howell | |
svn-id: r17536 | |||
2005-04-10 | Add initial rmap support for wizImages. | Travis Howell | |
svn-id: r17497 | |||
2005-04-10 | Don't call allocateArrays from readMAXS, rather call it explicitly after ↵ | Max Horn | |
calling readMAXS; init _palManipCounter in the proper place (only needed when restarting); free palManip data on exit svn-id: r17495 | |||
2005-04-09 | Pedantic cleanup | Max Horn | |
svn-id: r17490 | |||
2005-04-09 | Overload getStringAddress in subclasses; moved V6-V8 specific res stuff to ↵ | Max Horn | |
resource.cpp svn-id: r17489 | |||
2005-04-09 | minor corrections and cleanup | Gregory Montoir | |
svn-id: r17471 | |||
2005-04-09 | Add opcode for chase, playable now. | Travis Howell | |
svn-id: r17469 |