aboutsummaryrefslogtreecommitdiff
path: root/scumm/intern.h
AgeCommit message (Collapse)Author
2005-05-08Initial support for intensive floating point compuitations used inEugene Sandulenko
Putt-Putt Race. Still incomplete. svn-id: r17949
2005-05-07Add missing opcode detailsTravis Howell
Fix regression (Fields not initied) svn-id: r17938
2005-05-05Move to HE80Travis Howell
svn-id: r17919
2005-05-01Add feature flag for HE games with 16bit color.Travis Howell
svn-id: r17886
2005-05-01VAR 78 controls platform in HE80+ games.Travis Howell
svn-id: r17881
2005-05-01VAR_NUM_SOUND_CHANNELS is 88 in HE80+ games.Travis Howell
svn-id: r17880
2005-04-30Add expanded _wizParams used by HE100 games.Travis Howell
Add u32 version variable. svn-id: r17869
2005-04-29Add HE90 version of processActors().Travis Howell
Add HE71 class, for HE71+ specifics. svn-id: r17859
2005-04-28Moved blast text/object code to ScummEngine_v6Max Horn
svn-id: r17856
2005-04-28Moved bundle based localization code to ScummEngine_v7Max Horn
svn-id: r17855
2005-04-28Added new handleMouseOver to allow further refactoring of the V2 specific ↵Max Horn
verb code; added a TODO comment regarding the blast code svn-id: r17848
2005-04-28Refactor HE actor post/pre-processing code a bit (some more cleanup for HE90 ↵Max Horn
could probably be done, but I'll leave that to the HE folks for now :-) svn-id: r17847
2005-04-27Minor clean up, HE games should always copy strings directly.Travis Howell
svn-id: r17838
2005-04-26desaturatePalette is V8 specificMax Horn
svn-id: r17827
2005-04-26Save addtion HE opcodes specific variables.Travis Howell
svn-id: r17824
2005-04-26Clean up HE save/load code, at the cost of savegame compatibility (v71he and ↵Max Horn
upwards) svn-id: r17821
2005-04-26Removed the ugly saveOrLoadCursorImages hack and instead properly overload ↵Max Horn
ScummEngine::saveOrLoad; did the same for the V7 IMuseDigital save/load code svn-id: r17818
2005-04-26Split loadRoomSubBlocks into a 'static' part (loadRoomSubBlocks) and a ↵Max Horn
'dynamic' part (initRoomSubBlocks) svn-id: r17811
2005-04-26Add stubs for the two smacker related opcodes in HE games.Travis Howell
Makes it easier to test new titles. svn-id: r17806
2005-04-23Don't use Common::Map for the object table at all; rather use bsearch on a ↵Max Horn
fixed size table. svn-id: r17777
2005-04-23Map is only needed in intern.hMax Horn
svn-id: r17776
2005-04-23Always set file path separately in o72_openFile() so upper and lower case ↵Travis Howell
filenames are checked. svn-id: r17761
2005-04-22Add support for reading/writing to external config file in HE games.Travis Howell
svn-id: r17746
2005-04-21cleanupGregory Montoir
svn-id: r17740
2005-04-21Add palette function for HE99+ games.Travis Howell
svn-id: r17737
2005-04-21Add palette function foe He99+ games.Travis Howell
svn-id: r17736
2005-04-20Moved v2 verb code into class ScummEngine_v2Max Horn
svn-id: r17725
2005-04-20Renamed _mouseButStat -> _mouseAndKeyboardStat (that's what it really is); ↵Max Horn
moved _audioNames to class IMuseDigital svn-id: r17723
2005-04-20Moved some more VARs; added comments to some of the vars which explain where ↵Max Horn
they are used svn-id: r17722
2005-04-20Split initScummVars and overload it; this makes it possible to define more ↵Max Horn
VARS in subclasses svn-id: r17721
2005-04-20Rename sprite field for HE games.Travis Howell
svn-id: r17706
2005-04-20Since lost/smaller use default windows cursor we setup our ownEugene Sandulenko
svn-id: r17705
2005-04-18Adjust again, for sound header differences.Travis Howell
svn-id: r17668
2005-04-18Use correct music offsets for HE games, only a few demos use wrong tunes now.Travis Howell
Get all music details for HE games from one function only. svn-id: r17662
2005-04-17New virtual method getObjectIdFromOBIMMax Horn
svn-id: r17660
2005-04-17Split out some index reading code into a new method readIndexBlock()Max Horn
svn-id: r17659
2005-04-14Add HE7.2 difference in o_getResourceSize().Travis Howell
Add support for checking size of music resource. svn-id: r17595
2005-04-13Updated commentGregory Montoir
svn-id: r17590
2005-04-13Ooops, was not used.Travis Howell
svn-id: r17582
2005-04-13_stringBuffer can have mutple strings, ie in pajama2 startup.Travis Howell
Add safety check for buffer size. svn-id: r17581
2005-04-12Sync.Travis Howell
svn-id: r17561
2005-04-12Work in progress on opcodeE0 for HE games.Travis Howell
Cleanup. svn-id: r17560
2005-04-11added processWizImage mode 10Gregory Montoir
svn-id: r17545
2005-04-11Add a few extra sprite correction and functions, based off HE100.Travis Howell
svn-id: r17536
2005-04-10Add initial rmap support for wizImages.Travis Howell
svn-id: r17497
2005-04-10Don't call allocateArrays from readMAXS, rather call it explicitly after ↵Max Horn
calling readMAXS; init _palManipCounter in the proper place (only needed when restarting); free palManip data on exit svn-id: r17495
2005-04-09Pedantic cleanupMax Horn
svn-id: r17490
2005-04-09Overload getStringAddress in subclasses; moved V6-V8 specific res stuff to ↵Max Horn
resource.cpp svn-id: r17489
2005-04-09minor corrections and cleanupGregory Montoir
svn-id: r17471
2005-04-09Add opcode for chase, playable now.Travis Howell
svn-id: r17469