Age | Commit message (Collapse) | Author | |
---|---|---|---|
2004-06-20 | Didn't need to split it after all. | Travis Howell | |
svn-id: r13973 | |||
2004-06-06 | verbOps differences are minor, so merge back in. | Travis Howell | |
svn-id: r13943 | |||
2004-06-06 | o more _heversion usage | Eugene Sandulenko | |
o hack to ensure 1x scaler is selected for 640x480 games. Begs for better implementation o 7.0+-specific extendions to * resource loading * o6_resourceRoutines * o6_actorOps * o7_pickupObject * ScummEngine::setVerbObject Now puttputt.w32 script execution advances little more. svn-id: r13938 | |||
2004-06-05 | Phase 3 of transition to _heversion. | Eugene Sandulenko | |
svn-id: r13929 | |||
2004-06-03 | Phase 1 of move to _heversion use. | Eugene Sandulenko | |
svn-id: r13926 | |||
2004-06-02 | Ignore imuse control code in HE games | Travis Howell | |
Add missing code for o6_stampobject (From diasm.) svn-id: r13924 | |||
2004-06-01 | (almost) fixed saving/loading images in fatty bears birthday | Gregory Montoir | |
svn-id: r13921 | |||
2004-06-01 | minor changes | Gregory Montoir | |
svn-id: r13916 | |||
2004-06-01 | HE games use slightly different E1 opcode | Travis Howell | |
Move HE7 specific opcodes to he7, as requested. svn-id: r13915 | |||
2004-06-01 | Preliminary versions of HE opcodes kernelGetFunctions and | Eugene Sandulenko | |
kernelSetFunctions. Somewhat buggy. svn-id: r13914 | |||
2004-05-31 | Add stub for HE o6_quitPauseRestart. | Eugene Sandulenko | |
svn-id: r13908 | |||
2004-03-17 | Fix for bug #893254 (MI1VGA: Changes in object names are not saved); this ↵ | Max Horn | |
may introduce regressions, please report them (overall, this is a neat patch, it removes so many ugly hacks :-) svn-id: r13325 | |||
2004-03-02 | Move to HE6 | Travis Howell | |
svn-id: r13140 | |||
2004-03-02 | Ooops, just move everyting used by HE6 to HE6. | Travis Howell | |
svn-id: r13137 | |||
2004-03-02 | Divide up some code for HE6 and HE7 | Travis Howell | |
svn-id: r13136 | |||
2004-03-02 | Implemented more HE opcode stringLen and added stub for opcode F4 | Eugene Sandulenko | |
svn-id: r13134 | |||
2004-03-02 | Add better check for HE resource differences. | Travis Howell | |
Move stringLen to HE7. svn-id: r13130 | |||
2004-03-02 | Implemented some HE specific opcodes | Eugene Sandulenko | |
Added some HE GIDs svn-id: r13126 | |||
2004-03-01 | Add stub | Travis Howell | |
svn-id: r13115 | |||
2004-03-01 | Add HE7 vars | Travis Howell | |
svn-id: r13110 | |||
2004-03-01 | Move decodeParseString to script_v7he.cpp where it really belongs to. | Eugene Sandulenko | |
svn-id: r13109 | |||
2004-03-01 | Started work on Freddi Fish. Since it is SPU version 7, added new class. | Eugene Sandulenko | |
Implemented some SPUv7 specific opcodes svn-id: r13108 | |||
2004-02-24 | Rename a few opcodes | Travis Howell | |
svn-id: r13011 | |||
2004-02-23 | Added missing HE opcode (0xEB tellFile) | Eugene Sandulenko | |
svn-id: r12999 | |||
2004-02-22 | This should fix zak lotto bug correctly. | Travis Howell | |
svn-id: r12989 | |||
2004-02-20 | Added some more stubs for Kernel[Set/Get]functions. Some more comments | Eugene Sandulenko | |
on opcodes svn-id: r12936 | |||
2004-02-16 | Rename opcode | Travis Howell | |
svn-id: r12914 | |||
2004-02-16 | Rename opcode | Travis Howell | |
svn-id: r12913 | |||
2004-02-11 | Rename as requested. | Travis Howell | |
svn-id: r12820 | |||
2004-02-11 | Implementation of ScummEngine_v6he::unknownEA_func | Eugene Sandulenko | |
svn-id: r12819 | |||
2004-02-09 | Cleanup | Travis Howell | |
svn-id: r12798 | |||
2004-02-09 | Cleanup | Travis Howell | |
svn-id: r12797 | |||
2004-02-09 | Not unique | Travis Howell | |
svn-id: r12796 | |||
2004-02-09 | Add opcode | Travis Howell | |
svn-id: r12795 | |||
2004-02-07 | More stubs | Travis Howell | |
svn-id: r12757 | |||
2004-02-07 | Add stub | Travis Howell | |
svn-id: r12756 | |||
2004-02-07 | Clean up last commit. | Travis Howell | |
svn-id: r12754 | |||
2004-02-07 | Add separate class for Humongous Entertainment games. | Travis Howell | |
svn-id: r12752 | |||
2004-01-19 | fix endian bug when dealing with ArrayHeader's; added a hack to permit save ↵ | Max Horn | |
games broken due to this to still work; moved the whole 'Array' stuff into ScummEngine_v6 svn-id: r12521 | |||
2004-01-19 | moved some V6-only scumm vars to ScummEngine_v6 | Max Horn | |
svn-id: r12517 | |||
2004-01-19 | smush and insane only work with V6 (this will allow moving some stuff from ↵ | Max Horn | |
ScummEngine to ScummEngine_v6) svn-id: r12516 | |||
2004-01-09 | Fix for bug #873688 | Max Horn | |
svn-id: r12274 | |||
2004-01-06 | updated copyright notice | Max Horn | |
svn-id: r12176 | |||
2004-01-02 | Add another HE games opcode and case. | Travis Howell | |
svn-id: r12084 | |||
2003-12-17 | Patch #861716: palManipulateInit for V6 games (I modified the patch a bit) | Max Horn | |
svn-id: r11718 | |||
2003-11-10 | changed opcode name to actorOps | Paweł Kołodziejski | |
svn-id: r11243 | |||
2003-11-10 | renamed back to o6_ifclassofif and extended names for dim opcodes | Paweł Kołodziejski | |
svn-id: r11242 | |||
2003-11-10 | renamed opcode and added sobopcode comments | Paweł Kołodziejski | |
svn-id: r11236 | |||
2003-11-09 | renamed some opcodes and added sobopcode comments | Paweł Kołodziejski | |
svn-id: r11232 | |||
2003-11-08 | cleanup whitespaces | Paweł Kołodziejski | |
svn-id: r11217 |