Age | Commit message (Collapse) | Author | |
---|---|---|---|
2003-10-03 | introduced namespace Scumm; made #include statements use scumm/ prefix ↵ | Max Horn | |
explicitly svn-id: r10571 | |||
2003-10-02 | renamed class Scumm to ScummEngine (consisten with other engine names; also ↵ | Max Horn | |
makes room for a potential 'Scumm' namespace) svn-id: r10549 | |||
2003-09-13 | fixed badly commit | Paweł Kołodziejski | |
svn-id: r10244 | |||
2003-09-13 | implemented fileWrite opcode | Paweł Kołodziejski | |
svn-id: r10242 | |||
2003-09-13 | implemented fileread opcode | Paweł Kołodziejski | |
svn-id: r10232 | |||
2003-09-13 | since _hFileTable is only used by Scumm_v6, there is no reason to put it ↵ | Max Horn | |
into class Scumm svn-id: r10227 | |||
2003-09-10 | fix for bug #776807 (MM: Jail Door Closes). Our doSentence implementation ↵ | Max Horn | |
should now be pretty close to what the original does. But regressions are possible... svn-id: r10161 | |||
2003-09-10 | instead of abusing the 'recursive' attribute to flag V2 background scripts, ↵ | Max Horn | |
use the freezeResistant attribute. This is a bit more consistent. Also, verb 254 should stop *any* sentence script, not just background ones; some cleanup svn-id: r10159 | |||
2003-08-31 | cleanup and make script_v2 use o5_saveLoadGame | Jonathan Gray | |
svn-id: r9941 | |||
2003-08-31 | some things needed for supporting original save/load screens in v3 games, ↵ | Jonathan Gray | |
doesn't fully work but doesn't break anything either svn-id: r9940 | |||
2003-08-28 | add readINI stub (a HEv7 op) | Jonathan Gray | |
svn-id: r9894 | |||
2003-08-18 | Add support for flashlight in v1 maniac by converting older values. | Travis Howell | |
Prevent warning about dummy function (Which has no purpose) in zak svn-id: r9756 | |||
2003-08-14 | add maniacnes target, rather prelimary so people would be well advised not ↵ | Jonathan Gray | |
to add to compatibility at this point svn-id: r9690 | |||
2003-07-18 | Fix recursive calls of object scripts. In V2 for each object two script | Jochen Hoenicke | |
can be active at the same time: One 253 script and one normal script. We misuse the recursive flag to mark 253 scripts. When starting a 253 script we stop a script that has recursive flag set and when starting a normal script we stop the script that doesn't. svn-id: r9068 | |||
2003-07-14 | reduced duplicate code | Max Horn | |
svn-id: r9027 | |||
2003-07-14 | Compares in V2 are unsigned (at least in Zak). | Jochen Hoenicke | |
This fixes a problem with the parachute scene in Zak. svn-id: r9020 | |||
2003-07-12 | fixes for cutscenes in V2 games | Max Horn | |
svn-id: r8956 | |||
2003-07-01 | Add a few more actor debugger subcommands, and correct V2 coordinate ↵ | James Brown | |
translation for o2_(get/set)ActorElevation svn-id: r8683 | |||
2003-05-29 | more camera spliting | Max Horn | |
svn-id: r8121 | |||
2003-05-29 | moved camera stuff to own file | Max Horn | |
svn-id: r8099 | |||
2003-05-29 | A few small V2 detection/init changes | James Brown | |
svn-id: r8085 | |||
2003-05-22 | fixed Zak cashcard | Max Horn | |
svn-id: r7836 | |||
2003-05-22 | from the MM/Zak scripts, the code etc. it's clear that unk2 is the sentence ↵ | Max Horn | |
preposition svn-id: r7827 | |||
2003-05-21 | evil bug in V2 bitvar code fixed -> no more MM cutscene skip crash | Max Horn | |
svn-id: r7782 | |||
2003-05-21 | added v2 cutscene support (not quite complete; and crashes at some point in ↵ | Max Horn | |
maniac because VAR_EGO contains a bogus value); cleanup svn-id: r7781 | |||
2003-05-20 | renamed o2_matrixOps -> o2_setBoxFlags; V2 'objY' fixes; cleanup | Max Horn | |
svn-id: r7739 | |||
2003-05-19 | sync local changes, fix pickOneOf | Jonathan Gray | |
svn-id: r7668 | |||
2003-05-18 | more V2 sentence cleanup | Max Horn | |
svn-id: r7631 | |||
2003-05-17 | yet another V2 sentence fix (now clicking on objects in Zak causes Zak to ↵ | Max Horn | |
talk to it - but he gets stuck after some time) svn-id: r7613 | |||
2003-05-17 | Name some vars | James Brown | |
svn-id: r7597 | |||
2003-05-17 | add stub for a hev7 op | Jonathan Gray | |
svn-id: r7593 | |||
2003-05-16 | cleanup | Max Horn | |
svn-id: r7583 | |||
2003-05-14 | opcodes are just one byte | Max Horn | |
svn-id: r7513 | |||
2003-05-14 | added opcode 0xf7 (getActorZPlane) | Max Horn | |
svn-id: r7497 | |||
2003-05-11 | more V2 'char coord' fixes | Max Horn | |
svn-id: r7427 | |||
2003-05-08 | init all VAR_* variables to 0xFF; replaced access to _vars in the form ↵ | Max Horn | |
_vars[VAR_*] by VARS(VAR_*) which performs a validity checK; renamed _vars to _scummVars to make sure I updated all places; fixed two places where V6 and newer games would access V5 vars (but there are still some left, it seems); checked VAR access for now only generates a warning svn-id: r7393 | |||
2003-05-05 | unified o?_isEqual, too (but not as nice due to hack) | Max Horn | |
svn-id: r7340 | |||
2003-05-05 | cleanup / reduced code duplication | Max Horn | |
svn-id: r7339 | |||
2003-05-04 | cleanup / fixes | Max Horn | |
svn-id: r7323 | |||
2003-05-04 | cleanup | Max Horn | |
svn-id: r7314 | |||
2003-05-04 | yet more v2 fixes & cleanup | Max Horn | |
svn-id: r7302 | |||
2003-05-04 | more v2 fixes; cleanup | Max Horn | |
svn-id: r7301 | |||
2003-05-04 | cleanup; got rid of o2_printEgo | Max Horn | |
svn-id: r7300 | |||
2003-05-04 | o5_dummy -> o2_dummy (it's not used by the V5 code at all...) | Max Horn | |
svn-id: r7297 | |||
2003-05-03 | hack around v2 o2_delay problem | James Brown | |
svn-id: r7284 | |||
2003-04-30 | cleanup | Max Horn | |
svn-id: r7215 | |||
2003-04-28 | added two missing opcodes (well one is just a stub, but anyway :-) | Max Horn | |
svn-id: r7180 | |||
2003-04-27 | some fixes to v2 opcodes | Paweł Kołodziejski | |
svn-id: r7153 | |||
2003-04-27 | more share code, and fixes | Paweł Kołodziejski | |
svn-id: r7151 | |||
2003-04-27 | and more share code | Paweł Kołodziejski | |
svn-id: r7150 |