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scummvm-rg350
trimui-s
scummvm with trimui support. Forked from https://github.com/salvacam/scummvm-rg350
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intern.h
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Author
2004-09-06
stubs
Travis Howell
2004-09-06
Add another ini related opcode.
Travis Howell
2004-09-06
More stubs for chase
Travis Howell
2004-09-06
More stubs
Travis Howell
2004-09-06
Add back stub, in right place this time.
Travis Howell
2004-09-06
HE 72+ games use a remove object from queue function.
Travis Howell
2004-09-06
Add HE 80/90 classes, will be filled up over time.
Travis Howell
2004-09-05
Implement roomOp 234
Eugene Sandulenko
2004-09-05
Added BMAP support in objects.
Eugene Sandulenko
2004-09-05
Increase actor.sound to 32 for HE 80+ games.
Travis Howell
2004-09-04
Add opcode
Travis Howell
2004-09-04
Complete actor clipping override code for HE games.
Travis Howell
2004-09-03
preliminar Wiz images support (HE 72)
Gregory Montoir
2004-09-03
Add basic decoding of debug script scripts.
Travis Howell
2004-09-01
Add HE 72 versions, still not working right yet.
Travis Howell
2004-08-31
Add HE 72 version
Travis Howell
2004-08-31
Move function as requested.
Travis Howell
2004-08-30
Add some WIP code for HE games.
Travis Howell
2004-08-29
Add a few akos codes
Travis Howell
2004-08-28
Revert last change, was wrong opcode.
Travis Howell
2004-08-28
Add stub
Travis Howell
2004-08-28
Sound change for later HE 7.x games
Travis Howell
2004-08-28
akos should queue commmands and executate after drawing costumes (Caused race...
Travis Howell
2004-08-26
Add another HE 7.2 opcode
Travis Howell
2004-08-26
More code/stubs for HE 7.2 games
Travis Howell
2004-08-26
Add some stubs for HE 7.2
Travis Howell
2004-08-25
Add some file opcode difference for HE 7.2
Travis Howell
2004-08-25
Rename var/opcode
Travis Howell
2004-08-25
Add stub
Travis Howell
2004-08-25
Add all array related functions to HE 7.2
Travis Howell
2004-08-25
Another array change for HE 7.2
Travis Howell
2004-08-25
Add back change that were reverted by last commit.
Travis Howell
2004-08-25
HE 7.2 uses different array headers. they introduced start indexes, so it
Eugene Sandulenko
2004-08-24
HE 7.2 uses different size in this opcode alone
Travis Howell
2004-08-24
That should not have been removed
Travis Howell
2004-08-24
Remove some old/duplicate code.
Travis Howell
2004-08-23
Another stub
Travis Howell
2004-08-23
Another He 7.2 function
Travis Howell
2004-08-23
Minor cleanup
Travis Howell
2004-08-23
Re-order opcodes
Travis Howell
2004-08-23
Ooops
Travis Howell
2004-08-23
Switch to case
Travis Howell
2004-08-23
Switch function to He 7.2
Travis Howell
2004-08-23
Add He 7.2 class
Travis Howell
2004-08-23
More HE 7.2 changes
Travis Howell
2004-08-23
More changes for He 7.2 games
Travis Howell
2004-08-23
Add opcode
Travis Howell
2004-08-22
Cursor code cleanup
Max Horn
2004-08-14
Renamed o6_unknownE1 to o6_getPixel; use vs->xstart instead of _screenLeft
Max Horn
2004-07-04
Match disasm., applies to The Dig too.
Travis Howell
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