Age | Commit message (Collapse) | Author | |
---|---|---|---|
2003-07-18 | Fix recursive calls of object scripts. In V2 for each object two script | Jochen Hoenicke | |
can be active at the same time: One 253 script and one normal script. We misuse the recursive flag to mark 253 scripts. When starting a 253 script we stop a script that has recursive flag set and when starting a normal script we stop the script that doesn't. svn-id: r9068 | |||
2003-07-14 | reduced duplicate code | Max Horn | |
svn-id: r9027 | |||
2003-07-14 | Compares in V2 are unsigned (at least in Zak). | Jochen Hoenicke | |
This fixes a problem with the parachute scene in Zak. svn-id: r9020 | |||
2003-07-12 | fixes for cutscenes in V2 games | Max Horn | |
svn-id: r8956 | |||
2003-07-01 | Add a few more actor debugger subcommands, and correct V2 coordinate ↵ | James Brown | |
translation for o2_(get/set)ActorElevation svn-id: r8683 | |||
2003-05-29 | more camera spliting | Max Horn | |
svn-id: r8121 | |||
2003-05-29 | moved camera stuff to own file | Max Horn | |
svn-id: r8099 | |||
2003-05-29 | A few small V2 detection/init changes | James Brown | |
svn-id: r8085 | |||
2003-05-22 | fixed Zak cashcard | Max Horn | |
svn-id: r7836 | |||
2003-05-22 | from the MM/Zak scripts, the code etc. it's clear that unk2 is the sentence ↵ | Max Horn | |
preposition svn-id: r7827 | |||
2003-05-21 | evil bug in V2 bitvar code fixed -> no more MM cutscene skip crash | Max Horn | |
svn-id: r7782 | |||
2003-05-21 | added v2 cutscene support (not quite complete; and crashes at some point in ↵ | Max Horn | |
maniac because VAR_EGO contains a bogus value); cleanup svn-id: r7781 | |||
2003-05-20 | renamed o2_matrixOps -> o2_setBoxFlags; V2 'objY' fixes; cleanup | Max Horn | |
svn-id: r7739 | |||
2003-05-19 | sync local changes, fix pickOneOf | Jonathan Gray | |
svn-id: r7668 | |||
2003-05-18 | more V2 sentence cleanup | Max Horn | |
svn-id: r7631 | |||
2003-05-17 | yet another V2 sentence fix (now clicking on objects in Zak causes Zak to ↵ | Max Horn | |
talk to it - but he gets stuck after some time) svn-id: r7613 | |||
2003-05-17 | Name some vars | James Brown | |
svn-id: r7597 | |||
2003-05-17 | add stub for a hev7 op | Jonathan Gray | |
svn-id: r7593 | |||
2003-05-16 | cleanup | Max Horn | |
svn-id: r7583 | |||
2003-05-14 | opcodes are just one byte | Max Horn | |
svn-id: r7513 | |||
2003-05-14 | added opcode 0xf7 (getActorZPlane) | Max Horn | |
svn-id: r7497 | |||
2003-05-11 | more V2 'char coord' fixes | Max Horn | |
svn-id: r7427 | |||
2003-05-08 | init all VAR_* variables to 0xFF; replaced access to _vars in the form ↵ | Max Horn | |
_vars[VAR_*] by VARS(VAR_*) which performs a validity checK; renamed _vars to _scummVars to make sure I updated all places; fixed two places where V6 and newer games would access V5 vars (but there are still some left, it seems); checked VAR access for now only generates a warning svn-id: r7393 | |||
2003-05-05 | unified o?_isEqual, too (but not as nice due to hack) | Max Horn | |
svn-id: r7340 | |||
2003-05-05 | cleanup / reduced code duplication | Max Horn | |
svn-id: r7339 | |||
2003-05-04 | cleanup / fixes | Max Horn | |
svn-id: r7323 | |||
2003-05-04 | cleanup | Max Horn | |
svn-id: r7314 | |||
2003-05-04 | yet more v2 fixes & cleanup | Max Horn | |
svn-id: r7302 | |||
2003-05-04 | more v2 fixes; cleanup | Max Horn | |
svn-id: r7301 | |||
2003-05-04 | cleanup; got rid of o2_printEgo | Max Horn | |
svn-id: r7300 | |||
2003-05-04 | o5_dummy -> o2_dummy (it's not used by the V5 code at all...) | Max Horn | |
svn-id: r7297 | |||
2003-05-03 | hack around v2 o2_delay problem | James Brown | |
svn-id: r7284 | |||
2003-04-30 | cleanup | Max Horn | |
svn-id: r7215 | |||
2003-04-28 | added two missing opcodes (well one is just a stub, but anyway :-) | Max Horn | |
svn-id: r7180 | |||
2003-04-27 | some fixes to v2 opcodes | Paweł Kołodziejski | |
svn-id: r7153 | |||
2003-04-27 | more share code, and fixes | Paweł Kołodziejski | |
svn-id: r7151 | |||
2003-04-27 | and more share code | Paweł Kołodziejski | |
svn-id: r7150 | |||
2003-04-27 | put some v2 code into share code | Paweł Kołodziejski | |
svn-id: r7148 | |||
2003-04-27 | small fix for v2 opcodes | Paweł Kołodziejski | |
svn-id: r7147 | |||
2003-04-26 | added more v2 opcodes | Paweł Kołodziejski | |
svn-id: r7145 | |||
2003-04-26 | update for scumm v2 | Paweł Kołodziejski | |
svn-id: r7137 | |||
2003-04-23 | Some more V2 fixes for Zak | James Brown | |
svn-id: r7084 | |||
2003-04-21 | added two next v2 opcodes | Paweł Kołodziejski | |
svn-id: r7068 | |||
2003-04-21 | added o2_ifClassOfIs opcode | Paweł Kołodziejski | |
svn-id: r7065 | |||
2003-04-21 | added partialy o2_doSentence opcode | Paweł Kołodziejski | |
svn-id: r7064 | |||
2003-04-21 | Another half-assed stub, this time for o2_printEgo | James Brown | |
svn-id: r7063 | |||
2003-04-21 | More V2 opcode work | Paweł Kołodziejski | |
svn-id: r7060 | |||
2003-04-21 | added o2_drawObject opcode | Paweł Kołodziejski | |
svn-id: r7055 | |||
2003-04-21 | added some v2 vars | Paweł Kołodziejski | |
svn-id: r7054 | |||
2003-04-21 | some changes in v2 variables | Paweł Kołodziejski | |
svn-id: r7052 |