Age | Commit message (Collapse) | Author | |
---|---|---|---|
2004-09-29 | Correct string for temp save/load, original load/save screens now displays ↵ | Travis Howell | |
in HE 71+ games. svn-id: r15346 | |||
2004-09-26 | wiz stuff cleanup and o90_unknown1C opcode update | Gregory Montoir | |
svn-id: r15293 | |||
2004-09-26 | some more pointless cleanup / moving around of stuff :-) | Max Horn | |
svn-id: r15284 | |||
2004-09-23 | nukeArrays seems fine now. | Travis Howell | |
Fix dog regression svn-id: r15242 | |||
2004-09-23 | Fix array pointer overflows in HE80+ games. | Travis Howell | |
Some arrays are nuked in startScene. svn-id: r15239 | |||
2004-09-22 | Add missing cases | Travis Howell | |
svn-id: r15227 | |||
2004-09-21 | Add HE90+ opcode difference | Travis Howell | |
svn-id: r15214 | |||
2004-09-21 | Should be HE60/70. | Travis Howell | |
svn-id: r15211 | |||
2004-09-20 | more cleanup | Max Horn | |
svn-id: r15206 | |||
2004-09-20 | cleanup | Max Horn | |
svn-id: r15204 | |||
2004-09-19 | preliminar WizPolygon rendering support (this is completely *untested*) | Gregory Montoir | |
svn-id: r15189 | |||
2004-09-19 | Fix last commit | Travis Howell | |
Add stub/warning svn-id: r15184 | |||
2004-09-18 | Rename some member vars to avoid _ followed by an uppercase letter. More of ↵ | Max Horn | |
those are left in the code, though (and I am not really sure whether we want to change that, so far we had no problems caused by this) svn-id: r15175 | |||
2004-09-18 | Reduce code duplication a bit | Max Horn | |
svn-id: r15174 | |||
2004-09-18 | renamed HE opcodes to distinguish them from their 'regular' V6/V7 counterparts | Max Horn | |
svn-id: r15173 | |||
2004-09-18 | Moved mouse cursor code into ScummEngine subclasses were possible -- this ↵ | Max Horn | |
makes it much easier to see which cursor code is used in which SCUMM version; also changed cursor code to not overwrite default_cursor_* (which would cause problems when switching to another game) svn-id: r15169 | |||
2004-09-18 | spyozon intro. runs | Travis Howell | |
svn-id: r15155 | |||
2004-09-17 | Correct and rename opcode | Travis Howell | |
svn-id: r15147 | |||
2004-09-17 | nukeArrays still nuking wrong arrays. | Travis Howell | |
Add some more differences in later HE versions. Add HE opcodes changes. svn-id: r15145 | |||
2004-09-16 | Correction to pickVarRandom | Travis Howell | |
Add HE80+ version too. svn-id: r15138 | |||
2004-09-15 | Still not quite right. | Travis Howell | |
svn-id: r15123 | |||
2004-09-14 | Save polygons | Travis Howell | |
Move findObject changes to HE72 svn-id: r15118 | |||
2004-09-14 | Add opcode | Travis Howell | |
svn-id: r15115 | |||
2004-09-14 | Report when polyogn Wiz image is used. | Travis Howell | |
svn-id: r15108 | |||
2004-09-14 | Load POLD resources in HE80+ games | Travis Howell | |
Some more WIP on polygons svn-id: r15107 | |||
2004-09-14 | Fix bug in polygonContains(). Still doesn't work. | Eugene Sandulenko | |
Preparations for implementing findObject() HE changes. svn-id: r15104 | |||
2004-09-13 | Implemented formerly known unknownFB and unknownFC. | Eugene Sandulenko | |
ScummEngine_v7he::polygonContains() is still buggy and prevents whole thing from working. svn-id: r15103 | |||
2004-09-13 | fix cursors hotspot | Gregory Montoir | |
svn-id: r15099 | |||
2004-09-13 | HE 80 uses up to 255. | Travis Howell | |
svn-id: r15097 | |||
2004-09-13 | Add Missing pop | Travis Howell | |
svn-id: r15088 | |||
2004-09-13 | HE arcade game work a bit now. | Travis Howell | |
svn-id: r15087 | |||
2004-09-13 | Set correct array length in HE 72+ games. | Travis Howell | |
Add some stubs svn-id: r15082 | |||
2004-09-12 | Another HE opcode | Travis Howell | |
svn-id: r15029 | |||
2004-09-12 | More HE opcodes. | Travis Howell | |
Can get a bit further in pj2 now. svn-id: r15021 | |||
2004-09-12 | Add some HE90+ opcodes | Travis Howell | |
svn-id: r15013 | |||
2004-09-11 | Add stub | Travis Howell | |
svn-id: r15000 | |||
2004-09-10 | Add stubs | Travis Howell | |
svn-id: r14999 | |||
2004-09-10 | Store SCUMM md5s in save game. Save format bump. | James Brown | |
svn-id: r14996 | |||
2004-09-10 | Rename opcode | Travis Howell | |
svn-id: r14993 | |||
2004-09-09 | Change needed for HE 71 too. | Travis Howell | |
svn-id: r14984 | |||
2004-09-09 | Add HE 70 version changes. | Travis Howell | |
svn-id: r14980 | |||
2004-09-09 | Duplicate | Travis Howell | |
svn-id: r14975 | |||
2004-09-09 | Add extra opcodes for freddi2 | Travis Howell | |
Allow akos to play any actor sound. svn-id: r14972 | |||
2004-09-09 | Implement HE 80+ wiz-based cursors. Current implementation is a dirty | Eugene Sandulenko | |
hack because drawWizImage has much more code in these games comparably to 72 games. Also they pass cursor parameters in a quite obscure way. svn-id: r14968 | |||
2004-09-07 | Add opcode | Travis Howell | |
svn-id: r14946 | |||
2004-09-07 | Add another opcode/stub | Travis Howell | |
svn-id: r14941 | |||
2004-09-07 | Correct opcode | Travis Howell | |
svn-id: r14938 | |||
2004-09-07 | More cases | Travis Howell | |
svn-id: r14936 | |||
2004-09-06 | stubs | Travis Howell | |
svn-id: r14930 | |||
2004-09-06 | Add another ini related opcode. | Travis Howell | |
svn-id: r14922 |