aboutsummaryrefslogtreecommitdiff
path: root/scumm/intern.h
AgeCommit message (Collapse)Author
2004-07-04Match disasm., applies to The Dig too.Travis Howell
svn-id: r14167
2004-07-03Not used by games, switch to invalid.Travis Howell
svn-id: r14156
2004-06-30Changes for non-akos version of puttputtTravis Howell
svn-id: r14133
2004-06-28oopsEugene Sandulenko
svn-id: r14105
2004-06-28Move Win32ResExtractor to ScummEngine_v7he. Now it doesn't look alien.Eugene Sandulenko
svn-id: r14104
2004-06-27Renamed/documented some odd smush/insane varsMax Horn
svn-id: r14085
2004-06-27Moved _Win32ResExtractor to ScummEngine_v6 (and ideally, it should be ↵Max Horn
confined to the HE classes only, but right now that is not feasible) svn-id: r14082
2004-06-24Add some more HE7 differences.Travis Howell
svn-id: r14032
2004-06-23HE 7.0 fixesEugene Sandulenko
o Stub for o7_startSound o graphics decoders o findResource was moved to ScummEngine and extended o 7.0+ titles use akos costumes, so fix that in launcher o more o6_resourceRoutines stubs Now HE 7.0 games (first 320x200 windows ports) show intros and some are playable to some extent. svn-id: r14003
2004-06-22Add FBEAR: Partial fix for the piano, patch #977249Travis Howell
svn-id: r13999
2004-06-20Didn't need to split it after all.Travis Howell
svn-id: r13973
2004-06-06verbOps differences are minor, so merge back in.Travis Howell
svn-id: r13943
2004-06-06o more _heversion usageEugene Sandulenko
o hack to ensure 1x scaler is selected for 640x480 games. Begs for better implementation o 7.0+-specific extendions to * resource loading * o6_resourceRoutines * o6_actorOps * o7_pickupObject * ScummEngine::setVerbObject Now puttputt.w32 script execution advances little more. svn-id: r13938
2004-06-05Phase 3 of transition to _heversion.Eugene Sandulenko
svn-id: r13929
2004-06-03Phase 1 of move to _heversion use.Eugene Sandulenko
svn-id: r13926
2004-06-02Ignore imuse control code in HE gamesTravis Howell
Add missing code for o6_stampobject (From diasm.) svn-id: r13924
2004-06-01(almost) fixed saving/loading images in fatty bears birthdayGregory Montoir
svn-id: r13921
2004-06-01minor changesGregory Montoir
svn-id: r13916
2004-06-01HE games use slightly different E1 opcodeTravis Howell
Move HE7 specific opcodes to he7, as requested. svn-id: r13915
2004-06-01Preliminary versions of HE opcodes kernelGetFunctions andEugene Sandulenko
kernelSetFunctions. Somewhat buggy. svn-id: r13914
2004-05-31Add stub for HE o6_quitPauseRestart.Eugene Sandulenko
svn-id: r13908
2004-03-17Fix for bug #893254 (MI1VGA: Changes in object names are not saved); this ↵Max Horn
may introduce regressions, please report them (overall, this is a neat patch, it removes so many ugly hacks :-) svn-id: r13325
2004-03-02Move to HE6Travis Howell
svn-id: r13140
2004-03-02Ooops, just move everyting used by HE6 to HE6.Travis Howell
svn-id: r13137
2004-03-02Divide up some code for HE6 and HE7Travis Howell
svn-id: r13136
2004-03-02Implemented more HE opcode stringLen and added stub for opcode F4Eugene Sandulenko
svn-id: r13134
2004-03-02Add better check for HE resource differences.Travis Howell
Move stringLen to HE7. svn-id: r13130
2004-03-02Implemented some HE specific opcodesEugene Sandulenko
Added some HE GIDs svn-id: r13126
2004-03-01Add stubTravis Howell
svn-id: r13115
2004-03-01Add HE7 varsTravis Howell
svn-id: r13110
2004-03-01Move decodeParseString to script_v7he.cpp where it really belongs to.Eugene Sandulenko
svn-id: r13109
2004-03-01Started work on Freddi Fish. Since it is SPU version 7, added new class.Eugene Sandulenko
Implemented some SPUv7 specific opcodes svn-id: r13108
2004-02-24Rename a few opcodesTravis Howell
svn-id: r13011
2004-02-23Added missing HE opcode (0xEB tellFile)Eugene Sandulenko
svn-id: r12999
2004-02-22This should fix zak lotto bug correctly.Travis Howell
svn-id: r12989
2004-02-20Added some more stubs for Kernel[Set/Get]functions. Some more commentsEugene Sandulenko
on opcodes svn-id: r12936
2004-02-16Rename opcodeTravis Howell
svn-id: r12914
2004-02-16Rename opcodeTravis Howell
svn-id: r12913
2004-02-11Rename as requested.Travis Howell
svn-id: r12820
2004-02-11Implementation of ScummEngine_v6he::unknownEA_funcEugene Sandulenko
svn-id: r12819
2004-02-09CleanupTravis Howell
svn-id: r12798
2004-02-09CleanupTravis Howell
svn-id: r12797
2004-02-09Not uniqueTravis Howell
svn-id: r12796
2004-02-09Add opcodeTravis Howell
svn-id: r12795
2004-02-07More stubsTravis Howell
svn-id: r12757
2004-02-07Add stubTravis Howell
svn-id: r12756
2004-02-07Clean up last commit.Travis Howell
svn-id: r12754
2004-02-07Add separate class for Humongous Entertainment games.Travis Howell
svn-id: r12752
2004-01-19fix endian bug when dealing with ArrayHeader's; added a hack to permit save ↵Max Horn
games broken due to this to still work; moved the whole 'Array' stuff into ScummEngine_v6 svn-id: r12521
2004-01-19moved some V6-only scumm vars to ScummEngine_v6Max Horn
svn-id: r12517