Age | Commit message (Collapse) | Author | |
---|---|---|---|
2004-03-02 | Move to HE6 | Travis Howell | |
svn-id: r13140 | |||
2004-03-02 | Ooops, just move everyting used by HE6 to HE6. | Travis Howell | |
svn-id: r13137 | |||
2004-03-02 | Divide up some code for HE6 and HE7 | Travis Howell | |
svn-id: r13136 | |||
2004-03-02 | Implemented more HE opcode stringLen and added stub for opcode F4 | Eugene Sandulenko | |
svn-id: r13134 | |||
2004-03-02 | Add better check for HE resource differences. | Travis Howell | |
Move stringLen to HE7. svn-id: r13130 | |||
2004-03-02 | Implemented some HE specific opcodes | Eugene Sandulenko | |
Added some HE GIDs svn-id: r13126 | |||
2004-03-01 | Add stub | Travis Howell | |
svn-id: r13115 | |||
2004-03-01 | Add HE7 vars | Travis Howell | |
svn-id: r13110 | |||
2004-03-01 | Move decodeParseString to script_v7he.cpp where it really belongs to. | Eugene Sandulenko | |
svn-id: r13109 | |||
2004-03-01 | Started work on Freddi Fish. Since it is SPU version 7, added new class. | Eugene Sandulenko | |
Implemented some SPUv7 specific opcodes svn-id: r13108 | |||
2004-02-24 | Rename a few opcodes | Travis Howell | |
svn-id: r13011 | |||
2004-02-23 | Added missing HE opcode (0xEB tellFile) | Eugene Sandulenko | |
svn-id: r12999 | |||
2004-02-22 | This should fix zak lotto bug correctly. | Travis Howell | |
svn-id: r12989 | |||
2004-02-20 | Added some more stubs for Kernel[Set/Get]functions. Some more comments | Eugene Sandulenko | |
on opcodes svn-id: r12936 | |||
2004-02-16 | Rename opcode | Travis Howell | |
svn-id: r12914 | |||
2004-02-16 | Rename opcode | Travis Howell | |
svn-id: r12913 | |||
2004-02-11 | Rename as requested. | Travis Howell | |
svn-id: r12820 | |||
2004-02-11 | Implementation of ScummEngine_v6he::unknownEA_func | Eugene Sandulenko | |
svn-id: r12819 | |||
2004-02-09 | Cleanup | Travis Howell | |
svn-id: r12798 | |||
2004-02-09 | Cleanup | Travis Howell | |
svn-id: r12797 | |||
2004-02-09 | Not unique | Travis Howell | |
svn-id: r12796 | |||
2004-02-09 | Add opcode | Travis Howell | |
svn-id: r12795 | |||
2004-02-07 | More stubs | Travis Howell | |
svn-id: r12757 | |||
2004-02-07 | Add stub | Travis Howell | |
svn-id: r12756 | |||
2004-02-07 | Clean up last commit. | Travis Howell | |
svn-id: r12754 | |||
2004-02-07 | Add separate class for Humongous Entertainment games. | Travis Howell | |
svn-id: r12752 | |||
2004-01-19 | fix endian bug when dealing with ArrayHeader's; added a hack to permit save ↵ | Max Horn | |
games broken due to this to still work; moved the whole 'Array' stuff into ScummEngine_v6 svn-id: r12521 | |||
2004-01-19 | moved some V6-only scumm vars to ScummEngine_v6 | Max Horn | |
svn-id: r12517 | |||
2004-01-19 | smush and insane only work with V6 (this will allow moving some stuff from ↵ | Max Horn | |
ScummEngine to ScummEngine_v6) svn-id: r12516 | |||
2004-01-09 | Fix for bug #873688 | Max Horn | |
svn-id: r12274 | |||
2004-01-06 | updated copyright notice | Max Horn | |
svn-id: r12176 | |||
2004-01-02 | Add another HE games opcode and case. | Travis Howell | |
svn-id: r12084 | |||
2003-12-17 | Patch #861716: palManipulateInit for V6 games (I modified the patch a bit) | Max Horn | |
svn-id: r11718 | |||
2003-11-10 | changed opcode name to actorOps | Paweł Kołodziejski | |
svn-id: r11243 | |||
2003-11-10 | renamed back to o6_ifclassofif and extended names for dim opcodes | Paweł Kołodziejski | |
svn-id: r11242 | |||
2003-11-10 | renamed opcode and added sobopcode comments | Paweł Kołodziejski | |
svn-id: r11236 | |||
2003-11-09 | renamed some opcodes and added sobopcode comments | Paweł Kołodziejski | |
svn-id: r11232 | |||
2003-11-08 | cleanup whitespaces | Paweł Kołodziejski | |
svn-id: r11217 | |||
2003-10-28 | cleanup: removed version/id from GameSettings | Max Horn | |
svn-id: r10995 | |||
2003-10-03 | introduced namespace Scumm; made #include statements use scumm/ prefix ↵ | Max Horn | |
explicitly svn-id: r10571 | |||
2003-10-02 | renamed class Scumm to ScummEngine (consisten with other engine names; also ↵ | Max Horn | |
makes room for a potential 'Scumm' namespace) svn-id: r10549 | |||
2003-09-13 | fixed badly commit | Paweł Kołodziejski | |
svn-id: r10244 | |||
2003-09-13 | implemented fileWrite opcode | Paweł Kołodziejski | |
svn-id: r10242 | |||
2003-09-13 | implemented fileread opcode | Paweł Kołodziejski | |
svn-id: r10232 | |||
2003-09-13 | since _hFileTable is only used by Scumm_v6, there is no reason to put it ↵ | Max Horn | |
into class Scumm svn-id: r10227 | |||
2003-09-10 | fix for bug #776807 (MM: Jail Door Closes). Our doSentence implementation ↵ | Max Horn | |
should now be pretty close to what the original does. But regressions are possible... svn-id: r10161 | |||
2003-09-10 | instead of abusing the 'recursive' attribute to flag V2 background scripts, ↵ | Max Horn | |
use the freezeResistant attribute. This is a bit more consistent. Also, verb 254 should stop *any* sentence script, not just background ones; some cleanup svn-id: r10159 | |||
2003-08-31 | cleanup and make script_v2 use o5_saveLoadGame | Jonathan Gray | |
svn-id: r9941 | |||
2003-08-31 | some things needed for supporting original save/load screens in v3 games, ↵ | Jonathan Gray | |
doesn't fully work but doesn't break anything either svn-id: r9940 | |||
2003-08-28 | add readINI stub (a HEv7 op) | Jonathan Gray | |
svn-id: r9894 |