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path: root/scumm/intern.h
AgeCommit message (Collapse)Author
2004-10-19Help PalmOS (and more ?) to save memoryChris Apers
svn-id: r15611
2004-10-17Polygons used by HE71 too.Travis Howell
svn-id: r15585
2004-10-17Rename opcodeTravis Howell
svn-id: r15581
2004-10-17cleanup: moved some things to gfx.cpp and changed o60_setState to match ↵Gregory Montoir
disassembly of version 72 svn-id: r15578
2004-10-17preliminar o72_captureWizImage() implementation ; still have to handle flag ↵Gregory Montoir
0x2 in drawWizImage to display correctly the painting in 1grademo svn-id: r15577
2004-10-16fixed warningsPaweł Kołodziejski
svn-id: r15574
2004-10-16required for ff5demoGregory Montoir
svn-id: r15569
2004-10-16Add missing case for HE 90+Travis Howell
Always clear complete local script vars. svn-id: r15564
2004-10-13Remove more duplicates.Travis Howell
svn-id: r15544
2004-10-13Rename opcodeTravis Howell
svn-id: r15543
2004-10-10Changes for mustardTravis Howell
svn-id: r15503
2004-10-10Rename opcodesTravis Howell
svn-id: r15502
2004-10-10More HE100 corrections.Travis Howell
svn-id: r15500
2004-10-10Add some missing code for HE100.Travis Howell
Cleanup svn-id: r15494
2004-10-10Complete stub cases.Travis Howell
svn-id: r15493
2004-10-09o90_getPolygonOverlap updateGregory Montoir
svn-id: r15489
2004-10-09Inital support for later HE games with altered opcode table.Travis Howell
svn-id: r15485
2004-10-08wizImageOps updateGregory Montoir
svn-id: r15478
2004-10-08more math opcodesGregory Montoir
svn-id: r15474
2004-10-08Match opcode names with SCUMM8.Travis Howell
svn-id: r15466
2004-10-05HE71+ games use wizImages for charset too.Travis Howell
svn-id: r15417
2004-10-04Add missing roomOps case for HE games.Travis Howell
svn-id: r15404
2004-10-04Add some HE99 varsTravis Howell
Rename opcodes svn-id: r15403
2004-10-04Rename opcodeTravis Howell
svn-id: r15402
2004-10-04Add opcode differenceTravis Howell
svn-id: r15400
2004-10-03Add stubTravis Howell
svn-id: r15399
2004-10-03simplificationGregory Montoir
svn-id: r15395
2004-10-03Add missing code for opcodeTravis Howell
svn-id: r15391
2004-10-03Add missing code for opcodeTravis Howell
svn-id: r15388
2004-10-03Add missing code for opcode.Travis Howell
svn-id: r15386
2004-10-02One more...Max Horn
svn-id: r15384
2004-10-02Turned some methods into static functionsMax Horn
svn-id: r15383
2004-10-02Add/correct opcodeTravis Howell
svn-id: r15380
2004-10-02Add a few opcodes for pajama3Travis Howell
svn-id: r15379
2004-10-02That was duplicateTravis Howell
svn-id: r15378
2004-10-01Add/correct opcodeTravis Howell
svn-id: r15377
2004-10-01Add couple other HE games and make Blue's birthday demo show intro. It diesEugene Sandulenko
on opcode 2d, though. svn-id: r15375
2004-09-30Add stubTravis Howell
svn-id: r15358
2004-09-30Add some extra cases/opcodes for lost/smaller.Travis Howell
Add work around for paths svn-id: r15356
2004-09-29cleanupMax Horn
svn-id: r15350
2004-09-29Correct string for temp save/load, original load/save screens now displays ↵Travis Howell
in HE 71+ games. svn-id: r15346
2004-09-26wiz stuff cleanup and o90_unknown1C opcode updateGregory Montoir
svn-id: r15293
2004-09-26some more pointless cleanup / moving around of stuff :-)Max Horn
svn-id: r15284
2004-09-23nukeArrays seems fine now.Travis Howell
Fix dog regression svn-id: r15242
2004-09-23Fix array pointer overflows in HE80+ games.Travis Howell
Some arrays are nuked in startScene. svn-id: r15239
2004-09-22Add missing casesTravis Howell
svn-id: r15227
2004-09-21Add HE90+ opcode differenceTravis Howell
svn-id: r15214
2004-09-21Should be HE60/70.Travis Howell
svn-id: r15211
2004-09-20more cleanupMax Horn
svn-id: r15206
2004-09-20cleanupMax Horn
svn-id: r15204