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AgeCommit message (Collapse)Author
2005-03-30CleanupTravis Howell
svn-id: r17292
2005-03-29Rename sprite functionsTravis Howell
svn-id: r17285
2005-03-28Check class of object number, not loop.Travis Howell
Cleanup. svn-id: r17272
2005-03-28findObject in HE72+ only checks object boundsTravis Howell
findObject in He70/71 only needs additional polygon check svn-id: r17270
2005-03-23Add HE90 version of kernelGet/Set opcode and move HE90 specific cases over.Travis Howell
svn-id: r17200
2005-03-22CleanupTravis Howell
svn-id: r17192
2005-03-17Add HE72 version of file rename opcodeTravis Howell
svn-id: r17175
2005-03-17HE72+ games use slightly different code for subtitle color.Travis Howell
svn-id: r17174
2005-03-17Rename sprite functionsTravis Howell
svn-id: r17172
2005-03-17Another correction to sprite flagsTravis Howell
svn-id: r17171
2005-03-14Rename sprite fields/functionsTravis Howell
svn-id: r17136
2005-03-13Rename sprite flags/functionsTravis Howell
svn-id: r17119
2005-03-13Rename sprite flags/functionsTravis Howell
svn-id: r17116
2005-03-13Correct sprite flags mistake.Travis Howell
svn-id: r17115
2005-03-13Scripts flags difference in HE100 needed in a few more opcodes.Travis Howell
svn-id: r17111
2005-03-12LeftoversTravis Howell
svn-id: r17094
2005-03-12Missing popTravis Howell
svn-id: r17086
2005-03-10Add HE specific versions of findResource/findResourceData.Travis Howell
Required by WizImage functions, which sometimes alter data. svn-id: r17060
2005-03-10Add HE100 opcode difference for spyfoxTravis Howell
Update HE issues svn-id: r17058
2005-03-08Remove unused sprite code, unused by original games.Travis Howell
svn-id: r17038
2005-03-08Add opcode for bb2demoTravis Howell
svn-id: r17035
2005-03-08Script flags are different in HE100Travis Howell
svn-id: r17034
2005-03-07Add opcode for Spy Fox 2 mini game.Travis Howell
svn-id: r17026
2005-03-07Fix dup_n, billboard in circdemo works now.Travis Howell
svn-id: r17024
2005-03-02Commit o100_paletteOps WIP based on cyx's patch. Original patch justEugene Sandulenko
tends to be unappliable anymore, so that's why I decided to commit it when it required not so much work of manual patching. I've checked validness of it against IDB but we still have main question open: How to plug it in properly into our palette code? svn-id: r16973
2005-03-02Fix string display in Buzzy games.Travis Howell
svn-id: r16968
2005-02-28preliminar work on processWizImage 9 and updated wiz flagsGregory Montoir
svn-id: r16963
2005-02-28CleanupTravis Howell
svn-id: r16955
2005-02-28Rename sprite functionsTravis Howell
svn-id: r16954
2005-02-27Correct spriteGroupId checks.Travis Howell
Remove duplicate/pointess code. svn-id: r16950
2005-02-27moved some variables to ScummEngine_v90he and renamed some SpriteInfo fieldsGregory Montoir
svn-id: r16947
2005-02-27added processWizImage mode 8 ; this breaks footdemo, feel free to disableGregory Montoir
svn-id: r16945
2005-02-27Rename varsTravis Howell
svn-id: r16944
2005-02-27Add floodState struct and rename opcode.Travis Howell
svn-id: r16942
2005-02-26Correction to findSprite()Travis Howell
svn-id: r16932
2005-02-26Lots of other sprite-related renames as suggested by cyx.Eugene Sandulenko
svn-id: r16930
2005-02-26Rename HE sprite flag kSF31 -> kSFImageless and corresponding functions.Eugene Sandulenko
svn-id: r16929
2005-02-26Revert that last change, mixed functions.Travis Howell
svn-id: r16923
2005-02-26Rename sprite functionTravis Howell
Correct spritesResetSpriteGroup svn-id: r16922
2005-02-25Add WIP findSpriteWithClassOf() functionTravis Howell
svn-id: r16914
2005-02-24Rename sprite flags as suggested:Eugene Sandulenko
kSF22 -> kSFYFlipped kSF23 -> kSFXFlipped svn-id: r16903
2005-02-24o Fixed sprite flags everywhere. In many cases they were wrong as they wereEugene Sandulenko
checked in higher byte not whole word. o Some flags/functions renames svn-id: r16902
2005-02-24Update sprite calls in main loopTravis Howell
svn-id: r16894
2005-02-24Correct SpriteInfo_setFlags*Travis Howell
Rename functions svn-id: r16890
2005-02-24Initial implementation of spritesProcessWiz. Also plugged it into main loop.Eugene Sandulenko
svn-id: r16887
2005-02-23implementation of spritesSortActiveSprites()Eugene Sandulenko
svn-id: r16885
2005-02-23Fix spriteInfoGet_classFlags*.Eugene Sandulenko
svn-id: r16882
2005-02-23Update HE100Travis Howell
svn-id: r16880
2005-02-23Correct subOp, used in freddicoveTravis Howell
svn-id: r16877
2005-02-23freddicove adds extra SpriteInfo field.Travis Howell
Correction, only redraw sprite if value changed. svn-id: r16876