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scummvm-rg350
trimui-s
scummvm with trimui support. Forked from https://github.com/salvacam/scummvm-rg350
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intern.h
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Author
2004-09-19
preliminar WizPolygon rendering support (this is completely *untested*)
Gregory Montoir
2004-09-19
Fix last commit
Travis Howell
2004-09-18
Rename some member vars to avoid _ followed by an uppercase letter. More of t...
Max Horn
2004-09-18
Reduce code duplication a bit
Max Horn
2004-09-18
renamed HE opcodes to distinguish them from their 'regular' V6/V7 counterparts
Max Horn
2004-09-18
Moved mouse cursor code into ScummEngine subclasses were possible -- this mak...
Max Horn
2004-09-18
spyozon intro. runs
Travis Howell
2004-09-17
Correct and rename opcode
Travis Howell
2004-09-17
nukeArrays still nuking wrong arrays.
Travis Howell
2004-09-16
Correction to pickVarRandom
Travis Howell
2004-09-15
Still not quite right.
Travis Howell
2004-09-14
Save polygons
Travis Howell
2004-09-14
Add opcode
Travis Howell
2004-09-14
Report when polyogn Wiz image is used.
Travis Howell
2004-09-14
Load POLD resources in HE80+ games
Travis Howell
2004-09-14
Fix bug in polygonContains(). Still doesn't work.
Eugene Sandulenko
2004-09-13
Implemented formerly known unknownFB and unknownFC.
Eugene Sandulenko
2004-09-13
fix cursors hotspot
Gregory Montoir
2004-09-13
HE 80 uses up to 255.
Travis Howell
2004-09-13
Add Missing pop
Travis Howell
2004-09-13
HE arcade game work a bit now.
Travis Howell
2004-09-13
Set correct array length in HE 72+ games.
Travis Howell
2004-09-12
Another HE opcode
Travis Howell
2004-09-12
More HE opcodes.
Travis Howell
2004-09-12
Add some HE90+ opcodes
Travis Howell
2004-09-11
Add stub
Travis Howell
2004-09-10
Add stubs
Travis Howell
2004-09-10
Store SCUMM md5s in save game. Save format bump.
James Brown
2004-09-10
Rename opcode
Travis Howell
2004-09-09
Change needed for HE 71 too.
Travis Howell
2004-09-09
Add HE 70 version changes.
Travis Howell
2004-09-09
Duplicate
Travis Howell
2004-09-09
Add extra opcodes for freddi2
Travis Howell
2004-09-09
Implement HE 80+ wiz-based cursors. Current implementation is a dirty
Eugene Sandulenko
2004-09-07
Add opcode
Travis Howell
2004-09-07
Add another opcode/stub
Travis Howell
2004-09-07
Correct opcode
Travis Howell
2004-09-07
More cases
Travis Howell
2004-09-06
stubs
Travis Howell
2004-09-06
Add another ini related opcode.
Travis Howell
2004-09-06
More stubs for chase
Travis Howell
2004-09-06
More stubs
Travis Howell
2004-09-06
Add back stub, in right place this time.
Travis Howell
2004-09-06
HE 72+ games use a remove object from queue function.
Travis Howell
2004-09-06
Add HE 80/90 classes, will be filled up over time.
Travis Howell
2004-09-05
Implement roomOp 234
Eugene Sandulenko
2004-09-05
Added BMAP support in objects.
Eugene Sandulenko
2004-09-05
Increase actor.sound to 32 for HE 80+ games.
Travis Howell
2004-09-04
Add opcode
Travis Howell
2004-09-04
Complete actor clipping override code for HE games.
Travis Howell
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