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path: root/scumm/intern.h
AgeCommit message (Expand)Author
2004-10-03Add missing code for opcode.Travis Howell
2004-10-02One more...Max Horn
2004-10-02Turned some methods into static functionsMax Horn
2004-10-02Add/correct opcodeTravis Howell
2004-10-02Add a few opcodes for pajama3Travis Howell
2004-10-02That was duplicateTravis Howell
2004-10-01Add/correct opcodeTravis Howell
2004-10-01Add couple other HE games and make Blue's birthday demo show intro. It diesEugene Sandulenko
2004-09-30Add stubTravis Howell
2004-09-30Add some extra cases/opcodes for lost/smaller.Travis Howell
2004-09-29cleanupMax Horn
2004-09-29Correct string for temp save/load, original load/save screens now displays in...Travis Howell
2004-09-26wiz stuff cleanup and o90_unknown1C opcode updateGregory Montoir
2004-09-26some more pointless cleanup / moving around of stuff :-)Max Horn
2004-09-23nukeArrays seems fine now.Travis Howell
2004-09-23Fix array pointer overflows in HE80+ games.Travis Howell
2004-09-22Add missing casesTravis Howell
2004-09-21Add HE90+ opcode differenceTravis Howell
2004-09-21Should be HE60/70.Travis Howell
2004-09-20more cleanupMax Horn
2004-09-20cleanupMax Horn
2004-09-19preliminar WizPolygon rendering support (this is completely *untested*)Gregory Montoir
2004-09-19Fix last commitTravis Howell
2004-09-18Rename some member vars to avoid _ followed by an uppercase letter. More of t...Max Horn
2004-09-18Reduce code duplication a bitMax Horn
2004-09-18renamed HE opcodes to distinguish them from their 'regular' V6/V7 counterpartsMax Horn
2004-09-18Moved mouse cursor code into ScummEngine subclasses were possible -- this mak...Max Horn
2004-09-18spyozon intro. runsTravis Howell
2004-09-17Correct and rename opcodeTravis Howell
2004-09-17nukeArrays still nuking wrong arrays.Travis Howell
2004-09-16Correction to pickVarRandomTravis Howell
2004-09-15Still not quite right.Travis Howell
2004-09-14Save polygonsTravis Howell
2004-09-14Add opcodeTravis Howell
2004-09-14Report when polyogn Wiz image is used.Travis Howell
2004-09-14Load POLD resources in HE80+ gamesTravis Howell
2004-09-14Fix bug in polygonContains(). Still doesn't work.Eugene Sandulenko
2004-09-13Implemented formerly known unknownFB and unknownFC.Eugene Sandulenko
2004-09-13fix cursors hotspotGregory Montoir
2004-09-13HE 80 uses up to 255.Travis Howell
2004-09-13Add Missing popTravis Howell
2004-09-13HE arcade game work a bit now.Travis Howell
2004-09-13Set correct array length in HE 72+ games.Travis Howell
2004-09-12Another HE opcodeTravis Howell
2004-09-12More HE opcodes.Travis Howell
2004-09-12Add some HE90+ opcodesTravis Howell
2004-09-11Add stubTravis Howell
2004-09-10Add stubsTravis Howell
2004-09-10Store SCUMM md5s in save game. Save format bump.James Brown
2004-09-10Rename opcodeTravis Howell