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2004-10-03Add missing code for opcode.Travis Howell
svn-id: r15386
2004-10-02One more...Max Horn
svn-id: r15384
2004-10-02Turned some methods into static functionsMax Horn
svn-id: r15383
2004-10-02Add/correct opcodeTravis Howell
svn-id: r15380
2004-10-02Add a few opcodes for pajama3Travis Howell
svn-id: r15379
2004-10-02That was duplicateTravis Howell
svn-id: r15378
2004-10-01Add/correct opcodeTravis Howell
svn-id: r15377
2004-10-01Add couple other HE games and make Blue's birthday demo show intro. It diesEugene Sandulenko
on opcode 2d, though. svn-id: r15375
2004-09-30Add stubTravis Howell
svn-id: r15358
2004-09-30Add some extra cases/opcodes for lost/smaller.Travis Howell
Add work around for paths svn-id: r15356
2004-09-29cleanupMax Horn
svn-id: r15350
2004-09-29Correct string for temp save/load, original load/save screens now displays ↵Travis Howell
in HE 71+ games. svn-id: r15346
2004-09-26wiz stuff cleanup and o90_unknown1C opcode updateGregory Montoir
svn-id: r15293
2004-09-26some more pointless cleanup / moving around of stuff :-)Max Horn
svn-id: r15284
2004-09-23nukeArrays seems fine now.Travis Howell
Fix dog regression svn-id: r15242
2004-09-23Fix array pointer overflows in HE80+ games.Travis Howell
Some arrays are nuked in startScene. svn-id: r15239
2004-09-22Add missing casesTravis Howell
svn-id: r15227
2004-09-21Add HE90+ opcode differenceTravis Howell
svn-id: r15214
2004-09-21Should be HE60/70.Travis Howell
svn-id: r15211
2004-09-20more cleanupMax Horn
svn-id: r15206
2004-09-20cleanupMax Horn
svn-id: r15204
2004-09-19preliminar WizPolygon rendering support (this is completely *untested*)Gregory Montoir
svn-id: r15189
2004-09-19Fix last commitTravis Howell
Add stub/warning svn-id: r15184
2004-09-18Rename some member vars to avoid _ followed by an uppercase letter. More of ↵Max Horn
those are left in the code, though (and I am not really sure whether we want to change that, so far we had no problems caused by this) svn-id: r15175
2004-09-18Reduce code duplication a bitMax Horn
svn-id: r15174
2004-09-18renamed HE opcodes to distinguish them from their 'regular' V6/V7 counterpartsMax Horn
svn-id: r15173
2004-09-18Moved mouse cursor code into ScummEngine subclasses were possible -- this ↵Max Horn
makes it much easier to see which cursor code is used in which SCUMM version; also changed cursor code to not overwrite default_cursor_* (which would cause problems when switching to another game) svn-id: r15169
2004-09-18spyozon intro. runsTravis Howell
svn-id: r15155
2004-09-17Correct and rename opcodeTravis Howell
svn-id: r15147
2004-09-17nukeArrays still nuking wrong arrays.Travis Howell
Add some more differences in later HE versions. Add HE opcodes changes. svn-id: r15145
2004-09-16Correction to pickVarRandomTravis Howell
Add HE80+ version too. svn-id: r15138
2004-09-15Still not quite right.Travis Howell
svn-id: r15123
2004-09-14Save polygonsTravis Howell
Move findObject changes to HE72 svn-id: r15118
2004-09-14Add opcodeTravis Howell
svn-id: r15115
2004-09-14Report when polyogn Wiz image is used.Travis Howell
svn-id: r15108
2004-09-14Load POLD resources in HE80+ gamesTravis Howell
Some more WIP on polygons svn-id: r15107
2004-09-14Fix bug in polygonContains(). Still doesn't work.Eugene Sandulenko
Preparations for implementing findObject() HE changes. svn-id: r15104
2004-09-13Implemented formerly known unknownFB and unknownFC.Eugene Sandulenko
ScummEngine_v7he::polygonContains() is still buggy and prevents whole thing from working. svn-id: r15103
2004-09-13fix cursors hotspotGregory Montoir
svn-id: r15099
2004-09-13HE 80 uses up to 255.Travis Howell
svn-id: r15097
2004-09-13Add Missing popTravis Howell
svn-id: r15088
2004-09-13HE arcade game work a bit now.Travis Howell
svn-id: r15087
2004-09-13Set correct array length in HE 72+ games.Travis Howell
Add some stubs svn-id: r15082
2004-09-12Another HE opcodeTravis Howell
svn-id: r15029
2004-09-12More HE opcodes.Travis Howell
Can get a bit further in pj2 now. svn-id: r15021
2004-09-12Add some HE90+ opcodesTravis Howell
svn-id: r15013
2004-09-11Add stubTravis Howell
svn-id: r15000
2004-09-10Add stubsTravis Howell
svn-id: r14999
2004-09-10Store SCUMM md5s in save game. Save format bump.James Brown
svn-id: r14996
2004-09-10Rename opcodeTravis Howell
svn-id: r14993