Age | Commit message (Collapse) | Author | |
---|---|---|---|
2004-09-14 | Save polygons | Travis Howell | |
Move findObject changes to HE72 svn-id: r15118 | |||
2004-09-14 | Add opcode | Travis Howell | |
svn-id: r15115 | |||
2004-09-14 | Report when polyogn Wiz image is used. | Travis Howell | |
svn-id: r15108 | |||
2004-09-14 | Load POLD resources in HE80+ games | Travis Howell | |
Some more WIP on polygons svn-id: r15107 | |||
2004-09-14 | Fix bug in polygonContains(). Still doesn't work. | Eugene Sandulenko | |
Preparations for implementing findObject() HE changes. svn-id: r15104 | |||
2004-09-13 | Implemented formerly known unknownFB and unknownFC. | Eugene Sandulenko | |
ScummEngine_v7he::polygonContains() is still buggy and prevents whole thing from working. svn-id: r15103 | |||
2004-09-13 | fix cursors hotspot | Gregory Montoir | |
svn-id: r15099 | |||
2004-09-13 | HE 80 uses up to 255. | Travis Howell | |
svn-id: r15097 | |||
2004-09-13 | Add Missing pop | Travis Howell | |
svn-id: r15088 | |||
2004-09-13 | HE arcade game work a bit now. | Travis Howell | |
svn-id: r15087 | |||
2004-09-13 | Set correct array length in HE 72+ games. | Travis Howell | |
Add some stubs svn-id: r15082 | |||
2004-09-12 | Another HE opcode | Travis Howell | |
svn-id: r15029 | |||
2004-09-12 | More HE opcodes. | Travis Howell | |
Can get a bit further in pj2 now. svn-id: r15021 | |||
2004-09-12 | Add some HE90+ opcodes | Travis Howell | |
svn-id: r15013 | |||
2004-09-11 | Add stub | Travis Howell | |
svn-id: r15000 | |||
2004-09-10 | Add stubs | Travis Howell | |
svn-id: r14999 | |||
2004-09-10 | Store SCUMM md5s in save game. Save format bump. | James Brown | |
svn-id: r14996 | |||
2004-09-10 | Rename opcode | Travis Howell | |
svn-id: r14993 | |||
2004-09-09 | Change needed for HE 71 too. | Travis Howell | |
svn-id: r14984 | |||
2004-09-09 | Add HE 70 version changes. | Travis Howell | |
svn-id: r14980 | |||
2004-09-09 | Duplicate | Travis Howell | |
svn-id: r14975 | |||
2004-09-09 | Add extra opcodes for freddi2 | Travis Howell | |
Allow akos to play any actor sound. svn-id: r14972 | |||
2004-09-09 | Implement HE 80+ wiz-based cursors. Current implementation is a dirty | Eugene Sandulenko | |
hack because drawWizImage has much more code in these games comparably to 72 games. Also they pass cursor parameters in a quite obscure way. svn-id: r14968 | |||
2004-09-07 | Add opcode | Travis Howell | |
svn-id: r14946 | |||
2004-09-07 | Add another opcode/stub | Travis Howell | |
svn-id: r14941 | |||
2004-09-07 | Correct opcode | Travis Howell | |
svn-id: r14938 | |||
2004-09-07 | More cases | Travis Howell | |
svn-id: r14936 | |||
2004-09-06 | stubs | Travis Howell | |
svn-id: r14930 | |||
2004-09-06 | Add another ini related opcode. | Travis Howell | |
svn-id: r14922 | |||
2004-09-06 | More stubs for chase | Travis Howell | |
svn-id: r14920 | |||
2004-09-06 | More stubs | Travis Howell | |
svn-id: r14918 | |||
2004-09-06 | Add back stub, in right place this time. | Travis Howell | |
svn-id: r14917 | |||
2004-09-06 | HE 72+ games use a remove object from queue function. | Travis Howell | |
svn-id: r14916 | |||
2004-09-06 | Add HE 80/90 classes, will be filled up over time. | Travis Howell | |
svn-id: r14914 | |||
2004-09-05 | Implement roomOp 234 | Eugene Sandulenko | |
svn-id: r14913 | |||
2004-09-05 | Added BMAP support in objects. | Eugene Sandulenko | |
Though I didn't test it as I don't know when it is used. Please, tell me when you'll see warning that it is called. Now we have BMAP for all cases in HE 70+ games. svn-id: r14911 | |||
2004-09-05 | Increase actor.sound to 32 for HE 80+ games. | Travis Howell | |
Add some more HE vars. More adjustments for copying script strings in HE games. svn-id: r14903 | |||
2004-09-04 | Add opcode | Travis Howell | |
svn-id: r14900 | |||
2004-09-04 | Complete actor clipping override code for HE games. | Travis Howell | |
Add akos speech queue for HE games Minor cleanup svn-id: r14883 | |||
2004-09-03 | preliminar Wiz images support (HE 72) | Gregory Montoir | |
svn-id: r14875 | |||
2004-09-03 | Add basic decoding of debug script scripts. | Travis Howell | |
svn-id: r14871 | |||
2004-09-01 | Add HE 72 versions, still not working right yet. | Travis Howell | |
svn-id: r14852 | |||
2004-08-31 | Add HE 72 version | Travis Howell | |
svn-id: r14845 | |||
2004-08-31 | Move function as requested. | Travis Howell | |
svn-id: r14844 | |||
2004-08-30 | Add some WIP code for HE games. | Travis Howell | |
Add some music adjustments svn-id: r14839 | |||
2004-08-29 | Add a few akos codes | Travis Howell | |
Give unknown akos codes better names Rename actor variable Remove hack (Use multi-version flag instead) Another sound correction for HE games. svn-id: r14827 | |||
2004-08-28 | Revert last change, was wrong opcode. | Travis Howell | |
Add a few more HE 7 opcodes svn-id: r14813 | |||
2004-08-28 | Add stub | Travis Howell | |
svn-id: r14810 | |||
2004-08-28 | Sound change for later HE 7.x games | Travis Howell | |
Revert cursor change, later games have no .he3 file. Add some stubs/opcodes Later HE games use hard code value for _numRoomVariables svn-id: r14808 | |||
2004-08-28 | akos should queue commmands and executate after drawing costumes (Caused ↵ | Travis Howell | |
race issues in HE games). Remove some duplciate code Enable from HE games Add a few stubs for some additional akos codes svn-id: r14799 |