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2004-09-14Save polygonsTravis Howell
Move findObject changes to HE72 svn-id: r15118
2004-09-14Add opcodeTravis Howell
svn-id: r15115
2004-09-14Report when polyogn Wiz image is used.Travis Howell
svn-id: r15108
2004-09-14Load POLD resources in HE80+ gamesTravis Howell
Some more WIP on polygons svn-id: r15107
2004-09-14Fix bug in polygonContains(). Still doesn't work.Eugene Sandulenko
Preparations for implementing findObject() HE changes. svn-id: r15104
2004-09-13Implemented formerly known unknownFB and unknownFC.Eugene Sandulenko
ScummEngine_v7he::polygonContains() is still buggy and prevents whole thing from working. svn-id: r15103
2004-09-13fix cursors hotspotGregory Montoir
svn-id: r15099
2004-09-13HE 80 uses up to 255.Travis Howell
svn-id: r15097
2004-09-13Add Missing popTravis Howell
svn-id: r15088
2004-09-13HE arcade game work a bit now.Travis Howell
svn-id: r15087
2004-09-13Set correct array length in HE 72+ games.Travis Howell
Add some stubs svn-id: r15082
2004-09-12Another HE opcodeTravis Howell
svn-id: r15029
2004-09-12More HE opcodes.Travis Howell
Can get a bit further in pj2 now. svn-id: r15021
2004-09-12Add some HE90+ opcodesTravis Howell
svn-id: r15013
2004-09-11Add stubTravis Howell
svn-id: r15000
2004-09-10Add stubsTravis Howell
svn-id: r14999
2004-09-10Store SCUMM md5s in save game. Save format bump.James Brown
svn-id: r14996
2004-09-10Rename opcodeTravis Howell
svn-id: r14993
2004-09-09Change needed for HE 71 too.Travis Howell
svn-id: r14984
2004-09-09Add HE 70 version changes.Travis Howell
svn-id: r14980
2004-09-09DuplicateTravis Howell
svn-id: r14975
2004-09-09Add extra opcodes for freddi2Travis Howell
Allow akos to play any actor sound. svn-id: r14972
2004-09-09Implement HE 80+ wiz-based cursors. Current implementation is a dirtyEugene Sandulenko
hack because drawWizImage has much more code in these games comparably to 72 games. Also they pass cursor parameters in a quite obscure way. svn-id: r14968
2004-09-07Add opcodeTravis Howell
svn-id: r14946
2004-09-07Add another opcode/stubTravis Howell
svn-id: r14941
2004-09-07Correct opcodeTravis Howell
svn-id: r14938
2004-09-07More casesTravis Howell
svn-id: r14936
2004-09-06stubsTravis Howell
svn-id: r14930
2004-09-06Add another ini related opcode.Travis Howell
svn-id: r14922
2004-09-06More stubs for chaseTravis Howell
svn-id: r14920
2004-09-06More stubsTravis Howell
svn-id: r14918
2004-09-06Add back stub, in right place this time.Travis Howell
svn-id: r14917
2004-09-06HE 72+ games use a remove object from queue function.Travis Howell
svn-id: r14916
2004-09-06Add HE 80/90 classes, will be filled up over time.Travis Howell
svn-id: r14914
2004-09-05Implement roomOp 234Eugene Sandulenko
svn-id: r14913
2004-09-05Added BMAP support in objects.Eugene Sandulenko
Though I didn't test it as I don't know when it is used. Please, tell me when you'll see warning that it is called. Now we have BMAP for all cases in HE 70+ games. svn-id: r14911
2004-09-05Increase actor.sound to 32 for HE 80+ games.Travis Howell
Add some more HE vars. More adjustments for copying script strings in HE games. svn-id: r14903
2004-09-04Add opcodeTravis Howell
svn-id: r14900
2004-09-04Complete actor clipping override code for HE games.Travis Howell
Add akos speech queue for HE games Minor cleanup svn-id: r14883
2004-09-03preliminar Wiz images support (HE 72)Gregory Montoir
svn-id: r14875
2004-09-03Add basic decoding of debug script scripts.Travis Howell
svn-id: r14871
2004-09-01Add HE 72 versions, still not working right yet.Travis Howell
svn-id: r14852
2004-08-31Add HE 72 versionTravis Howell
svn-id: r14845
2004-08-31Move function as requested.Travis Howell
svn-id: r14844
2004-08-30Add some WIP code for HE games.Travis Howell
Add some music adjustments svn-id: r14839
2004-08-29Add a few akos codesTravis Howell
Give unknown akos codes better names Rename actor variable Remove hack (Use multi-version flag instead) Another sound correction for HE games. svn-id: r14827
2004-08-28Revert last change, was wrong opcode.Travis Howell
Add a few more HE 7 opcodes svn-id: r14813
2004-08-28Add stubTravis Howell
svn-id: r14810
2004-08-28Sound change for later HE 7.x gamesTravis Howell
Revert cursor change, later games have no .he3 file. Add some stubs/opcodes Later HE games use hard code value for _numRoomVariables svn-id: r14808
2004-08-28akos should queue commmands and executate after drawing costumes (Caused ↵Travis Howell
race issues in HE games). Remove some duplciate code Enable from HE games Add a few stubs for some additional akos codes svn-id: r14799