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AgeCommit message (Collapse)Author
2005-04-12Sync.Travis Howell
svn-id: r17561
2005-04-12Work in progress on opcodeE0 for HE games.Travis Howell
Cleanup. svn-id: r17560
2005-04-11added processWizImage mode 10Gregory Montoir
svn-id: r17545
2005-04-11Add a few extra sprite correction and functions, based off HE100.Travis Howell
svn-id: r17536
2005-04-10Add initial rmap support for wizImages.Travis Howell
svn-id: r17497
2005-04-10Don't call allocateArrays from readMAXS, rather call it explicitly after ↵Max Horn
calling readMAXS; init _palManipCounter in the proper place (only needed when restarting); free palManip data on exit svn-id: r17495
2005-04-09Pedantic cleanupMax Horn
svn-id: r17490
2005-04-09Overload getStringAddress in subclasses; moved V6-V8 specific res stuff to ↵Max Horn
resource.cpp svn-id: r17489
2005-04-09minor corrections and cleanupGregory Montoir
svn-id: r17471
2005-04-09Add opcode for chase, playable now.Travis Howell
svn-id: r17469
2005-04-09Add opcode stub for chaseTravis Howell
svn-id: r17468
2005-04-08load/save sprite data in HE90+ games.Travis Howell
svn-id: r17459
2005-04-08Add HE70+ version of seekFilePos opcode.Travis Howell
svn-id: r17450
2005-04-07Split readMAXS between HE versionsTravis Howell
svn-id: r17435
2005-04-07Move hePalettes allocation to HE99.Travis Howell
svn-id: r17434
2005-04-07Add WIP on hePalette.Travis Howell
svn-id: r17431
2005-04-06Add hePalette function.Travis Howell
svn-id: r17424
2005-04-05Writing into wizImage no longer crashes.Travis Howell
svn-id: r17386
2005-04-05getScriptSlot() must start from slot 1, required for nukeArrays() in HE games.Travis Howell
svn-id: r17383
2005-04-04Muddled ifsTravis Howell
svn-id: r17373
2005-04-03Splitting more methods into multiple overloaded versionsMax Horn
svn-id: r17366
2005-04-03Turned readRoomsOffsets into a virtual methodMax Horn
svn-id: r17363
2005-04-03Split readResTypeList into a normal and a GF_OLD_BUNDLE version; added ↵Max Horn
comments to many of the GF_ feature flags; removed GF_DRAWOBJ_OTHER_ORDER (it was only use by Sam&Max, I switched that to a direct check for Sam&Max) svn-id: r17362
2005-04-03ScummEngine_v4 used to be a subclass of ScummEngine_v3, now it is the other ↵Max Horn
way around; added a new class ScummEngine_v3old, for GF_OLD_BUNDLE games; took advantage of the new inheritance structure and turned various methods into virtual methods which then are overriden in subclasses svn-id: r17346
2005-04-03More sprite renamesTravis Howell
svn-id: r17342
2005-04-02initial implementation of o72_arrayOps_127 and o90_sortArrayGregory Montoir
svn-id: r17337
2005-04-01Turned setupRoomObject into a virtual methodMax Horn
svn-id: r17326
2005-04-01Add bits and piecesTravis Howell
More renames svn-id: r17325
2005-04-01Add support for clipping of wizImages.Travis Howell
Add support for altering wizImages. Various renames. svn-id: r17322
2005-04-01Remove resource type argument in wizImage functions, it is always rtImage.Travis Howell
Rename sprite flags/functions Remove unused sprite flags Switch sprite flags back to hex. for easier comparison svn-id: r17319
2005-03-31Rename paletteNum field for sprite in wizImages.Travis Howell
svn-id: r17312
2005-03-31Add code for more o90_getPolygonOverlap() cases.Travis Howell
svn-id: r17304
2005-03-30CleanupTravis Howell
svn-id: r17292
2005-03-29Rename sprite functionsTravis Howell
svn-id: r17285
2005-03-28Check class of object number, not loop.Travis Howell
Cleanup. svn-id: r17272
2005-03-28findObject in HE72+ only checks object boundsTravis Howell
findObject in He70/71 only needs additional polygon check svn-id: r17270
2005-03-23Add HE90 version of kernelGet/Set opcode and move HE90 specific cases over.Travis Howell
svn-id: r17200
2005-03-22CleanupTravis Howell
svn-id: r17192
2005-03-17Add HE72 version of file rename opcodeTravis Howell
svn-id: r17175
2005-03-17HE72+ games use slightly different code for subtitle color.Travis Howell
svn-id: r17174
2005-03-17Rename sprite functionsTravis Howell
svn-id: r17172
2005-03-17Another correction to sprite flagsTravis Howell
svn-id: r17171
2005-03-14Rename sprite fields/functionsTravis Howell
svn-id: r17136
2005-03-13Rename sprite flags/functionsTravis Howell
svn-id: r17119
2005-03-13Rename sprite flags/functionsTravis Howell
svn-id: r17116
2005-03-13Correct sprite flags mistake.Travis Howell
svn-id: r17115
2005-03-13Scripts flags difference in HE100 needed in a few more opcodes.Travis Howell
svn-id: r17111
2005-03-12LeftoversTravis Howell
svn-id: r17094
2005-03-12Missing popTravis Howell
svn-id: r17086
2005-03-10Add HE specific versions of findResource/findResourceData.Travis Howell
Required by WizImage functions, which sometimes alter data. svn-id: r17060