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path: root/scumm/intern.h
AgeCommit message (Expand)Author
2005-04-20Rename sprite field for HE games.Travis Howell
2005-04-20Since lost/smaller use default windows cursor we setup our ownEugene Sandulenko
2005-04-18Adjust again, for sound header differences.Travis Howell
2005-04-18Use correct music offsets for HE games, only a few demos use wrong tunes now.Travis Howell
2005-04-17New virtual method getObjectIdFromOBIMMax Horn
2005-04-17Split out some index reading code into a new method readIndexBlock()Max Horn
2005-04-14Add HE7.2 difference in o_getResourceSize().Travis Howell
2005-04-13Updated commentGregory Montoir
2005-04-13Ooops, was not used.Travis Howell
2005-04-13_stringBuffer can have mutple strings, ie in pajama2 startup.Travis Howell
2005-04-12Sync.Travis Howell
2005-04-12Work in progress on opcodeE0 for HE games.Travis Howell
2005-04-11added processWizImage mode 10Gregory Montoir
2005-04-11Add a few extra sprite correction and functions, based off HE100.Travis Howell
2005-04-10Add initial rmap support for wizImages.Travis Howell
2005-04-10Don't call allocateArrays from readMAXS, rather call it explicitly after call...Max Horn
2005-04-09Pedantic cleanupMax Horn
2005-04-09Overload getStringAddress in subclasses; moved V6-V8 specific res stuff to re...Max Horn
2005-04-09minor corrections and cleanupGregory Montoir
2005-04-09Add opcode for chase, playable now.Travis Howell
2005-04-09Add opcode stub for chaseTravis Howell
2005-04-08load/save sprite data in HE90+ games.Travis Howell
2005-04-08Add HE70+ version of seekFilePos opcode.Travis Howell
2005-04-07Split readMAXS between HE versionsTravis Howell
2005-04-07Move hePalettes allocation to HE99.Travis Howell
2005-04-07Add WIP on hePalette.Travis Howell
2005-04-06Add hePalette function.Travis Howell
2005-04-05Writing into wizImage no longer crashes.Travis Howell
2005-04-05getScriptSlot() must start from slot 1, required for nukeArrays() in HE games.Travis Howell
2005-04-04Muddled ifsTravis Howell
2005-04-03Splitting more methods into multiple overloaded versionsMax Horn
2005-04-03Turned readRoomsOffsets into a virtual methodMax Horn
2005-04-03Split readResTypeList into a normal and a GF_OLD_BUNDLE version; added commen...Max Horn
2005-04-03ScummEngine_v4 used to be a subclass of ScummEngine_v3, now it is the other w...Max Horn
2005-04-03More sprite renamesTravis Howell
2005-04-02initial implementation of o72_arrayOps_127 and o90_sortArrayGregory Montoir
2005-04-01Turned setupRoomObject into a virtual methodMax Horn
2005-04-01Add bits and piecesTravis Howell
2005-04-01Add support for clipping of wizImages.Travis Howell
2005-04-01Remove resource type argument in wizImage functions, it is always rtImage.Travis Howell
2005-03-31Rename paletteNum field for sprite in wizImages.Travis Howell
2005-03-31Add code for more o90_getPolygonOverlap() cases.Travis Howell
2005-03-30CleanupTravis Howell
2005-03-29Rename sprite functionsTravis Howell
2005-03-28Check class of object number, not loop.Travis Howell
2005-03-28findObject in HE72+ only checks object boundsTravis Howell
2005-03-23Add HE90 version of kernelGet/Set opcode and move HE90 specific cases over.Travis Howell
2005-03-22CleanupTravis Howell
2005-03-17Add HE72 version of file rename opcodeTravis Howell
2005-03-17HE72+ games use slightly different code for subtitle color.Travis Howell