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path: root/scumm/module.mk
AgeCommit message (Expand)Author
2005-05-08Initial support for intensive floating point compuitations used inEugene Sandulenko
2005-04-10Moved some room loading stuff into a new source fileMax Horn
2005-04-07Add WIP on hePalette.Travis Howell
2005-04-07Patch from QuietustEugene Sandulenko
2005-02-20Add WIP sprite struct for HE games, ready for functions.Travis Howell
2004-12-17Reduce code size of resource.cpp to help PalmOS port, by moving util code to ...Max Horn
2004-11-27moved all the HE wiz stuff to a separate module, with minor cleanups and simp...Gregory Montoir
2004-10-09Inital support for later HE games with altered opcode table.Travis Howell
2004-09-20Moved some init code around (hopefully this'll help PalmOS)Max Horn
2004-09-06Add HE 80/90 classes, will be filled up over time.Travis Howell
2004-08-23Add He 7.2 classTravis Howell
2004-08-22Quick & dirty HACK to allow building the SCUMM plugin again; this will break ...Max Horn
2004-06-24Phase #1 of HE v7.0+ cursors. Basically it's Win32 resource extractorEugene Sandulenko
2004-04-06- split imuse digital code,Paweł Kołodziejski
2004-03-07renamed scumm/scummvm.cpp to scumm/scumm.cppMax Horn
2004-03-01Started work on Freddi Fish. Since it is SPU version 7, added new class.Eugene Sandulenko
2004-02-07Add separate class for Humongous Entertainment games.Travis Howell
2004-01-30Various changes to the build system which allow building ScummVM in an extern...Max Horn
2004-01-19fix build system / dep checkingMax Horn
2004-01-16Moved FT INSANE to a separate directoryEugene Sandulenko
2004-01-12forgot this onePaweł Kołodziejski
2004-01-06fix compilation on unix like systemsMax Horn
2004-01-04split out cursor/palette code into separate source filesMax Horn
2003-12-06Preliminary support for FT INSANE is added. To enable the code defineEugene Sandulenko
2003-09-24More Amiga V2/V3 sound updates from _Q_:Travis Howell
2003-09-18plugin work: right now, only with build rules for OS X. Once I can get it to ...Max Horn
2003-09-17some tweaks to the build system (work toward plugin support)Max Horn
2003-09-16Partial fix for Bug [636985] ZAK256: No kazoo tuneJamieson Christian
2003-09-07Add music player for Amiga versions of indy3ega/loom from unused.Travis Howell
2003-08-14Added music parser for special format ofJamieson Christian
2003-08-14Inital support for v1 maniac sound from HoenickeTravis Howell
2003-06-14Patch #745843: Help Dialog; in addition, I moved the 'About' dialog button fr...Max Horn
2003-05-30moved bomp stuff into own files; removed some of our 6 (!) bomp decodersMax Horn
2003-05-29moved camera stuff to own fileMax Horn
2003-05-29more costuem code mergingMax Horn
2003-05-26Added Hoenicke's PC-speaker waveform generatorJamieson Christian
2003-05-22Added new module to project filesJamieson Christian
2003-04-20added initial v2 opcode tablePaweł Kołodziejski
2003-03-17update for smush changesJonathan Gray
2003-03-13Remove blitter.cppTravis Howell
2003-01-14Patch 667613: Extend gfxUsageBits[]James Brown
2002-12-28Separated IMuseDigital into its own files.Jamieson Christian
2002-12-25moved CharsetRendere into its own header/source file; changed Scumm::_charset...Max Horn
2002-12-25converted heaps of int16 to int for V8 compatibility; fixed defineArray for V...Max Horn
2002-12-25Hacky font support - first attempt :)James Brown
2002-12-22added some preliminary V8 work. Nope, it is not useful at all, and it doesn't...Max Horn
2002-12-18Added instrument.cpp, instrument.hJamieson Christian
2002-12-16New debugger core. Doesn't really have anything implemented yet, but is far m...James Brown
2002-12-12Tidy one or two things up for future V1/V2/V8 SCUMM support.James Brown
2002-11-21revamped build system somewhat: 'modules' like scumm, simon, gui etc. now all...Max Horn