Age | Commit message (Collapse) | Author |
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incorporated from icotools, no display, just searching it in resources
and display a warning. Graphics converter is on the way.
Code is NOT endian-safe. It will not work on BE system, as was tested by
joostp. Please, fix endianess.
svn-id: r14024
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- cleanup a little,
- added pool method for FT voc sample from resource,
- make struct sync, jump, regions dynamic memory allocation
svn-id: r13486
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svn-id: r13207
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Implemented some SPUv7 specific opcodes
svn-id: r13108
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svn-id: r12752
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external directory (and as such, allow you to have a debug, a profiling, and a release build from the same set of source files in parallel). Work in progress
svn-id: r12680
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svn-id: r12515
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svn-id: r12443
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svn-id: r12346
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svn-id: r12191
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svn-id: r12138
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INSANE in config.h. But only non-interactive parts work and there is no
insane scene skip. Only one choice during those scenes is Ctrl+X.
svn-id: r11507
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1. A Player_MOD class, basically acts as a simplified mixer that mixes at 60Hz intervals (or whatever interval you specify), this gives smooth music playback in player_v3a
2. Some changes to player_v3a as a result of #1, including reduced music volume
3. player_v2a, and the necessary additions to scummvm.cpp/scumm.h
svn-id: r10392
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work here, I'll add more build rules. Work in progress, a lot ain't work, but the plugin stuff is disabled by default, so no harm should arise
svn-id: r10292
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svn-id: r10279
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Implemented a parser for Euphony music. No
FM instrument support yet, as the FM chip used
by FM Towns is not being emulated yet. In the
meantime, a stock FM-emulated GM instrument is
being used instead.
This at least makes the Zak Towns kazoo tune
and the Loom Towns distaff audible. Emulation
of the FM Towns synth chip, or suitable
emulation using the OPL2 synth, is still
under investigation.
svn-id: r10265
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Revert last change to common.rules for now, it broke compile.
svn-id: r10061
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old-style MT-32 'RO' resources.
svn-id: r9683
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Had to move music init for v1/v2 games to get this working
svn-id: r9675
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from the options dialog to the main save/load dialog and enlarged & rearranged that dialog
svn-id: r8485
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svn-id: r8151
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svn-id: r8099
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svn-id: r8088
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and script interpreter for GF_OLD_BUNDLE music resources.
We'll try to get the waveform generator into a
MidiDriver wrapper for use with the 'SPK' resources
of later games, but this is usable for now.
Great work, Hoenicke!
svn-id: r8023
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svn-id: r7833
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svn-id: r7030
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svn-id: r6820
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svn-id: r6805
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svn-id: r6453
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svn-id: r6229
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Scumm::_charset into a pointer, to make it possible to use different implementations of it
svn-id: r6147
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V8; added some work in o8_kludge2
svn-id: r6132
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svn-id: r6127
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doesn't mean we will have CMI support in this millenium, so don't hold your breath
svn-id: r6060
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svn-id: r6018
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more expandable and userfriendly than our previous.
Enable experimental console debugger by default, as I havn't written the text console code yet :)
svn-id: r5990
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svn-id: r5915
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all build into a lib, and all have a module.mk file that lists all their file. Advantage: further modularizes the build system, seperating all parts of ScummVM
svn-id: r5653
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