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2004-09-26Add HE object flag supportTravis Howell
svn-id: r15292
2004-09-26Correction.Travis Howell
svn-id: r15290
2004-09-26flag computation makes no sense; the whole thing looks quirky :-/Max Horn
svn-id: r15289
2004-09-26OoopsTravis Howell
svn-id: r15286
2004-09-26COMI reads object flag from headers, it doesn't use useOrDecompress at all.Travis Howell
svn-id: r15285
2004-09-24More V7_SMOOTH_SCROLLING_HACK related fixesMax Horn
svn-id: r15250
2004-09-21More cleanupMax Horn
svn-id: r15223
2004-09-19Removed some not necessary #defines which could (and did) lead to programEugene Sandulenko
logic misinterpretation. I assume these were added for readability, but (a) names suggestet that they're class variables but they didn't (b) their use wasn't consistent, i.e. there were places where variables were used directly, not by means of the macros (c) they didn't save that much space because they are used in few places. svn-id: r15179
2004-09-18Rename some member vars to avoid _ followed by an uppercase letter. More of ↵Max Horn
those are left in the code, though (and I am not really sure whether we want to change that, so far we had no problems caused by this) svn-id: r15175
2004-09-12Correct variable nameChris Apers
svn-id: r15025
2004-09-06fix compiler warnings, including a if (foo = bar) occuranceJonathan Gray
svn-id: r14927
2004-09-06HE 72+ games use a remove object from queue function.Travis Howell
svn-id: r14916
2004-09-05Added BMAP support in objects.Eugene Sandulenko
Though I didn't test it as I don't know when it is used. Please, tell me when you'll see warning that it is called. Now we have BMAP for all cases in HE 70+ games. svn-id: r14911
2004-09-02HE games don't mask.Travis Howell
svn-id: r14863
2004-08-27Added support for ImageHeader version 800, used by the COMI demo (inspired ↵Max Horn
by cyx' work, see RFE #690559: support comi demo) svn-id: r14798
2004-08-23A few changes for freddemoTravis Howell
svn-id: r14693
2004-08-22Cursor code cleanupMax Horn
svn-id: r14690
2004-08-14Modified VirtScreen to inherit from Graphics::Surface, and added ↵Max Horn
getPixels()/getBackPixels() accessors (these changes make it a bit easier to implement smooth scrolling); also replaced some uses of rtBuffer by proper access through the corresponding VirtScreen svn-id: r14612
2004-06-24Fix mouse cursors hotspot in HE games.Travis Howell
HE games don't change cursor hotspot, when changing cursor image. svn-id: r14027
2004-06-21Leave as warning for nowTravis Howell
svn-id: r13992
2004-06-21Add some missing codeTravis Howell
svn-id: r13990
2004-06-13Applied my suggested fix for bug #960674, now that Fingolfin has had theTorbjörn Andersson
chance to look at it. svn-id: r13957
2004-03-17Fix for bug #893254 (MI1VGA: Changes in object names are not saved); this ↵Max Horn
may introduce regressions, please report them (overall, this is a neat patch, it removes so many ugly hacks :-) svn-id: r13325
2004-03-01Update comment on runInventoryScript() argument in setOwnerOf().Eugene Sandulenko
svn-id: r13125
2004-03-01Got rid of the Sam & Max inventory hack. This fixes at least one aspect ofTorbjörn Andersson
bug #907113. See also bug #493153 for the origins of the hack. It would be very nice if we could get this fix into 0.6.0 as well, because bug #907113 crashes ScummVM for reasons which escape me. But someone will have to verify that the fix is correct first. Pretty please...? svn-id: r13124
2004-02-18Change debugs back to warnings (As requested)Travis Howell
svn-id: r12931
2004-02-15Add back fix for bug #738352 and restrict to needed games only (Checked ↵Travis Howell
against disasm.) svn-id: r12905
2004-02-13Switch warnings to debugTravis Howell
svn-id: r12847
2004-01-19moved the sam&max inventory hack into o6_setOwnerMax Horn
svn-id: r12520
2004-01-16Revert Fix for bug #738352 (DIG: Cursor image appears in upper left corner) ↵James Brown
- Fingolfin's commit and revision 1.162. Causes regressions such as Sam and Max bug #877798 (Inventory display glitches). Max - Sam and Max has the most complex usage of flObjects of most games, so if you want to test for regressions with these kind of changes it's your best bet :) svn-id: r12425
2004-01-11stupid me shouldn't write fixes, then in the last minute decide to put them ↵Max Horn
into another place, then commit it before recompiling once more <sigh> svn-id: r12329
2004-01-11Fix for bug #738352 (DIG: Cursor image appears in upper left corner): don't ↵Max Horn
draw flObjects in drawRoomObject(); this may cause regressions (I think it would be helpful to compile a list of some/many/all flObjects in all games, that would really help with debugging them :-) svn-id: r12328
2004-01-11cleanupMax Horn
svn-id: r12327
2004-01-11changed the name of the former removeObjectFromRoom yet again, to ↵Max Horn
markObjectRectAsDirty - that describes its functionality more accurately, I hope :-) svn-id: r12326
2004-01-11renamed removeObjectFromRoom to forceObjectRedrawMax Horn
svn-id: r12325
2004-01-08more cleanupMax Horn
svn-id: r12234
2004-01-08cleanup (make some more use of class Common::Rect)Max Horn
svn-id: r12232
2004-01-06updated copyright noticeMax Horn
svn-id: r12176
2004-01-03renamed updateDirtyRect to markRectAsDirty (because that's what it really ↵Max Horn
does); used virtual screen id constants in more places svn-id: r12122
2003-12-26got rid of those _maxFOO macros, replaced them by access to the equivalent ↵Max Horn
_numFOO variables svn-id: r11953
2003-12-25_inventory was sometimes accessed one-based and sometimes zero-based -> ↵Max Horn
always use zero-base, for consistency svn-id: r11925
2003-12-21Fix for bug #847805 (FOA: Assertion failed crash at lava pit)Max Horn
svn-id: r11808
2003-12-11Add option to enable copy protection in SCUMM games, which ScummVM disable ↵Travis Howell
it by default. svn-id: r11571
2003-12-06regression fix (bug #855313)Max Horn
svn-id: r11524
2003-12-06Fix for bug #853874 (ZAK: Can't Give Club in 5.5 build); this may cause ↵Max Horn
regressions, and/or fix other bugs. However, I believe this is the right thing (TM) to do anyway :-) svn-id: r11523
2003-11-16changed some shift operators to *, /Paweł Kołodziejski
svn-id: r11315
2003-11-08cleanup whitespacesPaweł Kołodziejski
svn-id: r11217
2003-10-29Revert since it still doesn't work right, last change stop messages about ↵Travis Howell
needing to go to Seattle. Need to good way to bypass zak copy protection, without issues. svn-id: r11005
2003-10-29Hopefully right this time, last change caused a cheat (Free air travel)Travis Howell
svn-id: r11003
2003-10-03introduced namespace Scumm; made #include statements use scumm/ prefix ↵Max Horn
explicitly svn-id: r10571