Age | Commit message (Collapse) | Author | |
---|---|---|---|
2004-07-25 | Sam & Max doesn't need separate palette, just uses _shadowPalette. | Travis Howell | |
svn-id: r14323 | |||
2004-07-13 | Simpler method from _sev | Travis Howell | |
svn-id: r14203 | |||
2004-07-13 | More palette changes needed for HE 7.0 games. | Travis Howell | |
svn-id: r14202 | |||
2004-07-11 | Color cycling is only used in SCUMM 4+ games. | Travis Howell | |
svn-id: r14186 | |||
2004-02-28 | renamed more OSystem methods to follow our naming scheme; renamed ↵ | Max Horn | |
NewGuiColor to OverlayColor; fixed some calls to error() in the SDL backend svn-id: r13087 | |||
2004-02-13 | Add EGA palette range correction (#896434) | Travis Howell | |
svn-id: r12850 | |||
2004-02-04 | No longer required. | Travis Howell | |
svn-id: r12721 | |||
2004-01-06 | updated copyright notice | Max Horn | |
svn-id: r12176 | |||
2004-01-04 | split out cursor/palette code into separate source files | Max Horn | |
svn-id: r12138 |