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path: root/scumm/palette.cpp
AgeCommit message (Collapse)Author
2004-10-04Add missing roomOps case for HE games.Travis Howell
svn-id: r15404
2004-09-21cleanupMax Horn
svn-id: r15224
2004-09-21cleanupMax Horn
svn-id: r15222
2004-09-18preliminar AuxQueue support (freddemo intro), some glitches thoughGregory Montoir
svn-id: r15149
2004-09-03preliminar Wiz images support (HE 72)Gregory Montoir
svn-id: r14875
2004-08-15Correct valueTravis Howell
svn-id: r14622
2004-07-26Ooops, adjust for start value.Travis Howell
svn-id: r14338
2004-07-26Ooops, adjust for start value.Travis Howell
svn-id: r14337
2004-07-26Fix darkness issues in Amiga verisons of FOA/MI2.Travis Howell
svn-id: r14333
2004-07-25Fix love sign missing when black light turned on, in Sam & Max regression.Travis Howell
svn-id: r14325
2004-07-25Merge palette functions.Travis Howell
svn-id: r14324
2004-07-25Sam & Max doesn't need separate palette, just uses _shadowPalette.Travis Howell
svn-id: r14323
2004-07-13Simpler method from _sevTravis Howell
svn-id: r14203
2004-07-13More palette changes needed for HE 7.0 games.Travis Howell
svn-id: r14202
2004-07-11Color cycling is only used in SCUMM 4+ games.Travis Howell
svn-id: r14186
2004-02-28renamed more OSystem methods to follow our naming scheme; renamed ↵Max Horn
NewGuiColor to OverlayColor; fixed some calls to error() in the SDL backend svn-id: r13087
2004-02-13Add EGA palette range correction (#896434)Travis Howell
svn-id: r12850
2004-02-04No longer required.Travis Howell
svn-id: r12721
2004-01-06updated copyright noticeMax Horn
svn-id: r12176
2004-01-04split out cursor/palette code into separate source filesMax Horn
svn-id: r12138