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path: root/scumm/player_mod.cpp
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2004-01-06updated copyright noticeMax Horn
svn-id: r12176
2003-12-28don't do double-freeMax Horn
svn-id: r11984
2003-12-24turned PlayingSoundHandle into an 'opaque' (well not really :-) data type, ↵Max Horn
mainly because people kept (accidentally and sometimes on purpose :-) misusing them svn-id: r11881
2003-12-17Fix compile for now, I hope this is right.Travis Howell
svn-id: r11702
2003-11-03stdafx.h needs to be included first.Marcus Comstedt
svn-id: r11117
2003-10-03cleanup / doxygenificationMax Horn
svn-id: r10578
2003-10-03introduced namespace Scumm; made #include statements use scumm/ prefix ↵Max Horn
explicitly svn-id: r10571
2003-10-02renamed class Scumm to ScummEngine (consisten with other engine names; also ↵Max Horn
makes room for a potential 'Scumm' namespace) svn-id: r10549
2003-09-27merged in some more changes/improvements by _Q; cleanupMax Horn
svn-id: r10444
2003-09-27don't use delete to free memory allocated by mallocMax Horn
svn-id: r10434
2003-09-26stop gcc complainingJonathan Gray
svn-id: r10417
2003-09-25Can't delete a const pointer, duhJamieson Christian
svn-id: r10400
2003-09-24fix gcc compileOliver Kiehl
svn-id: r10399
2003-09-24More Amiga V2/V3 sound updates from _Q_:Travis Howell
1. A Player_MOD class, basically acts as a simplified mixer that mixes at 60Hz intervals (or whatever interval you specify), this gives smooth music playback in player_v3a 2. Some changes to player_v3a as a result of #1, including reduced music volume 3. player_v2a, and the necessary additions to scummvm.cpp/scumm.h svn-id: r10392