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path: root/scumm/player_v1.cpp
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2006-01-18Update copyright noticeEugene Sandulenko
svn-id: r20088
2005-10-18Update FSF address. Eek. Actually that took place on May 1, 2005Eugene Sandulenko
svn-id: r19142
2005-07-30Remove trailing whitespaces.Eugene Sandulenko
svn-id: r18604
2005-06-24Whitespace changes.Torbjörn Andersson
svn-id: r18453
2005-06-24When including files from common/, explicitly use the common/ prefixMax Horn
svn-id: r18444
2005-01-11On Fingolfin's suggestion I put back the inclusion of util.h into Rect, forTorbjörn Andersson
MIN() and MAX(). I then removed util.h from a bunch of files which I don't think need it any more. (Please let me know if I got too blood-thirsty!) This reverts some of the changes I made this morning. svn-id: r16541
2005-01-11This is probably not the optimal fix, but at least ScummVM compiles again.Torbjörn Andersson
svn-id: r16538
2005-01-01Updated copyrightMax Horn
svn-id: r16398
2004-03-05Initialize _random_lsr to avoid valgrind warningsJochen Hoenicke
svn-id: r13202
2004-01-08unify _vm / _scumm usageMax Horn
svn-id: r12262
2004-01-08add newlines to end of filesOliver Kiehl
svn-id: r12249
2004-01-08No more neededChris Apers
svn-id: r12245
2004-01-06updated copyright noticeMax Horn
svn-id: r12176
2003-12-18PalmOS sound API cannot access globals or functions out of the first segmentChris Apers
svn-id: r11740
2003-11-08cleanup whitespacesPaweł Kołodziejski
svn-id: r11217
2003-10-05cleanupMax Horn
svn-id: r10620
2003-10-03cleanup / doxygenificationMax Horn
svn-id: r10578
2003-10-03introduced namespace Scumm; made #include statements use scumm/ prefix ↵Max Horn
explicitly svn-id: r10571
2003-10-02renamed class Scumm to ScummEngine (consisten with other engine names; also ↵Max Horn
makes room for a potential 'Scumm' namespace) svn-id: r10549
2003-09-30Generated signed sound samples (cf. feature request #812913).Jochen Hoenicke
svn-id: r10510
2003-09-19cleanup; some more fixed need afnow that the premix proc is expected to ↵Max Horn
generate stereo data; (we probably should add a common base class for Player_V1/V2 instead of deriving V1 from V2) svn-id: r10312
2003-09-19cleanupMax Horn
svn-id: r10311
2003-09-19This change was made to player_v2.cpp recently, and seems to fix bugTorbjörn Andersson
#809036 ("MANIAC64: Sound echoes"). I don't understand the exact implications of it, but I assume it has to do with the premix function having to generate stereo samples now. svn-id: r10309
2003-09-18unify legal headers a bit hereMax Horn
svn-id: r10305
2003-09-18moved engine.* to base; this fixes some linking issues when building a ↵Max Horn
barebone ScummVM (or maybe I just want to increase our CVS stats? <g>) svn-id: r10287
2003-09-07added common base class MusicEngine for iMuse/iMuseDigital/Player_V123 ↵Max Horn
(initial stab, more work to follow) svn-id: r10066
2003-08-15implement the PCjr chunk 1 sounds.Jochen Hoenicke
svn-id: r9706
2003-08-14Don't create imuse for v1 and v2 games (otherwise getSoundStatus doesn't work).Jochen Hoenicke
PCjr support for V1 games, bug fix in speaker support. set_pcjr is now called by Player_V2 constructor according to midi driver. Renaming of member variables to begin with an underscore. svn-id: r9692
2003-08-14v1 maniac sound playerTravis Howell
svn-id: r9676