Age | Commit message (Collapse) | Author | |
---|---|---|---|
2003-10-05 | cleanup | Max Horn | |
svn-id: r10620 | |||
2003-10-03 | cleanup / doxygenification | Max Horn | |
svn-id: r10578 | |||
2003-10-03 | introduced namespace Scumm; made #include statements use scumm/ prefix ↵ | Max Horn | |
explicitly svn-id: r10571 | |||
2003-10-03 | make doxygen happy | Max Horn | |
svn-id: r10567 | |||
2003-10-02 | renamed class Scumm to ScummEngine (consisten with other engine names; also ↵ | Max Horn | |
makes room for a potential 'Scumm' namespace) svn-id: r10549 | |||
2003-09-30 | Generated signed sound samples (cf. feature request #812913). | Jochen Hoenicke | |
svn-id: r10510 | |||
2003-09-19 | cleanup; some more fixed need afnow that the premix proc is expected to ↵ | Max Horn | |
generate stereo data; (we probably should add a common base class for Player_V1/V2 instead of deriving V1 from V2) svn-id: r10312 | |||
2003-09-07 | some cleanup; clarified isSoundInUse semantics and the difference between ↵ | Max Horn | |
IMuse::get_sound_active and IMuse::getSoundStatus; added lots of const qualifiers to IMuse; rewrote IMuseInternal::getSoundStatus (hopefully not breaking it); added MusicEngine::getSoundStatus svn-id: r10069 | |||
2003-09-07 | added common base class MusicEngine for iMuse/iMuseDigital/Player_V123 ↵ | Max Horn | |
(initial stab, more work to follow) svn-id: r10066 | |||
2003-08-15 | implement the PCjr chunk 1 sounds. | Jochen Hoenicke | |
svn-id: r9706 | |||
2003-08-14 | Don't create imuse for v1 and v2 games (otherwise getSoundStatus doesn't work). | Jochen Hoenicke | |
PCjr support for V1 games, bug fix in speaker support. set_pcjr is now called by Player_V2 constructor according to midi driver. Renaming of member variables to begin with an underscore. svn-id: r9692 | |||
2003-08-14 | v1 maniac sound player | Travis Howell | |
svn-id: r9676 |