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path: root/scumm/player_v2.cpp
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2003-06-01I forgot one note_length entry.Jochen Hoenicke
svn-id: r8247
2003-06-01Added VAR_MUSIC_TIMER support to playerV2. Now Zak intro is synchronized.Jochen Hoenicke
svn-id: r8245
2003-06-01Added new note-lengths of indy3ega/loom. Fixed internote spacing.Jochen Hoenicke
svn-id: r8242
2003-05-31fixed warningMax Horn
svn-id: r8188
2003-05-31Made thread-safe.Jochen Hoenicke
PCjr support. Rewrote the generator, so I can reuse more code between PCjr and speaker output. Added function to set master volume and to switch between PCjr and speaker. svn-id: r8185
2003-05-31Added missing random freqmod entries (water doesn't beep anymore :)Jochen Hoenicke
Removed extra newlines from debugging output. svn-id: r8166
2003-05-31Cleaned up the sample generator.Jochen Hoenicke
Added support for new opcodes as they are in Loom. I didn't enable Loom sound, as there are some issues (indyega, loomdemo) that need to be resolved first. svn-id: r8165
2003-05-26Fixed shadow variableJamieson Christian
svn-id: r8025
2003-05-26Added Hoenicke's PC-speaker waveform generatorJamieson Christian
and script interpreter for GF_OLD_BUNDLE music resources. We'll try to get the waveform generator into a MidiDriver wrapper for use with the 'SPK' resources of later games, but this is usable for now. Great work, Hoenicke! svn-id: r8023