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path: root/scumm/player_v3a.cpp
AgeCommit message (Collapse)Author
2005-10-18Update FSF address. Eek. Actually that took place on May 1, 2005Eugene Sandulenko
svn-id: r19142
2005-07-30Remove trailing whitespaces.Eugene Sandulenko
svn-id: r18604
2005-06-24When including files from common/, explicitly use the common/ prefixMax Horn
svn-id: r18444
2005-04-07Patch from QuietustEugene Sandulenko
o Remove unused _system variables in player_v2a and player_v3a o Sound player for MM NES :) Now we're playing chiptunes. svn-id: r17425
2005-01-01Updated copyrightMax Horn
svn-id: r16398
2004-11-28Trying to cleanup the volume control mess inside the SCUMM engine: renamed ↵Max Horn
MusicEngine::setMasterVolume to setMusicVolume; fixed iMuse to use the correct method for setMusicVolume (previously modified the iMuse internal volume control); hooked up the volume control of various other music engines; added ScummEngine::setupVolume method which can be called whenever volume settings change, and which gurantees that those are handled uniformly svn-id: r15944
2004-02-15Another Amiga V3 sounds update from Quietust:Travis Howell
Music is closer to the way it sounds on a real Amiga Fixes the drums in the Indy3 'Berlin' music svn-id: r12903
2004-01-08unify _vm / _scumm usageMax Horn
svn-id: r12262
2004-01-06updated copyright noticeMax Horn
svn-id: r12176
2003-12-14More Amiga sound updates from tsuteiuQ:Travis Howell
Adds another sound effect for zak Cleans up end-of-song handling in v3 games svn-id: r11629
2003-11-08cleanup whitespacesPaweł Kołodziejski
svn-id: r11217
2003-10-03cleanup / doxygenificationMax Horn
svn-id: r10578
2003-10-03introduced namespace Scumm; made #include statements use scumm/ prefix ↵Max Horn
explicitly svn-id: r10571
2003-10-02renamed class Scumm to ScummEngine (consisten with other engine names; also ↵Max Horn
makes room for a potential 'Scumm' namespace) svn-id: r10549
2003-09-24More Amiga V2/V3 sound updates from _Q_:Travis Howell
1. A Player_MOD class, basically acts as a simplified mixer that mixes at 60Hz intervals (or whatever interval you specify), this gives smooth music playback in player_v3a 2. Some changes to player_v3a as a result of #1, including reduced music volume 3. player_v2a, and the necessary additions to scummvm.cpp/scumm.h svn-id: r10392
2003-09-18unify legal headers a bit hereMax Horn
svn-id: r10305
2003-09-18moved engine.* to base; this fixes some linking issues when building a ↵Max Horn
barebone ScummVM (or maybe I just want to increase our CVS stats? <g>) svn-id: r10287
2003-09-13More Amiga V3 sound updates from unused.Travis Howell
svn-id: r10201
2003-09-10added refCon parameter to timer classMax Horn
svn-id: r10156
2003-09-08some cleanupMax Horn
svn-id: r10084
2003-09-08Amiga V3 music updates from unused.Travis Howell
svn-id: r10076
2003-09-07cleanup/refactoringMax Horn
svn-id: r10070
2003-09-07some cleanup; clarified isSoundInUse semantics and the difference between ↵Max Horn
IMuse::get_sound_active and IMuse::getSoundStatus; added lots of const qualifiers to IMuse; rewrote IMuseInternal::getSoundStatus (hopefully not breaking it); added MusicEngine::getSoundStatus svn-id: r10069
2003-09-07added common base class MusicEngine for iMuse/iMuseDigital/Player_V123 ↵Max Horn
(initial stab, more work to follow) svn-id: r10066
2003-09-07Fix warningTravis Howell
svn-id: r10065
2003-09-07Add news filesTravis Howell
svn-id: r10063