Age | Commit message (Collapse) | Author |
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svn-id: r19142
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because we already have many classes with that name)
svn-id: r18039
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o Remove unused _system variables in player_v2a and player_v3a
o Sound player for MM NES :) Now we're playing chiptunes.
svn-id: r17425
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svn-id: r16398
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MusicEngine::setMasterVolume to setMusicVolume; fixed iMuse to use the correct method for setMusicVolume (previously modified the iMuse internal volume control); hooked up the volume control of various other music engines; added ScummEngine::setupVolume method which can be called whenever volume settings change, and which gurantees that those are handled uniformly
svn-id: r15944
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svn-id: r15338
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Music is closer to the way it sounds on a real Amiga
Fixes the drums in the Indy3 'Berlin' music
svn-id: r12903
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svn-id: r12262
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svn-id: r12176
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Adds another sound effect for zak
Cleans up end-of-song handling in v3 games
svn-id: r11629
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svn-id: r11217
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svn-id: r10620
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svn-id: r10578
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explicitly
svn-id: r10571
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svn-id: r10567
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makes room for a potential 'Scumm' namespace)
svn-id: r10549
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1. A Player_MOD class, basically acts as a simplified mixer that mixes at 60Hz intervals (or whatever interval you specify), this gives smooth music playback in player_v3a
2. Some changes to player_v3a as a result of #1, including reduced music volume
3. player_v2a, and the necessary additions to scummvm.cpp/scumm.h
svn-id: r10392
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svn-id: r10305
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svn-id: r10201
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svn-id: r10084
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svn-id: r10076
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svn-id: r10070
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IMuse::get_sound_active and IMuse::getSoundStatus; added lots of const qualifiers to IMuse; rewrote IMuseInternal::getSoundStatus (hopefully not breaking it); added MusicEngine::getSoundStatus
svn-id: r10069
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(initial stab, more work to follow)
svn-id: r10066
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svn-id: r10063
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