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scummvm-rg350
trimui-s
scummvm with trimui support. Forked from https://github.com/salvacam/scummvm-rg350
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resource.cpp
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Author
2005-04-03
Split readResTypeList into a normal and a GF_OLD_BUNDLE version; added commen...
Max Horn
2005-03-31
Made findResourceSmall local to resource.cpp; simplified _EPAL_offs (since we...
Max Horn
2005-03-31
Started to move some resource related code into a new class ResourceManager (...
Max Horn
2005-03-30
Support for direct reading from NES ROM:
Eugene Sandulenko
2005-03-06
Name parameters properly, lest we'll all be confused...
Max Horn
2005-03-02
Fix room resource loading in Buzzy games.
Travis Howell
2005-03-02
Fix COMI part III regression, I lost a line.
Travis Howell
2005-02-14
Add basic support for DISK index block in later HE games.
Travis Howell
2005-02-11
Turned HE Mac resource filename generator into generall, whole SCUMM-purpose
Eugene Sandulenko
2005-02-02
o Added few targets
Eugene Sandulenko
2005-01-29
Add support for Humongous Mac titles in native format. Please test :)
Eugene Sandulenko
2005-01-01
Updated copyright
Max Horn
2004-12-17
Reduce code size of resource.cpp to help PalmOS port, by moving util code to ...
Max Horn
2004-11-27
Reduce code duplication
Max Horn
2004-11-27
Don't use directory param of File::open unless you have to
Max Horn
2004-11-09
Cleanup
Chris Apers
2004-10-18
_images not required.
Travis Howell
2004-10-07
Adjusted come comments
Max Horn
2004-10-04
Add some HE99 vars
Travis Howell
2004-10-01
Definately Palettes.
Travis Howell
2004-09-30
Oooops
Travis Howell
2004-09-30
Add some extra cases/opcodes for lost/smaller.
Travis Howell
2004-09-30
Actually always stored in index
Travis Howell
2004-09-30
roomVars rises to 256 is some HE games.
Travis Howell
2004-09-27
Correction for roomImages
Travis Howell
2004-09-19
Removed some not necessary #defines which could (and did) lead to program
Eugene Sandulenko
2004-09-18
Revert last commit by Fingolfin "removed _heV7RoomIntOffsets".
Eugene Sandulenko
2004-09-18
removed _heV7RoomIntOffsets
Max Horn
2004-09-18
Rename some member vars to avoid _ followed by an uppercase letter. More of t...
Max Horn
2004-09-17
nukeArrays still nuking wrong arrays.
Travis Howell
2004-09-16
Correct local script range in HE99+
Travis Howell
2004-09-08
Lower debug level
Travis Howell
2004-09-08
Caused crash.
Travis Howell
2004-09-08
No shadow palette in later games.
Travis Howell
2004-09-08
Verified values.
Travis Howell
2004-09-08
Add extra index types.
Travis Howell
2004-09-07
Load talkie block
Travis Howell
2004-09-07
add some he c++ engine related changes. For some reason the cpp versions of s...
Jonathan Gray
2004-09-07
Add index for HE C++ games.
Travis Howell
2004-09-02
HE games should check _numSounds to check whether sound type is music.
Travis Howell
2004-08-30
Correct resource value, to match original.
Travis Howell
2004-08-29
Add a few akos codes
Travis Howell
2004-08-28
Sound change for later HE 7.x games
Travis Howell
2004-08-28
akos should queue commmands and executate after drawing costumes (Caused race...
Travis Howell
2004-08-26
Add another variable which improves readability.
Eugene Sandulenko
2004-08-26
Add var difference in later HE games
Travis Howell
2004-08-26
make more he titles get to boot scripts
Jonathan Gray
2004-08-26
allocate memory for dobj in he 90, point games claiming to be 90 at 72he class
Jonathan Gray
2004-08-26
Add some stubs for HE 7.2
Travis Howell
2004-08-25
Don't skip arrayindex in HE 7.2 games
Travis Howell
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