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2004-09-17nukeArrays still nuking wrong arrays.Travis Howell
Add some more differences in later HE versions. Add HE opcodes changes. svn-id: r15145
2004-09-16Correct local script range in HE99+Travis Howell
svn-id: r15134
2004-09-08Lower debug levelTravis Howell
svn-id: r14957
2004-09-08Caused crash.Travis Howell
svn-id: r14956
2004-09-08No shadow palette in later games.Travis Howell
svn-id: r14955
2004-09-08Verified values.Travis Howell
No extra object data in later HE games. svn-id: r14954
2004-09-08Add extra index types.Travis Howell
Remove duplicate code. svn-id: r14953
2004-09-07Load talkie blockTravis Howell
svn-id: r14945
2004-09-07add some he c++ engine related changes. For some reason the cpp versions of ↵Jonathan Gray
spydemo and timedemo aren't getting _heversion set correctly svn-id: r14940
2004-09-07Add index for HE C++ games.Travis Howell
Enable all HE games again. svn-id: r14939
2004-09-02HE games should check _numSounds to check whether sound type is music.Travis Howell
Set maximum resource idx at 8000 for now, some HE games include huge amounts of sound resources. svn-id: r14859
2004-08-30Correct resource value, to match original.Travis Howell
Adjust rtLast svn-id: r14833
2004-08-29Add a few akos codesTravis Howell
Give unknown akos codes better names Rename actor variable Remove hack (Use multi-version flag instead) Another sound correction for HE games. svn-id: r14827
2004-08-28Sound change for later HE 7.x gamesTravis Howell
Revert cursor change, later games have no .he3 file. Add some stubs/opcodes Later HE games use hard code value for _numRoomVariables svn-id: r14808
2004-08-28akos should queue commmands and executate after drawing costumes (Caused ↵Travis Howell
race issues in HE games). Remove some duplciate code Enable from HE games Add a few stubs for some additional akos codes svn-id: r14799
2004-08-26Add another variable which improves readability.Eugene Sandulenko
svn-id: r14791
2004-08-26Add var difference in later HE gamesTravis Howell
svn-id: r14789
2004-08-26make more he titles get to boot scriptsJonathan Gray
svn-id: r14780
2004-08-26allocate memory for dobj in he 90, point games claiming to be 90 at 72he classJonathan Gray
svn-id: r14777
2004-08-26Add some stubs for HE 7.2Travis Howell
Fix warning Add music support for later HE 7.2 games svn-id: r14761
2004-08-25Don't skip arrayindex in HE 7.2 gamesTravis Howell
svn-id: r14741
2004-08-25HE 7.2 uses different array headers. they introduced start indexes, so itEugene Sandulenko
became in somewhat Pascal fashion, i.e. array[2..3][10..20]. So I had to override ArrayHeader function in ScummEngine_v72he. Also there is new array type kDwordArray. So that is implemented as well. Though, not everything yet transferred to use new ArrayHeader, so running HE 7.2 titles is risky now. Some opcodes were implemented along the way. svn-id: r14735
2004-08-24Correct bug in array loading from index.Travis Howell
A few changes/corrections for HE 7.2 svn-id: r14724
2004-08-24Resource correctionsTravis Howell
svn-id: r14723
2004-08-23Correct valueTravis Howell
svn-id: r14717
2004-08-23Adjust max resource typeTravis Howell
svn-id: r14716
2004-08-23CorrectionsTravis Howell
svn-id: r14715
2004-08-23More changes for He 7.2 gamesTravis Howell
Might need HE7.2 class eventually svn-id: r14704
2004-08-23note existance of DISK index block found in f4-demoJonathan Gray
svn-id: r14702
2004-08-23CorrectionTravis Howell
svn-id: r14700
2004-08-23add readMAXS debug statementJonathan Gray
svn-id: r14699
2004-08-22Mac. version of indy3 uses VAR_VIDEOMODE value of 50Travis Howell
Add initial support for loading EGA resource svn-id: r14671
2004-08-14Shorter checkTravis Howell
svn-id: r14592
2004-08-11Fix for bug #1007093 (GUI: removing game configuration from Launcher buggy); ↵Max Horn
moral: either document how things work, or at least provide well named constants for certain return values... using the cheap way out here, i.e. method (b) :-) svn-id: r14557
2004-08-08Removing annoying debug messagesMax Horn
svn-id: r14515
2004-08-02Should have limited that to HE games only.Travis Howell
svn-id: r14430
2004-08-01HE games use different method to clear some arrays resources.Travis Howell
svn-id: r14423
2004-07-31isGlobInMemory == isResourceLoadedMax Horn
svn-id: r14396
2004-07-26Load SMUSH files and NUT fonts from mac container files, too (done that by ↵Max Horn
adding a new high level method openFile to class ScummEngine) svn-id: r14346
2004-07-26Add support for the mac (rescumm) container file format used by Sam&Max and ↵Max Horn
DOTT, making it possible to play those directly from the original CDs (no game detector support yet, so you have to add them to your config file manually for now) svn-id: r14342
2004-07-26VAR_ROOM_FLAG should always be set after load of saved game.Travis Howell
Other VAR_ROOM_FLAG setting in scumm5 specific. svn-id: r14332
2004-07-17Minor cleanupTravis Howell
svn-id: r14236
2004-07-01Commited wrong changeTravis Howell
svn-id: r14137
2004-07-01Add better checkTravis Howell
svn-id: r14135
2004-06-28Don't use getGameDataPath()Max Horn
svn-id: r14094
2004-06-27Reversed param order of File::open() -- this allowed me to get rid of a few ↵Max Horn
more getGameDataPath() calls svn-id: r14090
2004-06-27Thanks to File::setDefaultDirectory(), in most cases it is *not* necessary ↵Max Horn
to pass getGameDataPath() on to File::open() svn-id: r14087
2004-06-26Add initial support for reading sputm.9x index files. Teach ScummVM about ↵Jonathan Gray
res type 13 (rtImage/AWIZ), although don't actually allocate when reading the DIRI block yet. Error out when trying to read a sputm.9x DOBJ block as they are different to earlier versions and not yet supported svn-id: r14073
2004-06-26work around for humongous catalogsJonathan Gray
svn-id: r14066
2004-06-26let my Scummsys.90 version of freddi get detected properlyJonathan Gray
svn-id: r14061