Age | Commit message (Collapse) | Author | |
---|---|---|---|
2004-09-17 | nukeArrays still nuking wrong arrays. | Travis Howell | |
Add some more differences in later HE versions. Add HE opcodes changes. svn-id: r15145 | |||
2004-09-16 | Correct local script range in HE99+ | Travis Howell | |
svn-id: r15134 | |||
2004-09-08 | Lower debug level | Travis Howell | |
svn-id: r14957 | |||
2004-09-08 | Caused crash. | Travis Howell | |
svn-id: r14956 | |||
2004-09-08 | No shadow palette in later games. | Travis Howell | |
svn-id: r14955 | |||
2004-09-08 | Verified values. | Travis Howell | |
No extra object data in later HE games. svn-id: r14954 | |||
2004-09-08 | Add extra index types. | Travis Howell | |
Remove duplicate code. svn-id: r14953 | |||
2004-09-07 | Load talkie block | Travis Howell | |
svn-id: r14945 | |||
2004-09-07 | add some he c++ engine related changes. For some reason the cpp versions of ↵ | Jonathan Gray | |
spydemo and timedemo aren't getting _heversion set correctly svn-id: r14940 | |||
2004-09-07 | Add index for HE C++ games. | Travis Howell | |
Enable all HE games again. svn-id: r14939 | |||
2004-09-02 | HE games should check _numSounds to check whether sound type is music. | Travis Howell | |
Set maximum resource idx at 8000 for now, some HE games include huge amounts of sound resources. svn-id: r14859 | |||
2004-08-30 | Correct resource value, to match original. | Travis Howell | |
Adjust rtLast svn-id: r14833 | |||
2004-08-29 | Add a few akos codes | Travis Howell | |
Give unknown akos codes better names Rename actor variable Remove hack (Use multi-version flag instead) Another sound correction for HE games. svn-id: r14827 | |||
2004-08-28 | Sound change for later HE 7.x games | Travis Howell | |
Revert cursor change, later games have no .he3 file. Add some stubs/opcodes Later HE games use hard code value for _numRoomVariables svn-id: r14808 | |||
2004-08-28 | akos should queue commmands and executate after drawing costumes (Caused ↵ | Travis Howell | |
race issues in HE games). Remove some duplciate code Enable from HE games Add a few stubs for some additional akos codes svn-id: r14799 | |||
2004-08-26 | Add another variable which improves readability. | Eugene Sandulenko | |
svn-id: r14791 | |||
2004-08-26 | Add var difference in later HE games | Travis Howell | |
svn-id: r14789 | |||
2004-08-26 | make more he titles get to boot scripts | Jonathan Gray | |
svn-id: r14780 | |||
2004-08-26 | allocate memory for dobj in he 90, point games claiming to be 90 at 72he class | Jonathan Gray | |
svn-id: r14777 | |||
2004-08-26 | Add some stubs for HE 7.2 | Travis Howell | |
Fix warning Add music support for later HE 7.2 games svn-id: r14761 | |||
2004-08-25 | Don't skip arrayindex in HE 7.2 games | Travis Howell | |
svn-id: r14741 | |||
2004-08-25 | HE 7.2 uses different array headers. they introduced start indexes, so it | Eugene Sandulenko | |
became in somewhat Pascal fashion, i.e. array[2..3][10..20]. So I had to override ArrayHeader function in ScummEngine_v72he. Also there is new array type kDwordArray. So that is implemented as well. Though, not everything yet transferred to use new ArrayHeader, so running HE 7.2 titles is risky now. Some opcodes were implemented along the way. svn-id: r14735 | |||
2004-08-24 | Correct bug in array loading from index. | Travis Howell | |
A few changes/corrections for HE 7.2 svn-id: r14724 | |||
2004-08-24 | Resource corrections | Travis Howell | |
svn-id: r14723 | |||
2004-08-23 | Correct value | Travis Howell | |
svn-id: r14717 | |||
2004-08-23 | Adjust max resource type | Travis Howell | |
svn-id: r14716 | |||
2004-08-23 | Corrections | Travis Howell | |
svn-id: r14715 | |||
2004-08-23 | More changes for He 7.2 games | Travis Howell | |
Might need HE7.2 class eventually svn-id: r14704 | |||
2004-08-23 | note existance of DISK index block found in f4-demo | Jonathan Gray | |
svn-id: r14702 | |||
2004-08-23 | Correction | Travis Howell | |
svn-id: r14700 | |||
2004-08-23 | add readMAXS debug statement | Jonathan Gray | |
svn-id: r14699 | |||
2004-08-22 | Mac. version of indy3 uses VAR_VIDEOMODE value of 50 | Travis Howell | |
Add initial support for loading EGA resource svn-id: r14671 | |||
2004-08-14 | Shorter check | Travis Howell | |
svn-id: r14592 | |||
2004-08-11 | Fix for bug #1007093 (GUI: removing game configuration from Launcher buggy); ↵ | Max Horn | |
moral: either document how things work, or at least provide well named constants for certain return values... using the cheap way out here, i.e. method (b) :-) svn-id: r14557 | |||
2004-08-08 | Removing annoying debug messages | Max Horn | |
svn-id: r14515 | |||
2004-08-02 | Should have limited that to HE games only. | Travis Howell | |
svn-id: r14430 | |||
2004-08-01 | HE games use different method to clear some arrays resources. | Travis Howell | |
svn-id: r14423 | |||
2004-07-31 | isGlobInMemory == isResourceLoaded | Max Horn | |
svn-id: r14396 | |||
2004-07-26 | Load SMUSH files and NUT fonts from mac container files, too (done that by ↵ | Max Horn | |
adding a new high level method openFile to class ScummEngine) svn-id: r14346 | |||
2004-07-26 | Add support for the mac (rescumm) container file format used by Sam&Max and ↵ | Max Horn | |
DOTT, making it possible to play those directly from the original CDs (no game detector support yet, so you have to add them to your config file manually for now) svn-id: r14342 | |||
2004-07-26 | VAR_ROOM_FLAG should always be set after load of saved game. | Travis Howell | |
Other VAR_ROOM_FLAG setting in scumm5 specific. svn-id: r14332 | |||
2004-07-17 | Minor cleanup | Travis Howell | |
svn-id: r14236 | |||
2004-07-01 | Commited wrong change | Travis Howell | |
svn-id: r14137 | |||
2004-07-01 | Add better check | Travis Howell | |
svn-id: r14135 | |||
2004-06-28 | Don't use getGameDataPath() | Max Horn | |
svn-id: r14094 | |||
2004-06-27 | Reversed param order of File::open() -- this allowed me to get rid of a few ↵ | Max Horn | |
more getGameDataPath() calls svn-id: r14090 | |||
2004-06-27 | Thanks to File::setDefaultDirectory(), in most cases it is *not* necessary ↵ | Max Horn | |
to pass getGameDataPath() on to File::open() svn-id: r14087 | |||
2004-06-26 | Add initial support for reading sputm.9x index files. Teach ScummVM about ↵ | Jonathan Gray | |
res type 13 (rtImage/AWIZ), although don't actually allocate when reading the DIRI block yet. Error out when trying to read a sputm.9x DOBJ block as they are different to earlier versions and not yet supported svn-id: r14073 | |||
2004-06-26 | work around for humongous catalogs | Jonathan Gray | |
svn-id: r14066 | |||
2004-06-26 | let my Scummsys.90 version of freddi get detected properly | Jonathan Gray | |
svn-id: r14061 |